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Shin Hyakuji High School Tvtropes
The Book that is Hyakuji's Story has come to a close. However, there are still plenty of stories left to be told in the madcap Anime Universe it inhabits. As one book closes, so too does another open. Presented by veteran Hyakuji Staff Members, check out the next generation EVOLUTION of "Anything-Goes" Anime Roleplaying at Senki Academy
The Book that is Hyakuji's Story has come to a close. However, there are still plenty of stories left to be told in the madcap Anime Universe it inhabits. As one book closes, so too does another open. Presented by veteran Hyakuji Staff Members, check out the next generation EVOLUTION of "Anything-Goes" Anime Roleplaying at Senki Academy
| Ryme "Rhyme" Issun | |
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| Tweet Topic Started: Oct 25 2009, 03:50 PM (664 Views) | |
| Life | Oct 25 2009, 03:50 PM Post #1 |
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Wut?
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site and original profile Hyakuji 2.0 Template Character Name: Ryme "Rhyme" Issun Gender: Male Age: 17 on earth and 11 on Tara Height: 6'1 Weight: 132 Lb Description or Image of Character Appearance: ![]() Ryme is 6 feet tall and looks just like an earthling would look, until he removes his robes and armor. His chest is made of vary small scales witch look just like skin unless you touch them or Ryme flexes his body. His back is made of scales as well. The scales end just under the belly button. All other areas are skin. Ryme’s wares glasses to help see the spectrum of light that earthlings see. Ryme can function just as well with or with out them. They are there so Ryme knows what someone is talking about when they say something like, "I saw this big black and blue bird the other day." Ryme’s eye are a deep blue and fades to a deep green the farther inwards the pupil goes. Ryme also has black hair witch doesn’t grow. His robes are black while the armor is white trimmed with blue. Ryme wares only the breast plate although he has matching gantlets, leggings and, a helm. Ryme will only wear the other pieces when he knows he will fight beforehand. Occupation: other world / student Grade Level: 11 Alignment: light Powers/ Abilities: Shard sword/whip - The shard sword is mainly a defensive weapon used to protect Ryme from attacks. The sword in both forms glows a white black glow at all times when activated. At the bottom of the hilt is a large button used to switch the shard sword from form to form. This is also a disadvantage because when swords/other weapons are locked a well placed move by the enemy will switch the sword it to whip form leaving Ryme open for a few seconds. The shard sword is not active and has no blade until Ryme fills four holes with shards. Four shards are used each time it is activated. These shards can also be knocked out by a powerful blow to the hilt. Sword form - About 4 foot long and 3 inch in with The shard sword is a sword projected from the hilt when 4 shards are put into the corresponding slots. Even though the blade is energy it has the same strength as an iron sword. And can not melt or cut any thing an iron sword could not. Whip form - About 7 foot 5 inches long 3 inch in with The whip form is a longer less powerful form meant to keep enemies from getting to close as well as distracting them when there not moving in. Shards - Ryme has three different shard types at his dispose and only a limited amount of each, 10 of each. Though as Ryme’s ages his body is able to sustain a larger amount of shards. Ryme’s body produces shards inside the body at about a rate of 10 shards a day. Not ten of each just ten shards. If a shard is dropped forcefully it activates of its own accordance witch can injure Ryme and others unintentionally. they can also be destroyed befor they are used, to do this someone must hit them in flight with force. if they are hit but with little force they will be used at the point of colision. Shard marking - An oval with a pentagon and a crystal in the center on Ryme’s right arm. All shards are taken out of Ryme’s body at this spot. If it is covered up Ryme can not use any new shards until he clears what is blocking the marking. A bright half second long light is produced each time shards are taken out of the body. A maximum of four shards can be taken out at any given time. Water shards - Water shards can be used to send massive amounts of water at an area, (about the amount of one third of the water in a Olympic swimming pool.) with the intent to submerge or knock out the enemy. This type of attack is slow and takes time to build up speed. Water shards can also be used to create a smoke screen out of mist. the center being the thickist and the mist geting thiner from the point of orgin. Fire shards - Fire shard are used to project flames at a given area. They will continue until they hit something and set any flammable objects on fire. Wile at close rage they can melt most