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Rules of Dynamis
Topic Started: May 1 2009, 12:16 AM (132 Views)
jubeekabee
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The following general information applies to all Dynamis Zones, however the rules below apply to City Dynamis Areas:

General Dynamis Information

To Enter you must:

  • Be Level 65 or higher.
  • Completion of Mission 5-2 for your nation.
  • Have A Timeless Hourglass
  • Completion of Chains of Promathia Chapter 3-5: Darkness Named for Dreamworld access.

Time Limits

  • Areas start with a 1 hour time limit. Time extensions may be found throughout the areas in varying increments.

Leaving/Re-entering

  • You may leave a Dynamis area before time runs out by dropping your Perpetual Hourglass, selling it in a Bazaar, being KO'd and Home Pointing, or through warping or tele-ing out. You may re-enter the same area without restriction as long as time has not expired and you still have the Perpetual Hourglass for that session. Characters that re-enter will be weakened for 10 minutes. There is a 72 hour period after you have finished a Dynamis run to when you can re-enter.

Maximum Number of Players:

  • Original: 64
  • Dreamworld: 36
  • Exception: Tavzazia is 18

Clearing

  • The area will be considered cleared when the Mega Boss is defeated and the ??? is obtained.
  • For lotting purposes, an area is considered cleared when the hourglass time runs out.

Funding

  • The runs will be funded entirely by the linkshell. There will be NO cost to any of our members.

General Rules

ALL members will bring multiple casts of reraise along with any and all necessary meds for their respective jobs (i.e. - Echo drops, antidotes, etc).
*Food is considered a plus, but not required.

While in Dynamis, it is expected that everyone will be respectful towards others, maintain focus and peace during the run, and listen to everything that the leaders say to do. If they tell you to do something or we ask you to come a specific job, DO NOT argue with their decision. Our leaders have 4-5 years experience in Dynamis and know how to make every run efficient and successful. Basically, just keep focused and do what we ask and we should do well.

Any abuse of our system (see below for lotting) will lead to termination within the LS and restriction from future runs. Examples of abuse:

  • Coming to Dynamis, lotting/receiving your relic, then leaving the moment it drops.
  • Only coming to Dynamis runs which drop the relic you desire. Remember that we will eventually be doing all Dynamis zones (even outlands and CoP areas), so you hurt yourself by only coming to the ones that drop what you want initially.
  • Lotting/receiving items that you can not use. (Exclusion being any relic that has been deemed "free lot to 65+/all").
  • Being vocally abusive/disruptive.


Lotting Rules

For everyone who enters Dynamis, a /seacom (Search Comment) message will be required to denote your lotting intention for the run. Currently everyone may seacom TWO pieces of relic armor. The information below states what you are eligible to lot for. Dynamis Lotting is restricted to Relic weapons/armor only.

All relic armor is open to be lotted under the following circumstances:

  • You must be able to wear the piece of armor on one of your respective jobs. (Ex. You can lot RDM hands if you have lvl 72 Rdm or higher.)
  • You must place the name of the relic armor into your search comment so that everyone knows what you are lotting. You must make this search comment before we enter Dynamis.

In all city zones, if no one declares in their Search Comment a piece of AF2 prior to the start of the run, it will then become available to persons with that job at level 65+. This means people at 65 or higher will be able to set their seacom for that AF2 at the start of the run and lot it if it drops. This will be determined by the Dynamis Leaders. If nobody has the job 65+, then the Relic will go "Free Lot ALL", which is also determined by the Dynamis Leaders.

You do not have to be playing the job in Dynamis to lot the relic armor for that job, only have it at the required level to wear the relic gear. Also you may choose a different relic group each Dynamis we do.

Should more than 30 people attend a Dynamis run, everyone would only be eligible to seacom ONE relic armor piece. This will lessen the competition and therefore offer a better chance for someone to get what they are looking for.

Relic Weapon drops may be lotted by anyone, regardless of job or level.

All currency that drops (Ex. Byne Bills, Whiteshells, O. Pieces) will be lotted by Kofield or Kapakibaki ONLY. Failing to follow this rule may result in suspension/termination.

All items that drops that can be sold (Ex. Crafting Mats) will be lotted by Kofield or Kapakibaki ONLY. Failing to follow this rule may result in suspension/termination.

Thank you, and looking forward to a lot of AF2 to come!
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