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Natasha Tokarev
Topic Started: Dec 12 2013, 01:57 AM (517 Views)
Kraddles
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Description of Character Appearance:
Natasha is a young girl of petite stature with yellow eyes and short pink hair. She normally wears red, thick-framed glasses and a pink cardigan over her school uniform. The latter covers a bandage on her right forearm that has been secured over a gash.



Character Name: Natasha Tokarev
Race: Fallen Angel
Gender: Female
Age: ??? (appears 17, documented to be 19)
Height: 152 cm
Weight: 45 kg
Birth Date: ???年???月???日
Citizenship: Posted Image (pending)
Occupation: Courier
Residency Request: Willicott Towers (2-2)
Grade Level: Graduate
Homeroom Teacher: N/A




Personality Description:
Being an introvert by nature, Natasha can come off as a somewhat shy, cautious individual with an occasional stutter now and then when she converses with anyone, including her close peers. Being kind as much as she can without contradicting her tendency to worry and her trust of others, she can also be somewhat observable and thoughtful of the actions of others at the same time. However, she can also have a lack of confidence and may exhibit insecurity as well due to her cautious nature, and may therefore be lacking in utilizing her own powers properly even if she were to be placed in a dire situation. Despite her lack of ability to fight or converse properly and effectively on her own in stressful and potentially dire situations, Natasha can and may very well do her best to assist those in need of help, whether they would be complete strangers or close acquaintances. Her own physical health may be placed at risk during such times as she can be a klutz at times.

Given her attitude towards others, Natasha prefers to conduct activities with only few individuals, if at all. She enjoys cooking meals to the point where she is passionate about it and is fairly decent, if not great, with making tasteful food. Tight budgeting. However, budgeting has prevented her from further experimentation to expand her practice and experience, and to her dismay she may not be always capable of preparing her own lunch. Still, at times she may get carried away with cooking to the point where she might have excess food, which she stores in a lunchbox for emergencies.

Blood Type:
Fallen Angel
Zodiac Sign: N/A
Personality Type: Introvert
Alignment:
Lawful Good
Dialogue Color: Fuchsia
Dialogue Sample: "The quick brown fox jumps over the lazy dog."
Likes:

Dislikes:
  • Lying
  • Others using her kitchenware
Mental Conditions/Ailments:
  • Amnesia
  • Brainwashed

Physical Conditions/Ailments:
  • Fallen: she cannot receive blessings, healing, or any sort of aid from the divinity of her sphere unless they come from the highest of divinities. She cannot accept blood transfusions from humans.




Personal History:
Pre-Hyakuji
Season 3-4


Powers/ Abilities:
Natasha is a fallen Seraph and is therefore capable of utilizing the element of aether as her power to a limited amount. As such she cannot receive blessings, healing, or any sort of aid from the divinity of her sphere unless they come from the highest of divinities, and she can be harmed by offensive holy powers (in the case of a power that heals characters and harms unholy/undead creatures, the effect of the latter will be applied).

Wings of the Seraph
Natasha is capable of bringing forth her seraph wings, which are three pairs of wings that she can utilize to fly or more and relocate them on her body and essence by wings or individual feathers and arrange them in any manner she desires. She is not restricted to using all three wings at once and may summon and utilize fewer pairs to fly. However, in order to use them for flight the wings have to be arranged in a typical wing flight configuration on the back.
Wing Traits
Configuration
Attributes
Single Pair
Top Speed: 35 kph
Cruising Speed: 25 kph

Maximum Altitude: 1.5 km

TS Mobility: Medium
CS Mobility: High

TS Stability: Low
CS Stability: Medium
Double Pair
Top Speed: 53 kph
Cruising Speed: 43 kph

Maximum Altitude: 2.25 km

TS Mobility: Low
CS Mobility: Medium

TS Stability: Medium
CS Stability: High
Triple Pair
Top Speed: 70 kph
Cruising Speed: 60 kph

