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| Technology/Game Engine swaps? | |
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| Topic Started: Jun 14 2009, 09:59 AM (278 Views) | |
| Tessa | Jun 14 2009, 09:59 AM Post #1 |
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TheTimeTravelingVampire
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Source: Clicky
If they made a Lara RPG I'd die..... Also... All "IPs" means to me is "Internet Protocol" but I don't think that's what they mean... Help?
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| Singstar90210 | Jun 15 2009, 01:02 AM Post #2 |
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TR Mythbuster, Avid 007 Fan, Fanpire, and Official OMwD Patient
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I think that's what they meant by IP's. I admit, FF XIII's graphics are excellent. I don't see why not. But an RPG? I'd prefer a first-person shooter over an RPG if those were Lara's only two paths! ![]() I think if they also increased the realism a bit, kinda like Shenmue's weather and sunrise-sunset calibrations, it would pretty exciting and really amazing to look at. If you don't know about the game Shenmue, you're missing out. The technology used was pretty beyond amazing at the time that game released. I think if TR adapted some of those features, Lara's adventures would feel more practical and would increase the sense of isolation. Edited by Singstar90210, Jun 15 2009, 01:07 AM.
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![]() Speak softly and carry a big jo. - O'Leary-Liu
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| Randy | Jun 15 2009, 07:46 PM Post #3 |
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Raider
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I don't follow this, what is a RPG? |
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| Tessa | Jun 16 2009, 12:41 PM Post #4 |
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TheTimeTravelingVampire
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RPG is short for Role Playing Game. Like, Sims is an RPG.
Linky I hate Wikipedia, but it's the best I can come up with.
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| Singstar90210 | Jun 16 2009, 01:12 PM Post #5 |
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TR Mythbuster, Avid 007 Fan, Fanpire, and Official OMwD Patient
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Some games use RPG features, but they aren't classified as an RPG because it's not a pure one. A pure RPG would let the player make an entirely new character rather than using a famous one as a basis. So the article (that Tessa quoted @ the beginning) is really incorrect at its terminology. TR can take on RPG elements, like leveling up Lara's abilities and such, but it can never be a genuine RPG since you're not starting from scratch. Therefore, the reporter can only call TR as it's defined now - an action-adventure/problem solving game. |
![]() Speak softly and carry a big jo. - O'Leary-Liu
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| Randy | Jun 16 2009, 06:39 PM Post #6 |
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Raider
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Based on this information, I wouldn't care much for a Tomb Raider game that had those kind of features. I hope they leave well enough alone and quit trying to re-invent the wheel. |
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| Spong | Jun 18 2009, 12:38 AM Post #7 |
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King of Everything
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Firstly, thank you all for giving me the biggest laugh I've ever had at 6 o'clock in the morning. Why? Your definition of IP... IP, in this context, stands for Intellectual Property. It's just a clever way of saying who owns an idea. Tomb Raider is Eidos & Crystal's intellectual property, while Final Fantasy is SquEnix's. Internet Protocol? LOL. Bless each and every one of you
And The Sims isn't an RPG Tess - it's a simulation. There's a bit of a clue in the name Now, moving on to the matter of Crystal Tools and Crystal Tech. I think you've somewhat grabbed the wrong end of the stick in wondering whether RPG elements might invade TR and vice versa. Both are merely graphics engines, they have nothing to do with gameplay elements. They're essentially "machines" that generate the visuals you see on-screen and nothing more. A consolidation of technology from SquEnix and Crystal could be a good thing, a damn good thing in fact. SquEnix is world renowned for absolutely top-notch visuals (although don't confuse the FMV sequences in their games as being their creation because they're not), and Crystal's efforts with Underworld certainly can't be sniffed at. TR9 could potentially look mind-blowing if Crystal are given access to SquEnix's graphics libraries. |
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| Tessa | Jun 18 2009, 12:48 PM Post #8 |
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TheTimeTravelingVampire
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Hehe.... shoot me. I have nothing further to say on this subject, I'll only make a dork out of my self.
