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Illist Fray; "Ends always justify means."
Topic Started: Mar 6 2010, 04:53 PM (684 Views)
HazzaH
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Character Name: Illist Fray
Gender: Male
Age: On the Prime Material: 250; appearance of a man in his early 30s
Height: 1.5
Weight: 0 (Refer to history)
Description or Image of Character Appearance:

Posted Image

Occupation: Scientist, Alchemist, artist, murder, chef, lecturer.
Alignment: For Great Progress! (neutral)
Powers/ Abilities:

Haunter of the Mind: Illist does not harm the body. His attacks pass through flesh, bone and outer facades. Instead, a successful strike rips away memories; that which Illist believes makes anyone who they are. This appears like a ghostly fabric that writhes with a will of it's own, a living mass that always seeks to return to it's true owner. The fabric has it's owners “true colours” over it, and it's condition depends upon the persons history and current state of mind. As Illist steals more and more memories, you will begin to loose all idea of who you are, what you are doing or why; but this is not the true horror of Illist's ability.

Given enough time, the Plane Stalker (as he sometimes is referred to) can manipulate memories and feels. He can turn your very personality inside out. With enough memories at his beck and call Illist can make the most righteous fall into depravity or give the weak and mentally wounded new strength. Although they fight it, he can even keep memories, adding them to a vast collection or trade them between his test subjects to fuel his Great Experiment.

To reach into his target and remove their very Fabric of Being; he can become incorporable, on any level be it Physical, Astral or otherwise, and pass his reach into the unique sub-dimension of every being that houses their essential makeup. Although his attacks pass through the subject, there is a great deal of horrific pain and a burning, tearing sort of cold at the point where this is done. The attempt to violate your memories can be defended against by any means one would use to deflect a normal attack. Whether a slash of swords plays or a blast of spiritual energy; the meeting of his will to tear apart your very essence and your will to resist is still the basis of any attempt to defeat this power.

(This is not mind control. I'd like to make that very clear. My character can not kill anyone or thing with his powers unless he actually picks up a rock and hits you over the head with it. This power is meant to create lasting effects from fighting against him and spark off fantastically intricate plots of false memories and startling recoveries. People can regain their lost memories if they RP it out with characters that help them. Or, they can keep the new memories and see how the whole RP experience is changed. Illist can only assume what kind of reaction a false memory will take. It's all about making an otherwise meaningless fight make life more interesting)

Ghastly: Illist tries to keep his outward appears as remotely human as he can. He is, however, capable of manipulating his body into a variety of unspeakable horrors as needs be. While he can not change his entire body, his transformations include but are not limited to scalped finger tips, razor blade skin, gnashing back tendrils or a spear like tongue.

Remnants: When jarred and kept from it's owner too long, a memory (in it's writhing, living cloth form) begins to decay and unravel. In this raw state Illist has preformed many experiments and found the key to creating what he has dubbed a Remnant. These are cowled, wraith looking creatures. Ashen cloth binds their forms, which resemble the upper torso of the person from which the memory was originally torn. These ghost like entities are totally obedient to Illist;acting as his labor force, spies and assistance. It would be simple to consider it like a golem, but rather then clay, iron or demon flesh they are crafted from dying ideas and memories. Invisible those unable to see spirits, Remnants are very agile, floating about to avoid obstacles and acts with sometimes surprising speed considering the very dopey expressions their sour yellow glowing eyes have. They have the same effect when attack as Illist, ripping away at the memories of others and return with them to the safety of their master's Dimensional Coat. They can also group together to protect their master from harm. This does not destroy them, but disrupted them from this current Plane; like it would Illist. They will only be able to return after a time.


Equipment You Have:

Dimensional Coat: An improved version of a cloak Illist took from a small, blue, balloon-like knight creature he dissected early on in his Planeswalker existence; Illist's tailed coat is able to store pocket dimensions right there in it's pockets! This doesn't mean he can produce multidimensional shields that eat bullets and shoot trees on fire. He's limited to only pocket sized items or things that can condense into a pocket size.

Planar Pocket Watches: From each of the many pockets on, in and around his black as pitch coat; there often dangle the glinting chains of his pocket watch collection. Some are the size of fists, while others are strange puzzle boxes with tiny knives for a surface texture. Each one seems attuned to a different Plane. Some just seem broken. Why Illist bothers to keep so many pocket watches going is utterly beyond the average mind.


Personality Description:

While something of a quirk, Illist has a good nature about him; warm and friendly even to the coldest or most brooding of characters. He's never believed looking intimidating for the simply reason that it could scare off potential subjects. He does not act as if he is above mundane tasks or even a fair amount of mindless frivolity, and indeed, enjoys inspiring some every so often. Serious moods bore him, so he endeavors to ensure a light hearted air with whatever he is involved in, with jovial barbs and witticism. While not vain to a fault, his sometimes ranting can seem self indulgent; though it's simply a cue for someone to engage with him in banter, whether they mis it or not.