metal. Fire shards can also be used to create an explosion (an explosion being about the size of a grenade) and smoke screen instead of creating fire. Lighting shards - Lighting shard are used to send streams of electricity at an area shorting out all electronic devices with about 10 thousand volts and causing numbness to any flesh hit. The electricity is drawn to metal and human flesh and will turn towards the nearest source as long as it is in front of the stream. Can also be used to create a light source in the dark, with the power of a 75 watt light bulb. This happens by the shard hovering over Rymes hand and emitting light until it is not needed. Equipment You Have: Sacred Armor - Standard iron plate armor. Used to protect Ryme form any major damage. The armor is designed not to hinder movement while protecting most of the unprotected areas. The armor will dent and crack if hit to many times. To repair any damage Ryme has to leave the armor outside in the sunlight for 10 to 18 hours depending on the amount of damage. This doesn’t include night time and cloudy days. The armor offers no additional protection and only protects from physical attacks. Personality Description: Ryme is a vary closed off person. Not initiating conversations or interacting with others that he doesn't know. Getting to know him will take persistence from any one since he will most likely ignore them if you talk to him. If someone dose manage to become his friend, Ryme will most likely be there at all times ready to help and/or give his life for him or her. Ryme also never speaks about his past or his feelings often acting like he has neither, and threatens most if they ask. Ryme is vary calculating person, When ever he enters a room he checks all areas judging there tactical value as well as who is in the room and if they are a threat to him or not. And will act according and will not hesitate to attack any who he deems treating. Personal History: Ryme was raised by the Issun clan, on the planet Tara. Tara is vary similar to earth except it has only five continents and three moons, One large moon and two smaller moons. The two smaller moons keep the gravitational forces of the larger moon in check and keeps Tara’s axis at 18%. Because Tara’s axis is smaller then earth’s it has longer seasons that can stretch to more then one earth year. Tara also defines time differently then earth using Puchi (minute), Seijou (hour). Puchi = 73 earth seconds. Seijou = 73 earth minutes. Not using an equivalent of an earth second. Tara’s days last for 32 Ooinaru (38.93 earth hours). Tara’s year also stretches for 507 days. (Witch is why they consider a child an adult at the age of ten rather the sixteen or eighteen.) Tara is united under one banner “The Tara Nation” and never developed other nations due to the fact they where always at war with the Paranormal and had no time to fight with each other. Only two continents are inhabited by humans the rest are controlled by the paranormal. Tara’s Great wall witch is 11 stories tall. Stretches all the way down the center of the second continent, witch is split about fifty/fifty between the paranormal and the humans. The Issun clan’s city is located on the northern tip of the wall and is tasked with maintaining it as well as defending it. The Issun clan before they where wiped out held 7,982 people including Ryme. Ryme was taught to hunt and kill any paranormal beings that threatened the Tara planet and most impotently the Tara nation. Ryme’s father was the head of the clan and often went out hunting the paranormal or defending cites from there attacks. As Ryme reached adulthood at the age of ten was taken with and taught how to wield a shard sword and fire a shard rifle. But most importantly where and how to kill distant demons and monsters with the shards themselves. Ryme’s first major slip up was after a hunt he found a little girl wounded, and brought her back to the clans city. Only to find out it was in fact a paranormal being bent on destroying the Issun clan. She wiped out every one except Ryme and his father who killed her putting her to rest once and for all. As his father burned down the rest of the city and buried the dead he came to Ryme, Telling him not to worry that every thing would be taken care of. But that another planet in another dimension needed his help, and that since there was no one else only Ryme could go. And that when his mission was done he would return to a Tara freed from the paranormal. With a tear in his eye opened a shard door pushing Ryme through before closing it. When Ryme landed on Earth he was deeply disoriented. All which he knew to be true and just in his home dimension and on Tara was lost on Earth. He found earthlings and the paranormal side by side living together. Let alone that his body had changed and looked similar to the earthlings in every way but his chest witch still was made up of vary small scales and was still a deep ruby red. Within an hour earthlings came to him and speaking the Tara language told him