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| Welcome to Sectarians of Eliraihah.. We are a group of those striving to create a utopia for roleplayers and writers alike, and provide a shelter from the normal confines of society. On our behalf, enjoy yourself. Your friendly overlord, --Crimson Knight |
| Holy Grail War, Heaven's Feel the Third; GW3 | |
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| Tweet Topic Started: Jun 11 2010, 11:17 PM (1,468 Views) | |
| Post #21 Jun 12 2010, 09:02 PM | Kullervo |
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Well, the standard Master sheet can be used to make a Magus, but the Origin would have to be used. From the last decision, I think it was deemed GM Villains dont use Fate Points in any way shape or form, but they do have Plot Armor and cannot be killed simply; so if you want to build a character, I suggest you read Azedos' explanations here. In particular, the Combat, Details of Prana, Specifications of Chanting, Principles of Magic, Character Sheet, and General information. GM Villains typically get something over the Master assuming Azedos is feeling generous. Only some of that info was updated, like GW3 combat system, but apart from that... Its a good start. The sheet from last war, modified to suit the one from this war: ---------------------===================----------------------------
Edited by Kullervo, Jun 12 2010, 09:06 PM.
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Warmonger
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| Post #22 Jun 12 2010, 09:04 PM | Feather |
| I actually read all of that, but there are still a lot of gaps, mostly just information on the world itself. =\ Is there anything like that? I don't really want to read every post to try and see what goes on. T.T |
The Massaratum
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| Post #23 Jun 12 2010, 09:09 PM | Kullervo |
| World itself... If you'd narrow it down a little, I could provide whatever information I can. I mean, the setting is Fuyuki City, as you probably know. I have a map somewhere if anyone is interested in that - there are numerous factions such as the Mages Association, split into three branches, the Sacred Church, and I guess the Dead Apostle Ancestors. |
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Warmonger
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| Post #24 Jun 12 2010, 09:14 PM | Crimson Knight |
| It really helps if you've at least read the Fate/Stay Night visual novel. It helps a lot with understanding the basic principles and background of the war. |
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The power of friendship is unbeatable!
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| Post #25 Jun 12 2010, 09:29 PM | Kullervo |
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Now that I have permission, here's your info: http://tatari.110mb.com/fuyuki/ http://typemoon.wikia.com/wiki/TYPE-MOON_Wiki Trust the first over the second if they conflict. |
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Warmonger
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| Post #26 Jun 12 2010, 09:53 PM | Manticoran |
Yah, the first is much more annoying to find information in, but is generally much more reliable.
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Squire
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| Post #27 Jun 12 2010, 09:58 PM | Feather |
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OoOoo... Okay. Soo, would that character sheet thar be for Villains too? Even though I don't think I'd be much of a villain, I'd certainly be an obstacle. =\ And that is a LOT of stuff to study. =\ Edited by Feather, Jun 12 2010, 10:06 PM.
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The Massaratum
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| Post #28 Jun 12 2010, 10:06 PM | RTMX |
| I sent Azedos a PM regarding my "villain." Now, I'm just waiting for a response from him |
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| Post #29 Jun 12 2010, 10:21 PM | Azedos Sen |
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Whoa, like, hey. This has hype or something? Huh... Well alright then. Kudos goes to my lovely assistant Kaivin for lasting this long, he might not have my flair for the comedic but you can't argue that he can lay the facts straight. So you want to join the Holy Grail War! Excellent, I think you'll find it a rich and rewarding experience full of many life lessons. Key among those, Don't trust anyone but yourself, Always look out for number one, and who could forget, Stab everyone in the back whenever it's possibly convenient. All joking aside, I'm glad and somewhat surprised that this has seen such hype, even outside of those who already expressed interest. Since what people seemed so interested in is the GM Villains, I'll try and outline the basics here, but please remember that I'm pretty much always on AIM/MSN and I'm perfectly willing to sit down and answer any questions you have. As Kaivin has mentioned, a GM Villain is any obstacle that could possibly interfere with the players interests. Contrary to widespread belief, they don't have to be evil, or particularly cold-hearted or anything. It could be that their plans just happen to get in the way of the war, and thus the players. However, they all share that singular quality, of being an obstacle. In a way, playing a GM Villain puts you in almost the same position as an Assistant GM. They were, of course, originally created to be played by specifically those people. However, as much as I'd like to promote everyone who is interested to the position of Assistant GM, it does require a certain level of knowledge of the world and it's mechanics, not to mention having played the visual novel. But, I'd like not to exclude people simply for not having written an extensive thesis on the subject of the Nasuverse, that'd be just lame of me. So, Kaivin has had the brilliant(He gets one of those about every thousand lame ones) idea of allowing independent GM Villains. I feel like I'm rambling here, I just spent like three paragraphs explaining what he's already said. Ahem, for some new information. I work much better in a real-time environment. Possible factions that a GM villain can be from: The Church, the Mages Association, Rogue Magi, Other. I am in charge of the Church, Taco is in charge of the Association, Kaivin is in charge of the Other. And Rogue Magi are just...well Rogue Magi, so talk with any of us. As Kaivin said, the normal sheet can be used for a GM Villain, with the exclusion of a few sections, I.E Theme music. Really, talking with a GM personally is the best way to find out information. Oh and of course visiting the wikis that Kaivin posted. |
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