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| Randy | Jun 18 2009, 07:02 PM |
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Raider
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Not to change the subject but, Underworld was on the easy side I think because it still suffers from the "follow the yellow brick road syndrome". Although, many areas were much larger than in the past which made room for more exploring, if we still would have been presented with more than one route and ended up getting lost a few times, the difficulty level would have increased somewhat. Add that to some good puzzle solving, amazing graphics, and longer levels, now that would be a game. |
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| Technology/Game Engine swaps? · Tomb Raider General Discussion | |




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4:25 PM Dec 6
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