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Shin Hyakuji High School Tvtropes
The Book that is Hyakuji's Story has come to a close. However, there are still plenty of stories left to be told in the madcap Anime Universe it inhabits. As one book closes, so too does another open. Presented by veteran Hyakuji Staff Members, check out the next generation EVOLUTION of "Anything-Goes" Anime Roleplaying at Senki Academy
The Book that is Hyakuji's Story has come to a close. However, there are still plenty of stories left to be told in the madcap Anime Universe it inhabits. As one book closes, so too does another open. Presented by veteran Hyakuji Staff Members, check out the next generation EVOLUTION of "Anything-Goes" Anime Roleplaying at Senki Academy
| Twelve Curien; Aaaand he's back... | |
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| Tweet Topic Started: Nov 5 2009, 12:06 PM (533 Views) | |
| Lord TopHat | Nov 5 2009, 12:06 PM Post #1 |
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There is no honour in prison. Only Shivalry.
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(Okay, I THINK this is complete. Reusing my old character from Season 1 :D) ALL HAIL ZE TEMPLATE OF ZE LORD TOPHAT: It almost seemed to pain him, to surrender his Name… Twelve Curien Now, the name Twelve is kinda androgynous... but nevertheless he'll be: Male The Rifts in the Cosmos had taken his Boyhood: Age 17 He’d grown, but not by that much… 5'10" A Slight-framed young man: 65 kg Alignment: Neutral An altogether different Presence: ![]() What's yer Jawb?: Former student/Street Magician Had he still been at Hyakuji... Grade 11 Powers/ Abilities: SUMMARY OF LISTED POWERS/ABILITIES Old (Season 1): -Top-hat Space (utility) -Magician Tricks (roleplaying-only) -Nursery Rhymes (Utility/Roleplaying) New (Season 2): -Thaumaturgy (Combat/Utility) -Fencing (Combat) Magician Tricks (Roleplaying-only Skill) Card tricks, knotted hanky-lines... all stuff done by trick of the eye and sleight-of-hand. All for fun, no significant battle purpose. Since the attack on Hyakuji, Twelve’s performance routine has improved from practice as a street magician. Top-hat space (Utility) The slightly worn, black top-hat Twelve forever wears bears a pocket dimension inside it, from where he is able to store a limited amount of things. He always keeps his school supplies inside, and there is enough space for one long object and a few small items in addition. Usually, he keeps his multicoloured umbrella in the 'long slot' and things such as a deck of cards in the 'small item' slots. Anything sharp inserted would pierce his hat and ruin it. Fencing (Combat Skill) As one of his main ways of protecting himself, Twelve’s technical skill in fighting with a rapier has become quite practiced since he fled the Hyakujiverse. He is not a master fencer by any means, but could definitely hold his own against another swordsman if he needed to. Twelve trusts more in his blade than his magic. Conjurer's Bloodline (Roleplaying/Power Origin) Possibly the only thing going for Twelve is that he is the (unworthy) inheritor of a phenomenally powerful Magician gene, passed on from his father. As with most things, Twelve has not properly embraced his birthright to give him access to even a fraction of its potential power; his permanently scatterbrained disposition happily blocks the poor boy from being able to concentrate long enough to do anything useful. The basic mechanics of Conjuration is to create things out of thin air, or to alter the surroundings; a rabbit from a hat, a flight of doves, an endlessly long ribbon and a sudden snowfall are rather common tricks among less naturally-gifted Conjurers. The more powerful of their ilk are able to cause spectacular events such as turning day to night, making a house and its appliances clean by themselves or to vanish in the flutter of a coattail. Perhaps it is unkind to say Twelve is TOTALLY useless at this art. Currently, he can barely do anything with mere thought, but has spent his time devising several rather naive (yet effective) ways to force himself to imagine the magic effects he wishes to create... ---Nursery Rhymes 1: Mother Goose-- The good, wholesome nursery rhymes young Twelve was brought up on by his good-natured mother were generally inane, but several of them were of some use to him when he found he could recreate some aspect of them by reciting them and activating his conjuration ability. He could technically do anything with any nursery rhyme, but the effects would be minimal and mostly for fun (as in, not fit for battle or whatever). Mostly, Twelve uses his knowledge of these fun little poems to practice 'fun' conjuration. ---Nursery Rhymes 2: Struwwelpeter— Twelve's father has always had a sense of humour. A wicked one. And in light of that, the eccentric magical master himself read