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Konata Saitama; Da Otaku
Topic Started: Jul 6 2008, 12:32 AM (550 Views)
NekoArc
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ALL-MIGHTY SPORK!
Hyakuji 2.0 Template


Name: Konata Saitama


Gender: Female


Age: 15


Height: 5’ 0”


Weight: 100 Ibs.


Description or Image of Character Appearance: Posted Image


Occupation: Student


Grade Level: Sophomore


Powers/ Abilities:

Mode 1: Overcooked Ramen- Konata’s metal pot fills up with too much TOP! Ramen noodles and she throws it at the opponent to immobilize them for three posts. If the attack doesn't hit, then it has no effect.

Mode 2: Athletic Dash- Konata puts the metal pot on her head, giving her the ability to run at high speeds. She can also speed-read passing signs and words as she dashes about 45 mph. Will get tired after 5 posts.

Mode 2.0: All-Purpose Shield- Konata’s metal pot can also be activated to generate a small shield around her as she runs. This mode can only be activated when Mode 2 is in progress. The pot will shield her head most large magical attacks, but the shield it generates will protect from only minor physical attacks, not magical.

Mode 3: Special Girl A- The otaku side of Konata fully emerges and she will engage in hours of conversation about anime that no one seems to comprehend. This is not an actual attack; it is simply an expansion of Konata's persona amplified.


Equipment You Have:
- Metal Pot
- Computer
- Anime/Manga Encyclopedia (2008 Edition)
-10 Gold Apples


Residency Request: Yuki


Schedule:
Homeroom: Elisa/Yukari
1st: Science
2nd: Gym
LUNCH
3rd: Supernatural Studies


Personality Description:

Konata is easy-going and will be happy to make conversation with anyone who talks to her. Everyone to her is an archetype of something; when she meets someone new, that someone will always remind her of a type of character in an anime. A guilty pleasure of Konata is to try to pair up different couples and tease them about it.

Her abilities are mostly defensive because Konata is also rather lazy about competing with people in real life. In her mind, the best battle opportunities are in arcade games. Despite her laziness, Konata is also very intelligent and has an amazing memory. However, she also dislikes doing homework, so her grades are mediocre.


Personal History:

Konata was an orphan for the first ten years of her life at a local mountain district until she was kicked out by the owner for spending too much money on anime. She decided to embark of a quest to find her real parents by traveling all around Japan. But all she found were 10 gold apples and some broken pieces of gingerbread in a metal pot under the Hyakuji Shrine a year later. Knowing that this was a sign for something, Konata vowed to eventually join Hyakuji High School.

A witch that lived in a gingerbread house became Konata’s legal guardian after she was given the broken pieces of the gingerbread. Since the witch made a steady income by working with Willy Wonka, Konata was able to achieve her greatest dream around the time of her sophomore year.

Now Konata’s (second) greatest dream is to work in a maid café.


RP Sample:

Konata had been digging on the ground for an hour, looking up every few minutes to make sure that no one had spotted her yet. It was about two in the morning, but she was still pretty sure someone had heard her fall when she was trying to climb down the fence. The flashlight that she tied to her hat was running out of batteries too; she would have to hurry up-

KLINK!

Last time, she pulled out a copper pipeline and hoped that no one would find it important as she reburied it. But this time, she saw a flash of silver. And then a handle. It was, it had to be, the legendary item that was left by her parents. The year’s worth of work was finally coming to an end.

Konata gasped when she unveiled the wondrous treasure. It was a metal pot that contained ten golden apples. The fruit glimmered under her dying flashlight.

“I would make a decent amount of ramen with this,” she said ecstatically.

Mashed Potatoes? The proof is in the pudding.
Edited by NekoArc, Jul 7 2008, 10:56 PM.
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Amaya
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Please pick three of your 'powers' and expand on them a little. strengths and weaknesses, that kinda thing
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NekoArc
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Ok, I changed it a bit.

The last "power" (Mode 3: Special Girl A) that my character has is not really a power. There are no real negative effects/magic used, nor does she do any physical mesmerizing things to the opponent. I put it under the "Powers" section because it is an important part of her personality.
In actuality, I am not planning to use my character for fighting. Her “Powers” are mostly for comic relief, so if she does fight, she will be mostly defensive and run.

Please let me know if there are any more problems with her powers.
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Amaya
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okay, approved :3
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