Maximum Altitude: 3 km

TS Mobility: Low
CS Mobility: Low

TS Stability: High
CS Stability: High


The Burning One
Natasha can summon and utilize fire to her will within a three meter radius to her body and essence. She can use it to keep herself warm, heat food, buff attacks of nearby allies, or defend herself in the form of attacks. The fire can be potentially as hot as burning thermite, though Natasha can adjust the heat radiation to lower levels and change who and what it affects. While it is possible for her to throw fire beyond her area of control, she will be unable to manipulate it any further than the traits she gave it. Any fire beyond the field will be extinguished a post cycle after its departure from the field.
The fire Natasha utilizes can potentially expend up to three thousand kilopascals, though a burst or stream of fire must be utilized to wield such a trait. It can be used to blow obstacles or opponents back while she remains stationary, or be used to project her body and/or assist her in flight maneuvers.
Natasha has a total of seven points to spend utilizing her power, which by default recharges at a rate of one point per post cycle only after the fire usage ceases. If the limit is reached a penalty is placed upon the power, in which all seven points must be recharged before further usage can be done.
Fire Limitation
Type
Point Cost Per Post
Burst
ex., a fireball, jump assist
Two
Stream
ex., a flamethrower, a jet
Three
Passive
ex., a flame on the finger tip
One


Numinous Blood
Natasha can manipulate her own blood at will within and outside her body to a distance of two meters, and can convert it into solid and gaseous forms without loss of volume and form constructs dependent on her knowledge, creativity and concentration. Any blood that goes beyond the two meter limit with no longer be controlled by her, but will remain in the state that it was in before leaving the control field and may boomerang back straight at her at her will, with possible adjustments only occurring by available or lack of flight paths presented by the local environment.
It is far more likely for her to be capable of forming a basic construct such as a stick than it is for her to make a complex construct with moving parts, such as a watch or a chainsaw, as she would have to multitask her will and concentration into each and every functioning part in addition to being fully aware aware of every individual piece's function to make it actually operational. Such restrictions cannot be bypassed with a mere glimpse at a book, simple research on the Internet, or by word of mouth from an instructor: it must be ingrained within her mind to the point where she could assemble and disassemble the construct by hand while blindfolded. Basic, one-piece constructs such as a blade or a stick are not covered by such a restriction. She can harden her blood to the point where it's effective as chobham armor in protection, though such protection may not cover area of effect attacks that might engulf her entirely including the sides, such as explosions, excessive heat radiation, mecha lasers, or radioactivity,
While using this power in particular may be useful in some scenarios, it can potentially affect Natasha's health and put her at risk in some cases as her own blood is being used, especially when it is being used externally.
External Blood Usage Limitation
Total Amount in Use
Point Cost Per Post
Effects
Very Small
ex., a drop of blood, a teaspoon, a car key
None
N/A
Small
ex., a cup, a dagger, a patch
One
No noticeable affect on vitals.
Medium
ex., five pints, a baseball bat, a trophy
Two
Heart rate increases. Pressure levels between systolic and diastolic blood pressures start to narrow down. Vasoconstriction occurs. Paleness and loss of body temperature may occur.
Large
ex., three quarts
Three
Blood pressure drops and circulatory system will go into shock.
Very Large
ex., a gallon
Four
Motor skills will greatly become sluggish, as will the mental state of mind.
Everything
like, everything
Five
Unconsciousness is inevitable within a few posts and will last throughout the thread. Mental condition is already strained to the breaking point. Mobility function is completely shut off. Potential organ damage may occur.

Natasha has a total of fifteen points that she may use to power the amount of blood she may use with a default recharge rate of one point per post cycle. Reaching the point limit will cause all of her blood to return to her body where it will be unable to be manipulated by her any further throughout the rest of the thread she is participating in.

Equipment You Have:
Mystery Lunchbox
Candy Bag
Ring
Flight Goggles
Roll of Gauze Bandage
River City Ransom Demo

Mashed Potatoes? The proof is in the pudding, nyah.
Edited by Kraddles, Dec 8 2015, 06:10 AM.
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One does not simply eat one packet of mee goreng
Krad
Dec 12 2013, 01:57 AM

Powers/ Abilities:
Natasha is a fallen Seraph and is therefore capable of utilizing the element of aether as her power to a limited amount. As such she cannot receive blessings, healing, or any sort of aid from the divinity of her sphere unless they come from the highest of divinities, and she can be harmed by offensive holy powers (in the case of a power that heals characters and harms unholy/undead creatures, the effect of the latter will be applied).