tales from the German book of Struwwelpeter to little Twelve as bedtime stories. Needless to say, the traumatised little kid did not sleep a lot in his earlier days, but he sure as hell remembered the ghastly stories. In fact, he remembered them very well, and only a few days after stumbling across the concept of aiding his conjuration with nursery rhymes, the rather darker thought of using Struwwelpeter rhymes entered his head. The images created by the stories have always been quite unpleasantly vivid, and that coupled with their negativity allows Twelve to use them to conjure rather nasty or violent effects. Due to the length of the rhymes, he can only remember one or two, and it takes a longer time to conjure the desired effect. These are the only ones he can do anything with at the moment... <DECOMISSIONED- Twelve has since forgotten this rhyme.> [Horrible Rhyme 2: Flying Robert] (Utility) Although slightly more benign than the previous tale, Twelve still effectively uses this story of a man blown away by a fierce wind, to take to the air for brief periods of time, using the lovely and colourful umbrella he carries in the confines of his top hat to be breezily lifted into the air like an annoying Mary Poppins knockoff. He can currently ascend up to six meters in the air, and keep aloft for a short while (one turn ascent, two turns flying, one turn descent). He cannot control his path very well aside from his initial jump, and is very subject to wind currents carrying him off-course. If he has a running start, he can determine the initial direction he flies in; if he simply hops into the air, the wind decides. (Aeromancers, START YOUR ENGINES. >:D) --Thaumaturgy (Miracle Magic)— Through a hard, if brief study of the Thaumaturgical texts found in the Arcadia library archives, Twelve was able to extract some form of technique that he could apply to his previously-untapped magical potential. Seeing as he only discovered the texts a short while before Hyakuji was lost to the darkness, he was only able to memorize the bare fundamentals of the art before he was forced to flee the Hyakujiverse. To date, Thaumaturgy (or Miracle Magic) is the only focus Twelve has found that has allowed him to gain some ability to defend himself. His progress with the art has been quite slow, but after two years of practicing what he knows, he is quite confident in casting what is listed. In order to initialize ANY Thaumaturgical spell, Twelve must summon a focus symbol. Currently, he is only able to summon two focus symbols. --------------------------------------------------- Focus I – Triangle The most basic shape, and the cornerstone of all Thaumaturgy. The triangle forms the basis for all of Twelve’s combat magic, and is directly applied to his defensive spells. Focus II – Pentagon A careful application of Focus I, the Pentagon is a specifically offense-oriented focus. Twelve uses the Pentagon whenever he casts an attack spell. NOTE: These foci do nothing by themselves. They are preliminary casting requirements for any of the Thaumaturgy spells Twelve can cast. --------------------------------------------------- Thaumaturgical Spells: (Combat) 1 – Mercy Twelve draws a triangle in the air with his finger (or rapier-tip) and incants “Schermo!”, creating a magical barrier within the area of the triangle. This barrier is fairly strong, and can repel lethal attacks such as sword-cuts or bullets. The obvious disadvantage, however, is that Twelve must have enough time to draw the triangle and must have his arms free to do so. If Twelve uses both hands to simultaneously draw the triangle, it naturally does not take quite as long. 2 – Wrath Twelve draws a pentagon in the air with his finger (or rapier-tip) and incants “Lancea!”, creating a ranged blast or ‘spear’ of raw magical energy. Twelve cannot use this attack in quick succession because each blast requires him to redraw the pentagon. The strength of the blast is not lethal, nor particularly strong, but is enough to cause some injury, and has an effective range of about 15 meters. 3 – Camminare Dell’Aqua (Water-Walking) Twelve walks on the surface of a body of water, after incanting “La mia fede è viva, L'acqua è la mia strada!”