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Eidos lay off 30 Crystal Dynamics employees...; The future isn't bright
Topic Started: Jan 9 2009, 09:16 PM (329 Views)
Spong
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Well, things aren't looking good for Crystal Dynamics and the future of Tomb Raider.
With sales of Underworld not reaching projected targets (full story) and their share prices dropping to an all-time low, Eidos has sacked 30 staff at Crystal Dynamics. With most people's opinions being that Crystal needed to put extra effort into Tomb Raider 9 (if the IP isn't sold off to Ubisoft, EA, Warner Bros or SqaureEnix), I personally fail to see how they're gonna do it with less people to develop it.
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Singstar90210
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OMG!
I fail how the success would add up either. But Eidos has forgotten that the PS2 version still hasn't released in the US. Our economy's getting a little better (though still not adequate for international standards) so it may sell more units. Eidos needs a good rating of at least 78% to raise the sales back up to a positive slope (according to my rating stats from my math project) so they shouldn't be throwing in the towel just yet.

Plus they're so focused on Arkham Asylum (I love Batman though I fail at targeting the reason for the excessive obsession on the production) that they're practically forgetting that there's still more TR to be done.
Edited by Singstar90210, Jan 9 2009, 10:04 PM.
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Randy
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Maybe they need to get back to designing and marketing a good, old fashioned Tomb Raider game. :clap:
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Spong
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With all the speculation flying around the net at the moment, the future of the series looks really unclear. Not that I'm saying there may not be another game, I just don't know who'll be making it.

With the latest game largely tanking with the fans, Eidos culling 30 people at Crystal (undeservedly so if you ask me), Underworld is being branded another AoD and it's easy to see why. What I find hard to swallow is how Eidos is allowed to take out their own incompetence on others. Underworld's failure is THEIR fault, and therein lies the actual similarity to AoD. They forced Crystal to release the game ahead of time in order to simply line their rapidly emptying pockets, in their desperate attempt to fast-track some cash flow they alienated newcomers and a majority of the TR fan base with the 360 DLC exclusivity, then rushed out a game that wasn't finished. Because of that, the game only sold 1.3 million up to the end of December, that's 1.3 million across the PC, 360, PS3, Wii & DS. LittleBigPlanet sold 1.5 million copies in the same period on the PS3 alone. It's shameful, it's Eidos's fault but, as with AoD, the developer is suffering, the individuals who genuinely poured their heart & soul into the game are suffering, not Eidos themselves.

My personal opinion? It's time Eidos sold out and called it a day. I think their attitude towards the tools of their trade is disgusting.
Edited by Spong, Jan 10 2009, 07:41 AM.
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Singstar90210
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It's like they actually want the series to fail! :( I think they should be sold off to Warner Bros. since they're the ones who head the Batman series (besides DC Comics) and they produced the TR movies.
LittleBigPlanet was a bit different. They were actually close to completion by the time they showed it in the game conventions. Plus Eidos didn't give the US enough consideration about the economic crisis, which proves why the sales failed. Almost $60 just to get the current gen games! That's why I have to wait until the PS2 version. Luckily reserving my copy took off $5 from the original price and it brings it down to $26.

I hope Eric Lindstom and Harley White-Wiedow weren't dropped! They're the ones who knew the series the most. I know Toby Gard definitely wasn't dropped. He created the series in the first place. If they do want to make another TR, I'd insist that Toby should have a more major role since Lara's like a daughter to him.
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Randy
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Is being a publisher in the game industry the same as being one who publishes written works or musical compositions? Don't these companies deal with finished works rather than setting deadlines on the producers. It seems to me that this industry doesn't work the same way, and why if you try to go to Core's website, are you directed to Eidos?
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Singstar90210
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I think Eidos is the main tree and Core and CD are the branches. Eidos is almost like how we do at the forums. If there's a change in (let's say) the advertising for TR:U from advertising to collective hats, Eidos would say there are no more adverts to be produced and the words are final - no questions asked.

