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Welcome to Rise of the Rebellion. We hope you enjoy your visit.

Rise Of The Rebellion is a roleplaying/collaborative-writing setting based on the Star Wars universe about ten years before the destruction of the first Death Star. The Empire is spreading its influence throughout the galaxy, persecution of non-humans is on the rise, and the Senate - once the center of galactic politics and power - is degenerating into a a hollow shell of its former self. But not everyone is ready to roll over and stand by while the Empire takes over control of the galaxy...

For a more detailed description click here. But before you explore any further, please be aware that there will be mention of sex, drugs, and violence. The Empire is not the nicest government of all times, and those who follow the Emperor sometimes commit amoral deeds.



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Character Template
Topic Started: Apr 11 2009, 06:28 PM (148 Views)
Sira
Member Avatar
She who runs the show

Please copy-paste the template shown in the 'code' box into a new thread, fill out everything for you character, and post it in the "Player Characters" board. (Anything in parenthesis (... ) is just an explanation and should be deleted/overwritten as you fill in the profile.)

Once your character has been approved by the Admins the thread you create will be locked, so please think carefully about the character you make for this game.
(See below for some answers to what may or may not be acceptable and what some of the form fields mean.)

Code:
 
[u][big]Curriculum Vitae[/big][/u]
[b]Names-[/b]
[b]Species-[/b]
[b]Age-[/b]
[b]Appearance and Attire-[/b]
[b]Personality-[/b]
[b]Weaknesses-[/b]
[b]Strengths-[/b]
[b]Likes-[/b]
[b]Dislikes-[/b]
[b]History-[/b]
[b]Occupation and Qualifications-[/b]
[b]Other-[/b] (if you would like to add some more details that don't fit into any other category)

[u][big]Game Stats[/big][/u]
[b]Character Class(es)-[/b] (Take your pick from Jedi, Diplomat, Scoundrel, Scout, and Soldier. List your primary class first if you have more than one. No more than 2 allowed per character.)
[b]Two strongest attributes-[/b] (Pick from: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma)
[b]Two weakest attributes-[/b] (Pick from: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma)
[b]Strongest skills-[/b] (list 3 here)
[b]Specialties-[/b] (Describe them in general terms, like 'ranged combat expert', 'melee expert', 'medic', 'linguist', 'starship gunner', [i]and so on[/i]. Pick two and add as much - or little - descriptive text as needed to let us know what you character is really good at.)
[b]Force Sensitive-[/b] (Yes/No)
[b]Force Power(s)-[/b] (Only if you are force sensitive. Take your pick from Alter, Control, Sense, Light Saber Combat - but for each one you pick deduct one option from either 'strongest skills' or 'Specialties'.)


Most entries in the CV section shouldn't need any explanation, but there are only a few options available for what species you can play.

  • There are Humans of course, and if you are uncertain what species to play this might be your safest bet. There are also a lot of near-human species in the galaxy, so if you want to play a human character with pointed ears or a funny skin color that's quite okay.
  • Then there are Cereans, a species distinguished by their elongated heads. Cereans tend to be calm, rational, and logical.
  • The Duros are tall, hairless humanoids, reknowned for their skills as astrogators and their adventerous spirit that has made them the most prominent explorers in the galaxy.
  • Trandoshans are reptilian humanoids known for their great strength and combative nature. Trandoshans love to compete in physical activities and are tough and resilient.
  • Twi'leks are distinguished by the two tentacles (called lekku in their tongue) sprouting from their heads. This species is said to be both charismatic and calculating. They tend to avoid direct confrontations.
  • Zabrak look almost like humans, except for the small horns growing from their heads. They are usually dedicated and focused on their goals, sometimes so much that they can appear single minded.
  • Droids are an option too, and come in two basic categories: Protocol droids, designed for interaction wih sentients, and astromech droids, designed to function as astrogators, mechanics, and pilots. Droids are never force sensitive, and most astromech droids can only speak Binary (beeps, pings and other strictly mechanical sounding noises), which many people might not understand, so if you want to play an astromech droid your options for interaction with other characters might be limited unless your droid has been equiped with a vocabulator that translates Binary in Basic.
Skills should be broad, but not too broad. For example: Knows anything and everything about the galaxy is too much. Expert on the religious customs of Delta-Gamma-Three is too narrow. But "Knowledge - religions and customs" could work nicely. If you need guidance look at the characters already posted, or just ask the Admin.
Most people know at least a little bit of everything, including basic first aid, how to handle a blaster, pilot a landspeeder, or use a computer. A lot of people can even perform basic piloting of a starship. You only have to list those skills here if you want your qualifications to be above average and noteworthy. So use your skills to add emphasis to certain areas, and don't think of them as the only things you can do.
Some examples are: Blaster Use, Melee Combat, Deception, Mechanics, Persuasion, Pilot, Astrogation, various areas of Knowledge, Computer Use, Athletics, Use the Force, Perception, Survival, etc. etc. (These are just examples, but they should give you some idea about the categories that can be covered by a single skill.)

Character Classes are just broad categories that define a character, so you shouldn't feel boxed in by your character class. Use a character class to describe your character concept, not the other way round:

  • Jedi are masters of the Force and (or) experts in lightsaber combat,
  • Nobles have mastered the word as their weapon of choice. This class encompasses actual nobles, but also traders, diplomats and scholars, among others.
  • Scoundrels use a quick hand and a quick tongue to get by in life.
  • Scouts are hardy and self-sufficient. They live to explore, and they know how to get by on their own.
  • Soldiers can be military officers, bounty-hunters, or streetfighters. Anyone who makes his way through life by stength and/or martial skill falls in this category.
Force Powers may need a little explanation too.

  • Alter allows you to directly influence the physical world around you, using the Force. Telekineses is perhaps the most prominent aspect of this force power.
  • Control allows control both over the mind of others and your own body. Ignoring pain and planting suggestions into someone's mind both fall in this category.
  • Sense powers will let you read someone's emotions - perhaps even their mind - and allow you to sense disturbances in the Force.
  • Lightsaber Combat will let you deflect blaster shots, and sometimes might even allow you to redirect a shot back at the shooter or another target in sight.
Hint: If you want to make the most of your force powers (if you have any), specifying 'Use the Force' as one of your strongest skills won't hurt. But also be aware that the Empire does not look kindly on Force users who are not members of their organization. Openly displaying Force powers with abandon might not always be a good idea.

When in doubt, just get in touch with the Admin or a Moderator. They will be happy to answer your questions and help you turn your ideas into a character profile. :)
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