. This spell is by far the most difficult for Twelve to cast and maintain, as he has to put his full faith into the spell and must concentrate to keep from falling through the water’s surface. What has it Gots in its Pocketses? :3 : -Trademark Top-hat, standardly Containing: --x1 Multicolour Umbrella, x2 Decks of Cards, Wallet, and… er… a snack? -Rapier: A fairly plain, yet sturdy fencing blade that was in Twelve’s possession during the Heartless’ attack on Hyakuji. Twelve had brought the weapon from home on loan from his father, with the intent to join the fencing club at HHS (and, more secretly, to use it as a magical focus). There is nothing inherently magical or special about the weapon, but it IS made of Damascus steel, and can withstand brutal amounts of punishment without wearing down. The number ‘12’ is inscribed on the handguard. Twelve constantly carries his rapier on his belt. -Arcadia Outfit: This is the old outfit Twelve wore when he was still a member of Arcadia. He happened to be wearing the outfit as he escaped the Hyakujiverse, hoping to rally with other Arcadians in the chaos; they are the clothes he standardly now wears. The clothes still give a faint tracer-signal to other Arcadians, though his mental link with the organization has long since been severed. Personality Description: Twelve, by nature, is a wonderfully positive-minded boy who finds some degree of intrigue or interest in everything around him. He loves to learn new things, and generally is like a sponge when it comes to finding things out regardless of whether he understands it or not (most of the time, not). His inquisitive nature is offset quite neatly, Unfortunately, by his somewhat weak grasp of academia and anything technical... meaning that his range of understanding extends into the superficial only. Because of this, he is able to ask rapid series of 'what's that/what's this do?', have them answered in a way he couldn't hope to ever understand and then (failing to grasp the prior concept) move on to inquire about something else that catches his eye. Despite all this, however, Twelve has a rather fine-tuned awareness of intrinsic things such as human empathy and common sense, and can be quite insightful when he wants to be. Twelve is also known for having the worst luck imaginable, at the wrong times. Things sometimes just go wrong for the boy, and when they do it happens in enormous measures. Granted, the situations would be avoided if Twelve listened to his instincts for a change, but it is nevertheless clear that Fortune favours him not. Even in the face of such rotten luck, though, Twelve always manages to get up, dust himself off and tell himself that his luck will change soon. Slight awkwardness and a strange contraction-less way of speaking are part of his everyday way of life. He is somewhat naive, but in that sense he is also sincere and loyal to his friends. Twelve tries to avoid conflicts as much as possible, and opts rather to stop a fight or escape rather than retaliate if he's forced into one. We shall regard the above with a skeptical nod, given the events that have occurred since we last looked at Twelve’s psyche. The fracturing of the Hyakujiverse, and the subsequent scramble for survival in the multiverse did much to strip Twelve of his persistent naiveties and innocent nature. While not a through-and-through cynic, Twelve is now a far wiser person in regards to the cruelty of the world and the darkness that waits in the soul of every living person. He regards most matters with at least some skepticism, and has been heard to make sarcastic comments as he used to do on the very rare occasion, before. Despite this, much of the boy’s personality has remained the same. For those he knows he can trust, he trusts implicitly, and is still fairly naïve in comparison to much of the world around him. His speech patterns have not changed at all, and despite his gained competence in fighting, Twelve still tries to avoid it as much as possible. His luck is still quite bad, as always… but then again, his ability to shrug off misfortune is still as unwavering as before. His Story (ARGH PUN): The Curien family has been noted in Hyakuji High School’s records as some of the most forthright, able and intelligent students ever to pass through its halls. The reputation began thirty years ago with the then-teenage Auric Curien, a British student noted for his incredible potential to weave magic; within him he carried an intensely lucid set of Conjurer’s genes, which he was able to grasp and use to its full potential. Meeting and sharing a first-time romantic relationship with the remarkable (if not somewhat… eccentric) young man was an American student by the name of Lydia Enfield, who herself possessed a supernatural healing ability, and in later years would go on to marry Auric and return to England with him. Following quite astounding business success in Auric and Lydia’s subsequent years and having two children (Myra and Shane Curien) bearing hybridized powers of their parents, they too were sent across the oceans to make their marks at Hyakuji High School. Both proved to be highly successful, despite the increasing violence and dangers that began to accumulate around the best-kept-secret high school. Twelve’s advent into the world had a significantly larger time-gap between his and his siblings’ than that of his siblings’ of each others’. To put light to that infuriatingly crisscrossed statement, the boy was born quite a few years after his brother