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| Welcome to Sectarians of Eliraihah.. We are a group of those striving to create a utopia for roleplayers and writers alike, and provide a shelter from the normal confines of society. On our behalf, enjoy yourself. Your friendly overlord, --Crimson Knight |
| Banshou Factions; An RP Proposal | |
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| Tweet Topic Started: May 30 2010, 08:02 PM (2,093 Views) | |
| Post #1 May 30 2010, 08:02 PM | Feather |
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So, I've worked pretty hard on this so far, and its pretty incomplete, but the basic idea is that, I've taken a period of Japan, likely sometime slightly before the Meiji Era and then fictionalized it because otherwise its all BLAH BLAH BLAH and too much info and shizz to worry about. Anyway, Fictional Japan has just gone through several quick changes in leadership, causing the fall of the latest shogunate, and now several candidates are trying their hands at becoming emperor, and each has the backing of a particular faction of samurai (nobles/powerful political figures/expert warriors/what-have-you), the leaders of these factions, referred to as the Banshou have abilities beyond that of the normal man or woman, and these abilities and techniques are passed down from generation of Banshou Clan to the next, with a few special family-based hereditary abilities being pushed down through particular Banshou families. Hundreds of samurai and other warriors seek to prove themselves worthy of learning these powerful techniques, and have allied themselves with one of four powerful Banshou factions (though there are more, smaller factions, they are barely any threat), and are now more-or-less duking it out with each other, trying to get their candidate in as Emperor to reform Japan as they see fit. For those of you who probably want a technological viewpoint on the world, I've watch part of Roruni Kenshin, and it seems to be rather close to what I am after. A sort of more feudal Japan on its way to modernization, with the introduction of rather crude firearms that are typically just given to the Ashiguru or some of the basic samurai because the accuracy is shit and its better off just using a bow unless you're in mass numbers, etc. For those of you who want a little bit of knowledge on the ability scheme, most character abilities will come from whatever faction they join, which will have an expanding pool of abilities submitted by myself and other people involved, as well as a couple "Special" abilities that will be part of your family. Abilities require stamina, so, as long as your characters are capable of pushing themselves to continue using these powerful abilities, they can, but its not always wise to do so. Some people will be like LAWL WHAT FAMILIES? Well, I figure, in an attempt to get more characters circulating, as well as less of a fear of death, you will create an entire family instead of just a character. This family is not restricted to merely two or three people, but is expanded through adoptions, etc, so its not going to be like you're restricted or anything. Basically, I figure it will get people away from the fear of having a character die, so that its not like ZOMG I CANT LET THEM DIE *Power boost* and then the fight goes on. I am actually going to encourage reality play here. Most people won't be uber powerful, but most Banshou will be, for the most part, even in fighting, or maybe slightly imbalanced. If you have a character you like, but don;t want them to die, run away and do something else. For how I think the roleplay would probably work, I would think that I would be utilizing the "Lead" families of the Banshou factions, that way I can sort of control things a little bit better. I will probably be giving missions to families, so, if you get one, you might end up fighting another family, or going up against some other faction completely which is being controlled by me, yourself, or someone else depending on the scenario. Aside from that, it will likely focus on a lot of drama (not like WHINE WHINE WHINE drama) but more drama drama between families in a faction, characters, or just faction to faction. Its going to be pretty active, being as you'll have a lot of characters and will easily be able to take part in several roleplays. I probably won't restrict you from using characters in multiple roleplays, as some can take quite a while to finish and you might need them again elsewhere. For the most part, like I said, the world is based on a fictional version of Japan, so, really nothing is set in stone and because I don;t really care, for all that it matters, if you want, make shizz up. But if you do, let me know so I can mark it down somewhere so others can see it too. That being said, this is a really bigtime customizable world. Im leaving a lot of what it is up to you guys, but just laying down the basics so that it goes how it should. ![]() I'm still working things out, and... Well, I could use a few suggestions if you have any. My current information is attached, feel free to look it over and make suggestions to anything you want. ^.