Wings of the Seraph
Natasha is capable of bringing forth her seraph wings, which are three pairs of wings that she can utilize to fly or more and relocate them on her body and essence by wings or individual feathers and arrange them in any manner she desires. She is not restricted to using all three wings at once and may summon and utilize fewer pairs to fly. However, in order to use them for flight the wings have to be arranged in a typical wing flight configuration on the back.
Wing Traits
Configuration
Attributes
Single Pair
Top Speed: 35 kph
Cruising Speed: 25 kph

Maximum Altitude: 1.5 km

TS Mobility: Medium
CS Mobility: High

TS Stability: Low
CS Stability: Medium
Double Pair
Top Speed: 53 kph
Cruising Speed: 43 kph

Maximum Altitude: 2.25 km

TS Mobility: Low
CS Mobility: Medium

TS Stability: Medium
CS Stability: High
Triple Pair
Top Speed: 70 kph
Cruising Speed: 60 kph

Maximum Altitude: 3 km

TS Mobility: Low
CS Mobility: Low

TS Stability: High
CS Stability: High


The Burning One
Natasha can summon and utilize fire to her will within a three meter radius to her body and essence. She can use it to keep herself warm, heat food, buff attacks of nearby allies, or defend herself in the form of attacks. The fire can be potentially as hot as burning thermite, though Natasha can adjust the heat radiation to lower levels and change who and what it affects. While it is possible for her to throw fire beyond her area of control, she will be unable to manipulate it any further than the traits she gave it. Any fire beyond the field will be extinguished a post cycle after its departure from the field.
The fire Natasha utilizes can potentially expend up to three thousand kilopascals, though a burst or stream of fire must be utilized to wield such a trait. It can be used to blow obstacles or opponents back while she remains stationary, or be used to project her body and/or assist her in flight maneuvers.
Natasha has a total of seven points to spend utilizing her power, which by default recharges at a rate of one point per post cycle only after the fire usage ceases. If the limit is reached a penalty is placed upon the power, in which all seven points must be recharged before further usage can be done.
Fire Limitation
Type
Point Cost Per Post
Burst
ex., a fireball, jump assist
Two
Stream
ex., a flamethrower, a jet
Three
Passive
ex., a flame on the finger tip
One


Numinous Blood
Natasha can manipulate her own blood at will within and outside her body to a distance of two meters, and can convert it into solid and gaseous forms without loss of volume and form constructs dependent on her knowledge, creativity and concentration. Any blood that goes beyond the two meter limit with no longer be controlled by her, but will remain in the state that it was in before leaving the control field and may boomerang back straight at her at her will, with possible adjustments only occurring by available or lack of flight paths presented by the local environment.
It is far more likely for her to be capable of forming a basic construct such as a stick than it is for her to make a complex construct with moving parts, such as a watch or a chainsaw, as she would have to multitask her will and concentration into each and every functioning part in addition to being fully aware aware of every individual piece's function to make it actually operational. Such restrictions cannot be bypassed with a mere glimpse at a book, simple research on the Internet, or by word of mouth from an instructor: it must be ingrained within her mind to the point where she could assemble and disassemble the construct by hand while blindfolded. Basic, one-piece constructs such as a blade or a stick are not covered by such a restriction. She can harden her blood to the point where it's effective as chobham armor in protection, though such protection may not cover area of effect attacks that might engulf her entirely including the sides, such as explosions, excessive heat radiation, mecha lasers, or radioactivity,
While using this power in particular may be useful in some scenarios, it can potentially affect Natasha's health and put her at risk in some cases as her own blood is being used, especially when it is being used externally.
External Blood Usage Limitation
Total Amount in Use
Point Cost Per Post
Effects
Very Small
ex., a drop of blood, a teaspoon, a car key
None
N/A
Small
ex., a cup, a dagger, a patch
One
No noticeable affect on vitals.
Medium
ex., five pints, a baseball bat, a trophy
Two
Heart rate increases. Pressure levels between systolic and diastolic blood pressures start to narrow down. Vasoconstriction occurs. Paleness and loss of body temperature may occur.
Large
ex., three quarts
Three
Blood pressure drops and circulatory system will go into shock.
Very Large
ex., a gallon
Four
Motor skills will greatly become sluggish, as will the mental state of mind.
Everything
like, everything
Five
Unconsciousness is inevitable within a few posts and will last throughout the thread. Mental condition is already strained to the breaking point. Mobility function is completely shut off. Potential organ damage may occur.

Natasha has a total of fifteen points that she may use to power the amount of blood she may use with a default recharge rate of one point per post cycle. Reaching the point limit will cause all of her blood to return to her body where it will be unable to be manipulated by her any further throughout the rest of the thread she is participating in.

Equipment You Have:
Mystery Lunchbox
Candy Bag
Ring
Flight Goggles
Roll of Gauze Bandage
River City Ransom Demo
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