|
Game Maps; So you Kno where you're going.
|
|
Topic Started: Feb 19 2009, 02:43 PM (697 Views)
|
|
Phratello
|
Feb 19 2009, 02:43 PM
Post #1
|
- Posts:
- 79
- Group:
- Game Masters
- Member
- #1
- Joined:
- Feb 17, 2009
|
The Mansion - Exterior

The Mansion - Interior - Ground Floor
- Grand Hall - The grand hall is just how the entrance to a mansion should be. Giant chandelier hanging over head, hardwood floors, Persian carpets, the works.
- Recreation Room - The recreation room is, for recreation and often serves as a second larger living room. Inside there is a big screen T.V. a library of vintage as well as new DVD releases, a pool table, arcade games, easy chairs, couches, the latest gaming systems, as well as a library of games. There is also a large window overlooking the garden on the west wall.
- The Three Offices - all virtually the same give or take various things that define each of the owners. There is a row of bookcases on each side of room and a window in the back of a desk that overlooks the east garden.

Edited by novakain, May 12 2009, 07:49 AM.
|
|
| |
|
novakain
|
May 12 2009, 07:44 AM
Post #2
|
- Posts:
- 131
- Group:
- Game Masters
- Member
- #13
- Joined:
- Mar 7, 2009
- Intelligence
- 5
- Strength
- 5
- Speed
- 5
- Durability
- 5
- Energy Projection
- 5
- Fighting Skills
- 5
|
The Mansion - Interior - Level One

The Mansion - Interior - Level Two
- Common Study Area - an area with two tall windows on each side of a fireplace. It is to be used by students for study and contains some books, a refrigerator, some comfortable chairs, tables and oriental rugs.
- Dorm B-01 - Ororo's Room
- Dorm B-02 - Lorna's Room
- Dorm B-21 - Wanda's Room
- Dorm B-22 - Kitty's Room
- Dorm B-24 - Alison's Room
- Dorm B-25 - Jean's Room
- Dorm B-06 - Scotts Room
- Dorm B-08 - Locke's Room
- Dorm B-17 - Bobby's room
- Dorm B-19 - Pietro's Room
- Dorm B-26 - Warren's Room
- Dorm B-27 - Gabriel's Room

The Mansion - Interior - Level Three
- Arbouretum - a room with artificial sunlight in which many different trees or shrubs are grown for study, display or relaxation.
- Staff lounge - A staff only area where the staff of Xaviers school can relax without the interuption of young mutants. Contains comfortable chairs, an open fireplace, a refigerator and a coffee machine.
- Quiet room - Zen like in nature the 'Quiet room' is there for when one needs some silent soul searching. Soundproofed from the ouside world it contains a mini waterfall in the centre of the room surrounded by gray stones. With big comfy cushions for meditation.

Edited by Rogue, Jul 28 2009, 07:07 PM.
|
|
|
| |
|
novakain
|
May 12 2009, 07:49 AM
Post #3
|
- Posts:
- 131
- Group:
- Game Masters
- Member
- #13
- Joined:
- Mar 7, 2009
- Intelligence
- 5
- Strength
- 5
- Speed
- 5
- Durability
- 5
- Energy Projection
- 5
- Fighting Skills
- 5
|
The Mansion - Basement - Sub Level One
- The Danger Room - Still very much incomplete, but by far the greatest learning tool that the mansion has to offer.
- Danger Room Master Control Room - From this observatory, programs can be created and monitored for use in the techinically advanced training facility. There are many computers and recording devices within.
- Ready room - From here students can observe or learn what to do to prepare for their sessions in the Danger Room

The Mansion - Basement - Sub Level Two
- Cerebro - Under construction is one of the most powerful tools at Xavier's disposal, the machine designed to track and locate mutants via their unique signature. This special room has equipment held within it to amplify the special gifts of a trained telepath.
- War Room - In order to assess the threats in the world and to plan for missions, the war room is set up with varying communications systems and several news feeds for current events. There is also a tactical topographical display for overseeing in field missions.
- Holding Cells - Not all mutants are capable of controlling their abilities, and some are far to dangerous to be allowed to roam amongst the mansion or public in general. For those unfortunate souls, the cells are developed to restrain and to a point nullify their powers. Rehabilitation is the key.
- Medical Wing - Equipped to to aid mutants injured, sick or otherwise. The Medical wing has supplies and experimental pharmaceuticals for the treatment of students and adults alike.
- Transport - still under construction, a mono rail station developed to speedily carry passengers to the hangar bay. Access is resticted at this time.

Edited by Rogue, Jun 12 2009, 07:02 PM.
|
|
|
| |
| 1 user reading this topic (1 Guest and 0 Anonymous)
|