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| A game with no name by dragon 5; a game in the making. Has no name yet, be the first to suggest. Your ideas might be accepted! | |
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| Topic Started: Nov 28 2008, 10:09 PM (318 Views) | |
| darthmarus | Nov 28 2008, 10:09 PM Post #1 |
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games, music, graphics, writing admin (yea, that's a lot)
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he won't seem to start one himself, so i have to make this topic. dragon5 is making a game using my kirby samshers engine, and here is where we (ok, I) will help him with that. Edited by darthmarus, Nov 28 2008, 10:09 PM.
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| dragon5 | Nov 28 2008, 10:16 PM Post #2 |
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sitewatcher: i check often on what people are doing. but not all the time.
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Sorry about that, i was busy at the moment. well i dont have a name yet and thanks for that. This is why i would like the others to help me. Information: Game title- no title set (poll is set at the top Genre- platform Groups- SNK, Nintendo, and SEGA (may be more) Players- 1-4 Engine- Kirby Smashers by Darthmarus Current working- Setting up bases of characters, and adding sprites of more characters. Most importantly, I am going to get help on a character select.
Edited by dragon5, Dec 23 2008, 01:15 PM.
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gamemaker user(moderate) sprite editor for retro games up to 16 bit.(moderate)PSB contributor According to the Sonic Quiz, I am a . What are you? | |
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| darthmarus | Nov 29 2008, 03:22 PM Post #3 |
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games, music, graphics, writing admin (yea, that's a lot)
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attach the engine to a post and i can help. also, tell me how many awesome remixes i should do, along with what game, mood, and theme. |
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| dragon5 | Nov 29 2008, 07:15 PM Post #4 |
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sitewatcher: i check often on what people are doing. but not all the time.
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the new progresses will be on post 2 now
Edited by dragon5, Nov 30 2008, 01:06 PM.
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gamemaker user(moderate) sprite editor for retro games up to 16 bit.(moderate)PSB contributor According to the Sonic Quiz, I am a . What are you? | |
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| darthmarus | Nov 29 2008, 09:08 PM Post #5 |
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games, music, graphics, writing admin (yea, that's a lot)
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rename it dude....
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| dragon5 | Nov 29 2008, 09:08 PM Post #6 |
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sitewatcher: i check often on what people are doing. but not all the time.
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i dont have a name yet and i cant think of one. can anyone think of one for me?
Edited by dragon5, Nov 29 2008, 09:26 PM.
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gamemaker user(moderate) sprite editor for retro games up to 16 bit.(moderate)PSB contributor According to the Sonic Quiz, I am a . What are you? | |
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| dragon5 | Nov 30 2008, 12:34 PM Post #7 |
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sitewatcher: i check often on what people are doing. but not all the time.
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reminder: read post 2 every while for updates on this game |
gamemaker user(moderate) sprite editor for retro games up to 16 bit.(moderate)PSB contributor According to the Sonic Quiz, I am a . What are you? | |
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| dragon5 | Nov 30 2008, 09:18 PM Post #8 |
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sitewatcher: i check often on what people are doing. but not all the time.
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Hey i tried to do a bit of data on terry right now but i have problems can u fix that, here is what i have: he is char 13 he is supposed to play like joe with punching but uses projectile when dashing attack. his stance is supposed to be animated. a bug has him sink into the ground a bit when i try to use him. i have him in p2 as wsad and g. here work on it for me
Edited by dragon5, Dec 1 2008, 08:22 AM.
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gamemaker user(moderate) sprite editor for retro games up to 16 bit.(moderate)PSB contributor According to the Sonic Quiz, I am a . What are you? | |
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| darthmarus | Dec 1 2008, 05:00 PM Post #9 |
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games, music, graphics, writing admin (yea, that's a lot)
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uh..... there is no player 13 knuckle joe was never programmed and the code refers to keyboard_check(vk_left) and stuff several times. be sure you have that right, that may be the sourse of the problem. unfourtunatley, i am (trying to) break myself of my GM addiction, and that involves.... not using it for a while. so i can't really help. however, does he "sink" or "teleport" into the ground? the diference is important. Edited by darthmarus, Dec 1 2008, 05:02 PM.
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| darthmarus | Dec 1 2008, 05:03 PM Post #10 |
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games, music, graphics, writing admin (yea, that's a lot)
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i never programmed non-projectile weapons you know. you will have to do them no your own. what music shall i remix for thou? |
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ultimate_showdown_prerelease_.gmk (890.71 KB)
sprite editor for retro games up to 16 bit.(moderate)
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3:24 AM Nov 24