to fallow them to a small village where Ryme could rest and learn the differences of Earth and Tara. After a week of rest and growing accustomed to the earthling’s food and drink, Ryme was told that once every one hundred years a being from Tara would come and save the earthlings from a great calamity due to the fact that they lived in peace with the grater portion of the paranormal. As well as that they where the guardians of this world long since outcasted form the rest of the world because they hunt the paranormal. And that upon the first great calamity (93A.D.) they preformed a ritual to summon a champion to defend earth against destruction. The gardenias also told Ryme that another grate calamity would befall earth within ten years. But what is to happen they do not know they have only seen the signs of destruction. Wars happening more frequently, people killing each other for no other reason then they are different from one another. As well as many other signs. Ryme was given the so called “sacred armor” and “shard sword” that all those before him had used. And was taught every earthling language since unlike Tara, Earth had yet to unite under one banner and did not speak one language. When Ryme asked why they where teaching him all of this they said simply first you must watch and learn how this world works so you may spot what is wrong. And that after they prepared Ryme to the best of there ability they would disappear so that if Ryme failed there would still be humans left alive on this planet. After a month the village elders sent Ryme to a high school witch they believed would be the focal point of the great calamity. That calamity turned out to be the destruction of midori the world that it occupied. The heartless emerged with out warning and did not arouse much thought until they started attacking people and stealing there hearts. Once this happened the students and other inhabitants fought back against them with all they had. only a few students and staff did much of any real damage to the heartless ryme being one of them. But in the end it was for naut. for every heartless that was destroyed another popped up in its place. Slowly getting stronger and stronger until, finally one massive heartless appeared and completely destroyed midori and its inhabitants. Ryme soon came to find him self in treverse town. not knowing what all really happened. all he knows is that all he knew is gone and the heartless caused all of it to happen. Mashed Potatoes? 'The proof is in the pudding' Edited by Life, Nov 3 2009, 08:35 PM.
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| Yosuke | Oct 28 2009, 08:29 AM Post #2 |
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I'm going to need a little bit more on the shards themselves. they're a bit vague in the amount of power they output, and could use clarification (large volumes of water, for example). Also needs the bit of history that relates to the Heartless plot. |
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| Life | Oct 28 2009, 03:45 PM Post #3 |
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Wut?
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Oke I expanded and added descriptions to the shards giving them a more balanced and rooted powers. I also added to the end a bit of background about the heartless attacking and destroying Midori. Any thing more you need fixed? |
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| Yosuke | Oct 30 2009, 11:11 PM Post #4 |
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25 of each is a little too much, also with the number of them you have at a time they pack a little too much power for their size too. Tone those down a bit since you have a lot as is. |
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| Life | Oct 31 2009, 10:32 AM Post #5 |
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ok lowerd amount to 15. (i had it up at 25 cus of pepole who can always use there powers.) and changed the water shard and made it posible for the shards to be destroyed in flight. |
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| Yosuke | Nov 1 2009, 09:58 PM Post #6 |
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15's still a bit much, since you have three elements to choose from to begin with, and the power level is still a bit high. I wouldn't mind keeping the number as is, but a Tesla coil and water that can fill a pool halfway in such a tiny container seems a bit much. |
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| Life | Nov 3 2009, 08:37 PM Post #7 |
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Ok lowered it to 10 and lowered the power as well. And there more the physical embodiment of Rymes powers. They don’t hold anything. |
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| Hiro_Tsukasa | Nov 4 2009, 09:39 PM Post #8 |
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NICE DRIVE!
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APPROVED |
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