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Spong
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You're right Randy, that's exactly what Legend & Underworld lacked, even Anniversary suffered from it depite being based on the original. The new games are too much of a "straight pipe" design. The older TRs would often give the player a choice of directions to go and it was up to individual exploration to ultimately find out where to go first. Many people see that as a drawback nowadays, the casual gamer wants instant gratification without the "hassle" of having to work for it. Which is what I believe is slowly tightening the noose around Tomb Raider's neck.

But like I said before, now Toby's as good as in the driving seat (as far as design is concerned), maybe we'll see a return to the convoluted maps of old that used to be so head-scratchingly enjoyable.
Edited by Spong, Jun 18 2009, 07:23 PM.
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Technology/Game Engine swaps? · Tomb Raider General Discussion
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