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Role Play Management
Topic Started: Jun 5 2009, 10:41 PM (65 Views)
weji
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I. Importance of the OOC Topic (here) - a discussion of uses for the OOC topic tied to a roleplay.

II. Making a Roleplay More Appealing (here) – guidelines for making a successful roleplay out of a basic plot.
Edited by weji, Jun 12 2009, 02:34 PM.
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weji
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I. Importance of the OOC Topic

As the author of an original Role Play, you will have the greatest influence on the game’s success. Your active participation, leadership, and social skills will be vital. All of which can be learned and improved through study and practice. Anyone among you can start their own roleplay, but there is a bit of work involved. You create, coordinate, and supervise the conditions that will allow a creative idea to flourish. All of this begins with the our-of-character, where you’ll first post your idea for a role play. You don’t necessarily need to have a complete idea of what your RP is going to be about in order to make an our-of-character thread. Well thought out ideas are sure to attract posters, but the ideas posters can contribute to the development of an roleplay, can be priceless. Though you are entitled to have the final say on all creative decisions, include your posters in brainstorming sessions. They can build upon your ideas and work with you to take the roleplay in positive directions you might not have thought up on your own. Always keep in mind that role-playing is a social, and interactive activity. You’re trying to tell a story but it’s not as straightforward as writing a book. You’re all part of a team, and if you’re going to work well together then there has to be communication between everyone involved.

Planning means deciding on and outlining events that need to happen. Kind of a to do list of plot points that are vital to the story you’re trying to tell. Usually, posters use their characters in the in-character to communicate their intentions, as is often the case with free form roleplays, but it’s important to step into the out-of-chatacter frequently so both you and other posters have a clear idea of what’s going on and what’s going to happen next. When you keep your posters well informed they will always be able to know what their next move is, and will be fully aware of their importance to the progression of the roleplay.All of this adds up to flexibility, which will be able to help you overcome obstacles that can arise to complicate, slow, or endanger the continuation of an roleplay.
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II. Making a Roleplay More Appealing

  • Give it a descriptive OOC title.
    Every game starts with the out-of-character thread. Prospective players will click on the title that piques their interest and then read it to decide whether it's worth their time to join in or not. People won't be reading the game description first. They will be reading the out-of-chatacer title first. So your out-of-character title should be a clear picture of what your game's going to be about. The first impression is always the most important one.
  • Describe your game as simply and as completely as you can in your first post.
    Your first post as game creator will always be the most important one. It will reflect your enthusiasm, your eagerness in making the game in the first place. If you're not ready to create a game, don't. People don't want to devote their time and creative energy to a game that the creator will leave simply because he/she is bored. It's worse if that person creates another game, because it'll leave a bad impression.
  • Know your limits. How many players?
    You should keep in mind how many players you can take in without burdening yourself with keeping up. In general, a group of 3-4 players is small but manageable. 5-6 is medium. 7-8 or more is large. Keep in mind that the more players you have, the more that you have to rely on other people to advance the game or the game will be very slow if everyone describes the same situation in their own words (Clarity and Pacing (here)).
  • Don't make it into a never-ending story. Have an ending in mind.
    A memorable game is the one that has an ending. Plan a few key encounters beforehand and play them out. Don't introduce wave after wave of encounters just because you feel like it. Let the game end. A complete game always has a beginning, a middle, and an end. And people will remember complete games and everyone that they play with.
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