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| Randy | Jun 19 2009, 07:14 AM |
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Raider
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I agree with your assessment about "gratification without the hassle". It's evident that the new games are designed around those individuals and that's where the whole problem lies. I did feel however that, Underworld took a step back towards the original feel of the game, a small step, but it still showed promise. An example would be the Mexico level, whereas the player must visit the different areas to find pieces that solve the calendar puzzle. I for one, had to backtrack down the path to find the other area after I realized that I was missing something. But, that's me. |
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| Technology/Game Engine swaps? · Tomb Raider General Discussion | |




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1:29 AM Dec 2
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