Am I making sense because something tells me I'm thinking about this all wrong. But the game industry definitely works completely different from all the other industries.
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Randy
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No, it doesn't make sense, but I gave you an A for effort.
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Singstar90210
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Thanks. I'll try a second attempt.

Eidos is like the MI-5. They choose the people to do the job and how long they have to do it. They could shift the date at any time - again, no questions asked.

I think this is a lot clearer... hopefully! ^_^
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Randy
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Yes, much clearer. Eidos is more of an owner than a publisher.
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Singstar90210
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Exactly. It's more like leasing, but Eidos treats it like as if it's permanent ownership... until the company's services are no longer required.
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Spong
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It's gone 3am and I've just got back in after an evening at my friend's (playing Last Remnant on 360) and I was eager to check on the latest state of play concerning this sacking debacle, see if there had been any developments. I went to TRF and quickly found a thread there created by someone claiming to be one of the thirty people laid-off from Crystal. Whether or not this is actually true neither I or anyone can really determine, but the few posts this person has made certainly make for compelling reading. I thought I'd C&P them here for those that don't frequent TRF's boards...

Post #1
The thread's OP, called "I'm one of the thirty who got fired by Eidos, ask away":
SacrificialLamb
 
As you all have heard we got fired because Eidos didn't make as much of a profit as they hoped, to be able to buy another Ferrari in another color for each of their greedy executives.

So we, the people who do most of the work and who really needed the job had to make room so the lazy millionaires who rarely show up at work because they are busy tanning on a beach somewhere on Hawaii, had a sacrificial lamb to slaughter. Now of course everything is solved.....?

No. Eidos and the people with high paid jobs who 'couldn't care less about this silly game' (real quote from a small unofficial meeting about Tomb Raider by one of them) are the problem and everyone knows this. Even they themselves know it. But how can they fire themselves or the ones they are close to....? This is just show for shareholders and them trying to save their own lazy butts.

Yes, I am ****ed off. We were forced to sign a paper which basically says we can't talk about it ir get sued for a lot of money...well, come and find me Eidos!

Ask away and as long as it doesn't endanger the job of someone else, I will answer.


Post #2
After someone asked about what job this person did:
SacrificialLamb
 
Thanks Rydell. I can't say what my job was sorry because it would narrow things for Eidos. Though I have very interesting things to say about the DLC if someone asks the right question, I can't just say it like that.


Post #3
After someone showed indifference towards them being sacked:
SacrificialLamb
 
When you get fired by a company, you don't exactly get a medal pinned on your suit. It will haunt you everytime you apply for a job in that sector because it is mentioned. And if you got fired for reasons which had nothing to do with you but with others not doing things.....?

But I will tell my kid(s) (if I have one?) that life is tough, thanks for the tip.


Post #4:
SacrificialLamb
 
Thanks all for the compassion, appreciated.

I will answer the questions in one post or I would have to quote so much, sorry!

A few asked if the DLC was part of the game itself. Ask anyone who is part of it and if they are honest they will tell you around 40% of the DLC was meant to be in the game itself, originally. But it was decided later on to take out those parts because they were expecting most sales on the 360 and the DLC the way it looked at the time was looking to be a bit 'thin'. So we were asked to cut some parts out to be used in the DLC. Now this doesn't mean that they will be in the DLC in the exact same manner as they would have been in if they had been used in Underworld. I have to stress that. It is adjusted. So if you would see it in the DLC you don't necessarily think, hey this was taken out of Underworld. But it is. It took away a bit of the 'epic' thing of Underworld.

However the poor sales for the 360 was a bit of a shock and the 360 exclusive now everyone knows was a huge mistake. Guess what, the guys who made that mistake are still working at Eidos. And Eidos will lose lots of money on it when they release it. Hence the stalling.

Rivendell, some of us are huge fans of Legacy of Kain but no money means no game. Defiance didn't have a closed end for a reason. There were some stuff done around defiance which could result in a game but again, the high paid folks had a say in that and as we can see, they make amazing choices!

grayfox360, Crystal never made plans to remake Angel of darkness but we did study the games of Core. And that of course influences what we do to an extent and Angel of Darkness I think had some impact on the Underworld.