and sister (to be exact, nine years after Myra’s birth in 1984 and seven years after Shane’s birth in 1986). Things proved to be rough from Twelve’s early years; despite having a sound genetic history of academic prowess, he failed to grasp basic mathematics, literacy or anything requiring something sensible to be put down on paper. However, his father, eager to spot something that the boy was adept at, noticed Twelve had a rare ability for insight and lateral thought for his age. Symbolism and riddles were easy for Twelve, and while his on-paper language skills were nothing short of shocking, he was rather advanced in speaking well (minus some of his predictably absent-minded mix-ups). Still, in comparison to the raw intellectual power of Auric or the intelligence of Lydia and his siblings, Twelve was an academic disaster. As he grew into adolescence, his ability to do schoolwork never improved and he was made an inevitable outcast at his school for his curious disposition and awkwardness. Well, at least it seemed like awkwardness. Auric could see budding eccentricity, which he knew full-well was a psychological tie-in to a person bearing pure Conjurer genes. When it became apparent that Twelve did indeed have the same earthshaking amount of Conjurer potential that his father had mastered, their relationship grew particularly strong as Auric (now in his forties) planned to cultivate him to become all that he could be. For one, Auric sat Twelve down every day and forced such cosmic amounts of language-learning that the boy’s ability to read and write well couldn’t help but improve; he also tried to teach him how his Conjuring powers worked, to draw out the ability in him. Solo street performances were regular in the regime set out for Twelve, and through that alone he at least learnt the mechanics of his birthright. While nothing enormous happened, Twelve’s uselessness was put to an end, if only just, as he was equipped with at least some semblance of aptitude. However, Auric knew he was no teacher, and after careful consideration and speaking with his wife, he decided to double-back on his original idea to not send Twelve to Hyakuji like his other children, who had already graduated. Besides, they had no reason not to send him anymore, as it turned out that he did have a supernatural talent… and a useable one at that. At age 15, Twelve said goodbye to his home and left for Hyakuji as the rest of his family had done, to try and prove himself to be just as apt as any of them. Between Season 1 and Season 2: Twelve’s escape from Hyakuji, and his subsequent journey was less than pleasant. Directly after leaving Hyakuji, a magical imbalance between the multiverse and Twelve’s dormant Conjurer power sent him on an uncontrollable series of jumps from world to world, randomly occurring and often sending him to hostile or unpleasant environments. Through necessity, Twelve used whatever respite he could find to memorize and practice the Thaumaturgy magic he’d recently learned until he could effectively use it to combat the Heartless… or any of the threats that he encountered on his way. He also took advantage of the rapier that he had inadvertently brought with him, using it sometimes as his only means of defense. Finally, Twelve was no longer useless. Not that it mattered… he’d lost track of Arcadia without much hope of finding them again. For the most part, Twelve’s hyperaccelerated series of world-jumps were quite harrowing, changing Twelve and forcing him to suppress the innocent, kind-hearted boy that he was. The young man he became was more vigilant and more able… but also a far more wary, far less trusting individual. Finally, when the jumps ended, Twelve found himself in Traverse with no sense of direction and at a total loss of what to do. His friends and allies were nowhere to be seen, nor were his family… and somehow, in the few months that had passed, his warped travels had taken considerably longer than just a few months. He had aged almost two whole years, a seventeen year-old where just the other day he was fifteen. Since then, Twelve has wandered about, trying his best to find something familiar from his life in the Hyakujiverse. In between, his search for magical competence has never ended, doing what he could to research magical lore and arcane theory. To make ends meet, he worked as a Street Magician, mostly in Traverse Town, and went through a series of repertoire changes until his act was finally decent by any stretch of the imagination. Currently, Twelve is in Traverse. His only goals at the moment are to reunite with his family. RP Sample, Mashed Potatoes etc. Do I still need to put these? D: Edited by Lord TopHat, Nov 5 2009, 01:13 PM.
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| Yosuke | Nov 5 2009, 02:32 PM Post #2 |
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