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| Spong | Jun 7 2009, 07:05 AM |
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King of Everything
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Why's no one voted? It's obviously all about individual perspective and, for me, Anniversary is a veritable minefield when it comes to the control system. TR1 (all the old-skool TRs in fact) in comparison has a gameplay system that's as simple as it is robust. The problem lies with Crystal's context-sensitive control system, Lara will only perform certain moves when the game allows it, it's completely restrictive. You have no real way of knowing if Lara will make a jump in Anniversary because she does different jumps in different situations. One time she'll throw herself 10 feet across a chasm to reach a ledge, the next time she'll jump like she's broken both her ankles and plummet to her death. The old-skool TR's gameplay have their boundaries and that's it, the rules are in place and they don't change with the situations you encounter. You can jump when you want (a jump that's always the same height or length depending on whether you're running, walking or standing still), you can grab when you want (regardless of whether there is anything to grab). All you have to do in TR1 is learn what Lara does when you press whatever button, how she reacts to your commands, how she performs in a given situation and you're all set. In TR1 dying can only be attributed to my own lack of judgement because the rules of the gameplay are simple and ubiquitous. In Anniversary the rules change constantly with the situation, you can die simply because your angle is a little bit off and the game decides Lara's not going to grab the ledge opposite. Edited by Spong, Jun 7 2009, 07:06 AM.
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| Controls · Tomb Raider: Anniversary | |






3:35 PM Dec 7
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