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Rules Discussion and Clarification
Topic Started: May 25 2017, 10:48 AM (79 Views)
Story Guide
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Seanchai
[ *  *  *  *  *  *  *  *  *  *  *  * ]
Here are the House Rules I use:

Durability
Magic Items are breakable.
All things wear down.
Mending appears good but lowers durability

Initiative: Mearle’s Greyhawk Initiative System
//We are testing this as a group over the next month or so and will then evaluate if we want to keep using it.

Re-roll dice every round, according to what you plan to do. Lowest score goes first.
Die Action
d4 Free Actions
Ranged Attack
d6 Main Actions
Movement
Sheathe/Drop
d8 Melee attack
d10 Cast a spell
d12* Bonus Action
*Apply Speed Factors
*Apply Dex Modifier (multiply times -1, then apply it... common sense approach)
Reaction is free
Delays are free
Disad. or Advantage applies only to the largest die you roll.


Inspiration
Earned when Flaws/Ideals/Bonds used.
2nd point earned must be given away

Magic Items
Do not resize but mending plus similar
material can be used to resize/shape.
Items can interact in unpredictable ways

Movement
Calculated by percent: A to B = B to A
This is different than the PHB way which does not allow equivalency for switching modes between flying and walking

Plot Points
Fall like rain when making game fun.
Players alter storyline (DM sets value)
Add onto dice rolls after rolled
Purchase Golden Crits (Nat 20s) [This happens automatically during Level-Up]

Situational Modifiers
Affect ANY and EVERY DC!
May cause different “To Hit” value for each PC.

Spells
Components can alter spell affects

Critical Hits (natural 20s):
Re-roll any 1’s (Who wants a '1' after getting a fantastic 20!

Edited by Story Guide, Jun 29 2018, 09:07 AM.
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