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| Spong | Jun 18 2009, 02:42 PM Post #9 |
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King of Everything
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Awww, bless your little cotton socks
Don't let me having a giggle at your expense deter you from further comments. |
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| Tessa | Jun 18 2009, 05:02 PM Post #10 |
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TheTimeTravelingVampire
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^^ Problem is, I don't have anymore comments... *Face-palm* Being laughed at doesn't bug me. After one subject gets to be too confusing, or someone already said what I was going to say I just kinda fade into the background. And I agree wholly with what you said in your last post. Kinda seems stupid of me to say "I agree" all the time. ![]() *Tries to think of something to say on the topic... thinking really hard* Okay, TR9 may look "mind-blowing," but all I see is CD focusing on graphics and not really the design of the puzzles them selfs. TR:U looked mind-blowing, but it was just way too easy. I think they need to shift there focus to the way the game is played - not how it looks. I my self miss spending weeks trying to figure out what I'm supposed to do and how to accomplish it. There, I had something to say!
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| Spong | Jun 18 2009, 05:43 PM Post #11 |
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King of Everything
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You know what? I completely agree. And with the news that Toby Gard's back on board in such a prominent position, for once I feel justified in speculating that maybe those things you mention may well receive the attention they deserve. And I know what you mean about the "I agree" thing. Besides, it's Lara's Shadow who normally does that
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| Tessa | Jun 18 2009, 05:55 PM Post #12 |
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TheTimeTravelingVampire
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Toby's back?! I never knew! I'm excited now, maybe thing's will make a turn for the better! When did he get back?! (With my luck this was months ago.)*Cough* You know, I may have to give her administrator abilities for the day and just happen to not being watching when she bans you for a week. That is, when her PC is fixed.
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| Randy | Jun 18 2009, 07:02 PM Post #13 |
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Raider
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Not to change the subject but, Underworld was on the easy side I think because it still suffers from the "follow the yellow brick road syndrome". Although, many areas were much larger than in the past which made room for more exploring, if we still would have been presented with more than one route and ended up getting lost a few times, the difficulty level would have increased somewhat. Add that to some good puzzle solving, amazing graphics, and longer levels, now that would be a game. |
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| Spong | Jun 18 2009, 07:22 PM Post #14 |
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King of Everything
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You're right Randy, that's exactly what Legend & Underworld lacked, even Anniversary suffered from it depite being based on the original. The new games are too much of a "straight pipe" design. The older TRs would often give the player a choice of directions to go and it was up to individual exploration to ultimately find out where to go first. Many people see that as a drawback nowadays, the casual gamer wants instant gratification without the "hassle" of having to work for it. Which is what I believe is slowly tightening the noose around Tomb Raider's neck. But like I said before, now Toby's as good as in the driving seat (as far as design is concerned), maybe we'll see a return to the convoluted maps of old that used to be so head-scratchingly enjoyable. Edited by Spong, Jun 18 2009, 07:23 PM.
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| Randy | Jun 19 2009, 07:14 AM Post #15 |
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Raider
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I agree with your assessment about "gratification without the hassle". It's evident that the new games are designed around those individuals and that's where the whole problem lies. I did feel however that, Underworld took a step back towards the original feel of the game, a small step, but it still showed promise. An example would be the Mexico level, whereas the player must visit the different areas to find pieces that solve the calendar puzzle. I for one, had to backtrack down the path to find the other area after I realized that I was missing something. But, that's me. |
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- O'Leary-Liu 

![]](http://209.85.62.24/static/1/pip_r.png)


After one subject gets to be too confusing, or someone already said what I was going to say I just kinda fade into the background. And I agree wholly with what you said in your last post. Kinda seems stupid of me to say "I agree" all the time.
I'm excited now, maybe thing's will make a turn for the better! When did he get back?! (With my luck this was months ago.)
That is, when her PC is fixed.
3:12 PM Nov 24
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