^ Also note: my characters that I have right now, are the characters I would start with. They are marked with their positions in the factions, and two of the factions do not have an heir/second so, if one of you feels like you're up for it, and have a good enough character to take up the position, you can have that position in the faction. ![]() Hope you like it. Remember... SUGGEST STUFF! Banshou Factions Setting City - Kamakura Candidates: Fuji Fukuharu Supported by: Harunaka Zenken Gawakuru Supported by: Akatsuki Dakami Maganin Supported by: Mazoku Kira Kitayoshi Supported by: Nakamarui Banshou Factions - Samurai Elite Akatsuki - "Sword Lords" Techniques Many of the Akatsuki Clan's abilities and techniques are based upon their weapons. While they are the Sword Lords by name, they do not necessarily all use swords. The weapons vary from person to person, but despite this, they all carry swords on them somewhere, typically in a standard daishÅ of katana and wakizashi. Many of the abilities that the Akatsuki then stem from the various weapons they use, aside from having exceptional martial skills, they can empower their weapons or channel energy through them to create devastating attacks. Note: Akatsuki abilities typically are based upon raw energy and power, can be extremely devastating and often require a lot of concentration to make sure they do not go wild. Utilizing these abilities can be quite taxing on the users stamina. Organization The Akatsuki have always been lead by the Shirokita family, and currently the leader of the Akatsuki, despite normal traditions of being lead by a male, is lead by a female, Saka Shirokita, wife of the previous leader of Akatsuki who was slain in battle and whose daughter, Kikei Shirokita is the heir to Akatsuki. The traditional male leadership of Akatsuki will resume with Kikei's husband, when she chooses one, and then will pass on to her children. Akatsuki forms five man squads of their Banshou, who are the supported by underlying squads formed by a combination of leaders of standard Samurai and loyal Ashigaru foot troops which make up the brunt of the Akatsuki military force. The support squads typically consist of two to three Samurai with at least ten to twelve Ashigaru. In most scenarios when battle is concerned, at least two or three support squads will accompany a Banshou squad. Origin and Beliefs Family List Shirokita Head - Saka Shirokita Saka Shirokita rarely takes on any military role, and was merely left as the head of the Shirokita family when her husband was slain in combat. She is still very skilled with a Niginata and manages most of the Shirokita household, which is also the main portion of Akatsuki. Heir - Kikei Shirokita Member - Kio Moraio-Shirokita "The Sword Saints" Captain- Sanosuke Shirokita Lieutenant - Shinpachi Shirokita Member - Saito Shirokita Member - Hijikata Shirokita Member - Nagakura Shirokita ![]() Front left: Sanosuke Shirokita Rear Left: Nagakura Shirokita Center: Hijikata Shirokita Rear Right: Saito Shirokita Front Right: Shinpachi Shirokito ![]() Kio Moraio-Shirokita ![]() Right: Kikei Shirokita "released" form Left: Kikei Shirokita "constrained' form Mazoku - "Demon Masters" Techniques Note: Mazoku abilities tend to rely on demons for their power, be they summoned or augmenting their abilities. This makes them difficult to control, but tends to give them no limit to the amount of power they can use, making Mazoku Banshou very dangerous. Summoning and controlling demons requires concentration and stamina. Organization Origin and Beliefs Family List Harukei Head - Akachi Harukei Member - Kiyuki Harukei Second - Naka Harukei ![]() Right: Naka Harukei Left: Kiyuki Harukei ![]() Akachi Harukei Harunaka - "Elemental Kings" Techniques The techniques and abilities of Harunaka tend to be based on their allegiance to the elements. The elements are Earth, Air, Fire, and Water, and can be combined to a variety of effects, though typically each Harunaka member has a single element they favor. Most of the Harunaka abilities are paired with their martial skills, such as flaming swords or swinging a sword and releasing a compact gust of wind as an extended blade, or freezing water into thrown weapons or using earth to shield one's body from harm. Note: Harunaka abilities rely upon channeling elements, and can be quite dangerous to the self and others when not properly controlled. Abilities utilizing the elements require the element to be on hand, and cannot be conjured out of thin air, unless of course they are trying to use air, then air based attacks are useful. Organization Origin and Beliefs Family List Daharu Head - Akiko Daharu "The Elemental Four/Kings" Hanakei Daharu Akiyuki Daharu Yoshihira Daharu Ginhira Daharu ![]() Left: Hanakei Daharu Center Left: Ginhira Daharu Center Right: Akiyuki Daharu Right: Yoshihira Daharu ![]() Akiko Daharu Nakamarui - "Sovereigns Of The Shadows" Techniques The Techniques and abilities of the Nakamarui tend to be reminiscent of those of Ninjas, and utilize a majority of shadow bending and illusionary techniques to augment their martial skills. While most other groups rely heavily on their Samurais and their sword abilities, the Nakamarui tend to utilize a majority of smaller weapons such as kunai, shuriken, among other smaller weapons that can be easily stored on the body and utilized quickly to confuse and harm opponents from a distance or via trickery, but continue to use katanas and the like as well. They make the perfect spies and assassins. Note: Nakamurui techniques require less energy than any other clan's abilities, and as such, can be used more frequently and to a great extent, but most of them are supportive abilities that often augment their own physical skills, not damaging abilities. Some of the Nakamurui who can utilize their abilities to create physical manifestations of shadow power require larger amounts of stamina than other abilities. Organization Origin and Beliefs Family List Nohashi Head - "The Shadow Twins" Kawakita Nohashi Yuki Nohashi Member - Kuro Nohashi Member - Nishi Nohashi ![]() Right: Kawakita Nohashi Left: Yuki Nohashi ![]() Kuro Nohashi ![]() Nishi Nohashi |
The Massaratum
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| Post #2 May 31 2010, 01:13 PM | Vlancer |
