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| Welcome to Sectarians of Eliraihah.. We are a group of those striving to create a utopia for roleplayers and writers alike, and provide a shelter from the normal confines of society. On our behalf, enjoy yourself. Your friendly overlord, --Crimson Knight |
| Roleplay Suggestions | |
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| Tweet Topic Started: Aug 5 2009, 11:48 PM (1,544 Views) | |
| Post #11 Aug 7 2009, 07:44 AM | RTMX |
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Feather, I can disprove your theory of you knowing EVERYTHING of Warhammer 40K. I just need to drop by my workplace and ask the guys. And I'm positive that they know more than you. Simply because they play both the online game AND board games. FTW. |
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| Post #12 Aug 7 2009, 07:51 AM | Crimson Knight |
| RTM that's completely unnecessary. The issue here isn't whether or not she knows everything about the game, it's about the RP she wants to make. As far as I can tell, she'd do fine at it as long as she didn't give up. I may even join it if we end up doing it, although I really don't know anything about that stuff (not like that's ever stopped me before :P). Anyway stop being an ass unless you actually have something to say about her RP. |
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| Post #13 Aug 7 2009, 08:03 AM | RTMX |
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I do like the idea and all. If she's goiing to include Tyranids, then I can help with the lore behind them, and I want to see how far this will take. I was just arguing against her earlier claim. "Your lore and material is nothing compared to my Warhammer nerdiness. I honestly know practically everything. xD" Um, yeah... |
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| Post #14 Aug 7 2009, 11:32 AM | Vlancer |
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No nids. Seriously? If you want a horde army play one with personality. Orks. |
Nid killin'; Fun for da whole horde
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| Post #15 Aug 7 2009, 11:57 AM | RTMX |
| Orks are gay. And who said somebody was going to be one, because I was figuring about having them more as NPCs than actual characters. Think before you say something. |
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| Post #16 Aug 7 2009, 12:28 PM | DaFranker |
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Waaaaaaaaaaagh! Yeah, right. Anyway, I was sort of under the impression that PCs would be SM, Imperium or Eldar. Orks are too dumb to be anywhere near roleplayable, Chaos are... chaos... and 'nids are just a single entity at a time, so multiple 'nid players would mean multiple hive fleets... yeah, no thanks. Other races are sorta too unknown and/or unpopular to be how newcomers to the universe would get introduced >.> Edited by DaFranker, Aug 7 2009, 12:29 PM.
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| Post #17 Aug 7 2009, 12:50 PM | Feather |
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I actually have played the board games, played all the games, and read about 80% of the books. >.> Also, all main characters would be Space Marines, but everyone who wanted to would likely get the opportunity to play as other races. Bashing on the intelligence of the Orks can be exceedingly unfounded. Orks were not created to be smart creatures, but were to at as a sort of buffer against the initial invasion of the Necrons. Thus Orks were created from part fungus to give them their unique reproduction system as well as their great vitality and regeneration since they have very few standard organs beyond that of a heart, lungs, and brain. Aside from that, some Orks can be extremely intelligent for their race. Many of the warbosses have great tactical minds but like I said, they were not created for intelligence. I believe it is a specific warboss (can't remember the name off the top of my head) who has been causing a lot of problems in one of the Segmentums with his repeated WAAGHS! Also, to refute your thoughts on the Tyranids, they are not ALL one being or one mind but a type of collective mind (where all thoughts are sort of together where the most powerful rules the entire swarm) under the control of a hive mind similar to that of the Zerg overmind (which are loosely based off of/related to the Nids). Some of the more powerful and larger Tyranids can think for themsevles and will even control smaller broods of Tyranids. Those Tyranids left over from the previous swarms like Gargant and Kraken are capable of thinking for themselves. Also, a very powerful offshoot of the Tyranids, the Genestealers are all capable of thinking and acting on their own and are notorious for invading the cities of hive worlds and controlling small sects of humans to allow them to walk among them and live as humans (since that is the one true goal of all Genestealers. To be human.) Chaos would also be playable too be honest. They are - psychology-wise - no different than any other Space Marine except completely insane and delussional. They still think the same and act the same as anyone else but with just a totally different agenda in mind. That's really all...In reality, any race would be playable, but it'd be Space Marines for main characters. You will of course get to meet just about everything - if not everything. ![]() I could go on and on, but I am still at work and my break is over so it was as simplified as I could get in such a short period of time. Sorry! Edited by Feather, Aug 7 2009, 01:03 PM.
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| Post #18 Aug 7 2009, 02:30 PM | DaFranker |
Eh. I suppose that means you should ignore any future comments I make on WH40k ![]() I had no idea that Orks were actually a gengineered race, or that there was somehow a way to maintain individuality within a collective mind while sharing all its thoughts and never disconnecting from it (That's actually just unrealistic and wouldn't work -- but hey, WH40k is far from realistic in so many ways >.>). |
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| Post #19 Aug 7 2009, 04:59 PM | Feather |
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Idk if its like.. a collective mind or not for certain. it's sort of a vague concept. All I know is that the most powerful being in the swarm controls the others, though the larger strains (ie. Hive Tyrants) will have more freedom than most of the smaller ones like ther Homragaunts and such. Yeah, the Orks were created by the Old Gods (or w/e they are called - I forget somethings here and there) to combat the invasion of the Necrons and the their gods such as the Nightbringer. The neat thing about Orks is that they are almost impossible to get rid of aside from completely burning down an entire planet to nothing but the crust, because they reproduce by releasing spores upon their death. I don't think Orks actually die by natural means as they are extremely resilient to weather and diseases and as they age they merely get bigger, stronger, and smarter. So, when an Ork dies, it releases hundreds of these little Ork spores that are almost impossible to find because they are so small.. (not to mention looking for Spores in an Ork uprising can be a little hectic). Things like that make them hard to effectively combat.... not too mention how fast they regrow! Edited by Feather, Aug 7 2009, 05:01 PM.
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| Post #20 Aug 7 2009, 07:22 PM | Vlancer |
a) 1) If they reproduce via spores they can not be gay. 2) The purpose of an NPC is to give characters for the player charcters to interact with in order to further the story, not to fight. (D20 deffinition) Which is why in DnD a kobold that a player fights is not an NPC only maybe the leader if he furthers the plot (reaccuring villian archetype). Tyranids fight in mass so they can't all be npc's. Additionally if you include them somehow there is going to be someone who wants to be one if even for the part where we fight them. 3) Take your own advice. b) And here is a niffty Nid quote from Gamesworkshop, they never said much on the inteligence of individual nids, but there is this quote from the 4e nid codex (pg. 29): Chief Librarian Tigurius of the Ultramarines at the Conclave of Har "As I looked into its dead black eyes, I saw the terrible sentience it had in place of a soul. Behind that was the steel will of its leader. Further still I could feel its primogenitor coldly assessing me from the void. And looking back from the furthest recesses of the alien's mind... I can only describe it as an immortal hunger. It is this we cannot kill. " c) All races have their merits, and bias. A lot about them is actually sterotyped, so anything is really possible. I'm okay with anything, and I feel the GM should go with what goes with the story and not player appeasement. |
Nid killin'; Fun for da whole horde
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4:25 AM Jul 11
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Shoutbox







They still think the same and act the same as anyone else but with just a totally different agenda in mind. That's really all...

4:25 AM Jul 11