Beneath this first impression is something infinitely colder. Illist is the kind of personality that offers food to the dehydrated and water to the starving. Help you up with one hand, while tying lead to your feet with the other. Take away with skeleton grin and all you're left with is the uncompromising heart of someone addicted to giving autopsies to everything he comes across. He may seem ridiculous or even mad, but beneath his acts are always a subtle, calculated move towards his end game. Even in the face of a truly overwhelming force, Illist will attempt to quietly shift interests in his favor. To Illist there has never really been a Right or Wrong. Good and Evil. Light and Dark. These concepts are foolish to him. The only thing worth fighting, working and dying for is progress. Though just who does the fighting and dying are always subject to some amount of speculation.


Personal History:

Illist is for all intents and purposes, a being of multiple dimensions. His supernatural abilities to become incorporate and travel the Astral Plane, as well as a variety of other planes, has often lead to the misconception that he is a ghost. This is only partly true.

Illist Fray is the given name of an alchemist of old. An archaic mixture of para-science and mysticism. While the success of any experiment run by these charlatans of true science was purely guess work; every so often one stumbled upon something truly astounding. This was the case for the otherwise unremarkable alchemist who slaved away in a Victorian basement, pouring one pulsating liquid into vials of luminescent powders in the belief that “safe testing parameters” means covering your mouth when you cough. Much to the dismay the lady that owned the building under which said experiments were carried out, one day Illist happened upon a unique mixture chemicals, reagents, magic words and a little bit of stupidity. The result of which literally in two. Or two trillion.

The trouble began simply enough: a human flesh bound book of questionably dark origins arrives in his post with his morning scone and tea; the perfect time to spark a day of creative mistake making. The pity of it was the book detailed how to evoke the powers of Planeswalkers, an enigmatic group at best; whose numbers range from humanoid shark people made of ruby to towering monstrosities of tentical and teeth.

It was from the book that he mistakenly enacted a rite to creating a Planeswalker, but without many of the proper safeguards, the ritual was incomplete as Illist was torn from his own Plane and deposited over several others. Not torn apart you understand, but into several different places at once, this very being was spread thin across all the spectra of existence like too little butter over a very dry slice of toast. This had several side effects, including the fact that he is essentially timeless. Living between moments rather then in them. His partials are now subject to his will, which happens to exist outside the normal conventions of time and space, or more so the things usually are. He can force his existence to consolidate a particular Plane, but this requires tremendous energy; which often needs to already be around in a particular Plane for him to use it. Emotional distress, great battles, large explosions, chemical reactions of the most volatile order; these sort of things act as a point of reference onto which Illist is able to hone his will and manifest the majority his almost physical being. He can never truly be totally in one place, but so long as he is able to keep most of his pieces in one Plane he is able to act within it. This also accounts for his technical “weightlessness.” His mass is constant, but his weight in any one world depends on how much of himself he's bothered to manifest. (This doesn't affect what happens when some hits him with a lead pipe or blows his head off with a cannon. It's just a piece of technical plot) While being immortal, his indestructibility does not translate to meaning he can not be dispatched. Cut his head off, split him in half, tying him to a thermonuclear device and throwing it into an active volcano would dismantle his current state and force him from that particular Plane until such time as he can reconstitute; which depends upon the severity of the damage done.

After figure out what he'd done to himself, he promptly went insane from being trapped in Plane of pure itching nothingness. In this gap between worlds, he started to get bored of being insane. On can't exactly be sure how long it was to Illist, but about a week after he disappeared from his basement laboratory people started disappearing around his previous neighborhood. It would happen that the time it took Illist to understand his new position and power was impossibly less back in his home Plane. Only a few days had pasted, and in the countless eons Illist had spent understanding his new nature, the old Englishman had developed an astounding thirst for scientific study and research. A boundless need to understand, dissect and categorize the very workings of the multitude of Planes. He began in the middle. A twisted fascination with internal functioning lead him to pervert his once noble goals into something far more sinister. His incalculable time beyond the Planes divorced him of any real connection to those that dwell within them. Needless to say, a few bodies were never found and the glass jar market suddenly found a new, very enthusiastic buyer.

Over the last few Earth centuries, Illist has developed a taste for drawing his experiments, hoping to illustrate the many shapes and forms he cuts from his subjects and find some abstract solution to his questions on universal functionality. Although having traveled over several dimensions and put countless species pocket size jars; he's come to his current state as a matter of frustration. Having hit a slightly underestimated snag with the dissection, illustration and categorization of the Human Soul. The actually human spirit, the transition from life to death, he's cut up a million times. He now needs understanding of the more psychology of the human beings. Narrowing down his leads, the research has yielded one, single answer: memories. During the course of his study he tried to define what makes humans who they are. Unique as they all are they are striving to better their species over all, but with the use of the most selfish of means. The Human experience is his subject matter, and all of humanity his mice.


Mashed Potatoes? It's with pudding or spoons or something. I've been playing too much Mass Effect today and can't think how you get odd and even days so I'll just tell you this much: FIRE THE WALNUTS!
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Hiro_Tsukasa
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NICE DRIVE!
Someone likes Magic: The Gathering and D&D~

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