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I like and I have some interesting ideas for the Mazoku. So if this goes through I can mange a lot of the particulars of that clan for the players who choose to make families within it. I like the inclusion of political intrigue and such. As a break from standard ALWAYS hack and slash your way to get through would be nice. |
Nid killin'; Fun for da whole horde
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| Post #3 May 31 2010, 01:17 PM | Feather |
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Yeah, I am trying to avoid the hack and slash and go for a more realistic feel. By having larger groups, it won't be just one on one for fifty posts, but probably end quicker, with someone likely dying or being badly injured. I would figure that to keep things within reason people could probably agree on the outcomes of battles prior to the fight, or get someone like me to monitor things and make sure they are evened out so that it isn't like... going to never end. lol Anyway, if you have ideas for Mazoku like you say you do, post them here. I havent really worked on them beyond what is posted here. So, feel free to put up any suggestions on information for them that you want. The only thing I was leaning towards with them is having a lot less members, due to the nature of their faction, they'd probably have the same amount of Banshou, but less followers, as most of them will be replaced by demons and such. So, if you work within those parameters, it d be great. Besides, means less work for me. LOL
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| Post #4 May 31 2010, 02:42 PM | DaFranker |
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I love this. One funny fact to point out is that this is reminiscent of the setting of Naruto. Of course, without any of the major flaws that it has. Keep in mind that I will personally lobotomize the first one whose character summons the giant king toad, and I will do so using nothing but my bare hands and a bit of salt. I'm thinking, if the Mazoku need to spend energy to even control demons, then it'd probably be wise for them to always keep some reserve for when it gets to the point where they need to unsummon them, right? I mean, once you've gone past that threshold and don't have any more energy to even unsummon, then you're stuck with a demon you will eventually lose control of and can only delay the inevitable. Assuming there isn't a generous other Mazoku nearby to help, that is. I'm having quite a few decent ideas already, some of which for a family, and a few others for abilities, mostly for Akatsuki. And of course the above paragraph which is just something that occurred to me while reading. Also having some other, not directly related ideas, such as the Akatsuki maintaining a principle of hierarchical abilities, with most stuff deriving from a few "base" abilities or something. Heh. Just one of the things that propped up. |
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| Post #5 May 31 2010, 02:48 PM | Feather |
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I really don't care about the mechanics of how things work as to spells or summoning or w/e. Everyone can BS around with that on their own since itd be changing for every different type of technique I don't really want to spend a shit ton of time working on that. So, when you make your abilities, you'll have to figure that stuff out on your own. Idc how it works, just that it makes sense. Besides, Im going to summon lots of giant toads. And no, I didn't get the idea of this from Naruto, I actually got some of the ideas from various places. First off, a couple people liked the idea of a meiji era style thing, then I was like SAMURAI! and then I was like.. ugh.. that'd be boring, gotta spice it up a bit, so I looked at some Roruni Kenshin, Nabari No Oh, and Hakuouki and a few other anime and started to work on this. So, w/e. The Nakamarui could be considered somewhat like some of the things from Naruto if you crossed them with samurai. xD Also, if you have ideas.. actually put them out there and explain them not just say you have them.. Doesn't do me any good otherwise... Edited by Feather, May 31 2010, 02:50 PM.
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| Post #6 May 31 2010, 04:44 PM | Crimson Knight |
| I didn't read any of the stuff yet, but I looked at the pictures. Hakuouki is pretty good, so if you're making an RP with that kind of feel I'm in. |
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The power of friendship is unbeatable!
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| Post #7 May 31 2010, 04:59 PM | Feather |
READ THE STUFF THEN!
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| Post #8 May 31 2010, 08:06 PM | DaFranker |
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What, do you seriously want me to go ahead and make a ridiculous-looking list of potential abilities I've thought of and how they work and what they do, and then put out a family outline with character descriptions, RIGHT HERE IN THIS THREAD, where it will do no one any good and will make me spend lots of time writing 'em when you're not even sure if you want to go through with this? Think about what you ask, geez. |
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| Post #9 May 31 2010, 08:10 PM | Feather |
I have every intention of going through with it. =\ So yeah. I do.
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| Post #10 May 31 2010, 08:24 PM | Azedos Sen |
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Oh uhm. This has my approval. Ideas abound, etc etc. One question that I probably already know the answer to, but, Elemental Kings not limited to just the four basic ones perhaps? I have a decent idea for someone aligned with...Lightning or something. |
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