Post #5:
SacrificialLamb
 
Some asked about Eidos forcing us in some ways. Well we work for them, they pay us so of course they can demand and that is no problem!

But me and others think they made some very bad decisions which resulted in us looking like we had caused it. The DLC being a huge mistake in many ways because it also affected the quality of Underworld. They thought they could earn more this way....they actually lost/will lose more money because of it and also lost more credibility and it is a huge frustration topic at Eidos. Do you really believe we like making a mini-game so only the minority can play it because they own the hardware for it? Most of us hated it, no other words to describe it but hate.

Now, we have made mistakes too, I will be the first to admit, regarding certain technical challenges which we underestimated, resulting in some bugs-glitches and the like ...however, eventhough challenging, those could have been fixed if we were given more time. Of course that is not acceptable for a company who has to show figures in a certain period. Especially because they did give us more time already, all credit due. That was our biggest mistake in this and also unacceptable. The reviews were correct about it, end of.

And also, the ones who made the mistakes, a few also work for Crystal without saying too much, still have the job(s). So it's not all Eidos, although a majority of the problem is there. So we both must take the blame...then get rid if the people who made the mistakles....however, the problem is still there, even after firing us who had nothing to do with those wrong decisions.


Post #6:
SacrificialLamb
 
None of us who got fired will starve or something, however it obviously will affect all our families. Some are not furious like me but very depressed and that is not healthy. I know tomorrow I will probably regret what I typed here but at the moment, I am sane, I am clear minded, I feel I have been mistreated very badly so there it is.

The DLC is a strange case for sure, this defined the whole Underworld experience the moment it was told to us. It is officially not canceled, but it is being stalled at the moment. And is it only 360 exclusive now? Well, officially yes....

A few mentioned Toby...he's a nice guy, no doubt, all the best to him. He is one of the big guys with more influence than me and the others who got fired, what can I say?

A few also started calling some employees here liars. They do not lie...they do not know or they use their words carefully. What I said won't contradict what they say (I don't know what they said exactly) but it will look like a contradiction. I said parts of the DLC was part of Underworld, BUT altered.

Moon-Safari, we enjoyed Tomb Raider a lot because of the dynamics of the game itself. So much to do every day with such an enthusiastic team! Many are old Tomb Raider fans too, don't forget. We wanted to make the best game possible with the tools we had. Unfortunately the business wants limitations and that sometimes did kill the moment, however without that there would be no game in the first place. I will miss everything.

Eddie Haskell, yes there was much debate about everything. What we did wanted to ditch was the slow controls of the Core games and I think we succeeded in that, making it more modern. And I understand many fans of the old games dislike it but we had to modernize. We are all very aware of what fans in general think, but we can't change all because of it. What was untouchable was the theme of Tomb Raider in general, but we were expected to modernize it and make it more flashy and in your face.

I think I covered most of the questions of the first half of this thread as far as I can without endangering me or anyone. Thanks again for the support, some of the others who are fired are also reading so this is not just for me! Depending how I feel tomorrow I will post again maybe, if not apologies for everything but I needed to get it off my chest. Take care all, this is not the end of Lara, no way don't worry.
Edited by Spong, Jan 10 2009, 10:41 PM.
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Singstar90210
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Wow Spong. SacrificialLamb's definitely one of the employees. Did you see any others as well?

EDIT: I agree with Tomb Raider Jay though. We shouldn't be settling in the chaos and instead come up with good ideas for TR9. Check out page 64.
Edited by Singstar90210, Jan 11 2009, 11:07 AM.
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Spong
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Page 64? My version of the thread only goes up to page 39 (the thread started by SacrificialLamb that is). But I've been trawling through all the new posts since I've been awake. Seems SacrificialLamb's identity was thrown into question at one point because they were using a proxy. But it's logical they'd do that, for fear of being found out.

But I say again, things don't look good for Eidos.
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Singstar90210
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http://www.tombraiderforums.com/showthread.php?t=144330&page=64
This is where I looked at it. Better to be anonymous than being tracked. There's Eidos surveillance everywhere!
Things definitely don't look good...
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