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Aisia Asakura; Returning to what is left of Hyakuji...
Topic Started: Sep 25 2009, 08:34 AM (544 Views)
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Character Name: Aisia Asakura
Gender: Female
Age: 18, but passing herself off as 14
Height: 141cm
Weight: 33kg
Description or Image of Character Appearance:
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A young silvery haired girl with a large green ribbon on her hair. She's fairly short, but her appearance is very deceptive; her eleven to twelve year old build masks a much older (and sometimes cynical) eighteen year old girl stuck in that body.

Occupation: Kamen Rider, Magician, Dimensional Traveler
Grade Level: Freshman
Alignment: Light
Powers/ Abilities:
Aisia has the ability to transform her mana reserves into actual objects, meaning she pretty much pulls things out of thin air. What she could make and the effectiveness of her creations are very limited though, and while she could conjure up more powerful, substantial objects due to her huge mana pool, it's not something she particularly likes to do (nor is skilled at doing efficiently with a lot less mana). If she does use it, it's usually to create a small manju, usually for others to eat (since creating it uses up her energy, it would be pointless to feed herself this way). If it's for more powerful objects however, they will only last at for most three minutes (six posts, half that for legendary objects like Excalibur, and she can only copy the object and not is mystical effects), and subsequent, consecutive uses will drain her. She also has to know what that object is and its use before she can produce it. She also cannot just randomly make magical items (thus not allowing her to recreate things like event items or rewards).

She can also use interdimensional magic which can allow her and anything else she wishes to bring with her to travel between dimensions. There are limits to what and how much she can take with her, but seeing as she actually took Strike Gundam AND its Striker Packs to this dimension from another dimension, it can be inferred that these limits are fairly high. This also means that she can pretty much teleport herself within this dimension to wherever she pleases, as long as she knows the location (traveling between dimensions themselves is surprisingly more simple as precise locations are not needed, but this takes a lot more mana anyway). She can only take stuff with her to other dimensions though, not pull stuff from other dimensions to the one she's currently in.

As of the moment though, she has an alter-ego... that being Kamen Rider Strike! Using the Strike Gundam and its striker packs that were transported here to this dimension and miniaturized with the help of the Neo-Photon Lab and Shiki Mizuno, she is able to equip it as Phase Shift Armor to battle against the Heartless that have arrived in the dimension that took her in when she had nowhere else to go. When Hyakuji first collapsed under the Heartless, she ran away to another world where it was further improved with the R.I.D.E.R. System - the Reinforced Intercept and Defend Energy aRmor, making her a full fledged Kamen Rider.

It should also be noted that because of the magical power needed to run the system, Aisia cannot use her other powers while in Kamen Rider form.

Forms:
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  • Strike Form: The first form that she transforms into. It is the basic Strike Gundam without its packs. By summoning her Skygrasper, she slaps it onto her belt (much like a Zecter from Kamen Rider Kabuto) and with a yell of "Henshin!", the R.I.D.E.R. system activates and covers her in powerful protective armor. Unlike the previous Mecha Musume version, she looks more like a miniature Strike Gundam in this form.

    Weapons:
    • Beam Rifle - a regular beam rifle. It's been toned down from its original power, but as a result, she has a lot more ammo for it and it still packs a huge (if scaled-down) punch against armored units. It can't be treated like an assault rifle for rapid fire though, so it works more like a semi-auto.
    • Shield - an anti-beam shield that helps guard against energy attacks and some physical attacks.
    • Finisher: Rider Kick - Aisia pulls back the cockpit of her Skygrasper like some kind of lever once to activate it. This releases a limiter on the system that prevents her from using her magic outside of it and builds it up on her feet. As soon as enough energy is charged, she flicks the cockpit back into place and the Skygrasper then announces [RIDER KICK]. That action acts as a trigger on her feet where, upon impact with an enemy, will smash all of that energy into it, potentially destroying the target in a brilliant explosion.
      Aisia usually prefers delivering all this energy at the enemy in what she calls a "Rider Strike Kick" - a single somersault in the air that ends in a flying kick.

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  • Aile Form: Aisia's preferred form. By attaching the Aile Pack on the Skygrasper and calling out "Cast On", she gains the booster packs from the original Aile Strike Gundam, allowing for much better maneuverability and aerial superiority.

    Weapons: She keeps the Beam Rifle and Shield from Strike Form, while adding this.
    • Dual Beam Sabers - standard energy swords. She can convert it into a magical blade instead of its usual energy one when facing threats of magical nature.
    • Finisher: Aile Rider Kick - The same motion is done as a regular Rider Kick, but the extra boost from the Aile Pack increase the amount of energy she can fill in her flying kick. This also has the added bonus of being thrust-guided, meaning it will hit much faster than one would expect.

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  • Launcher Form: A form made precisely for heavy ranged weapons. She loses the other weapons from her usual Strike Form, but gains other weapons at the expense of manuverability and shield defense. Uses the Launcher Skygrasper.

    Weapons:
    • Agni Impulse Cannon - A giant cannon mounted on the left that is very effective at long range. It is most effective as a sweeping cannon, as it can fire a sustained blast for about five seconds, allowing her to sweep the field clear of enemies. It has a fairly long cooldown time though.
    • Anti-vehicle vulcan - a minigun of sorts mounted on her right shoulder that works as solid weapon against enemies that are resistant to beam weapons.
    • Missile Pod - also mounted on the right. It allows her to fire miniature explosive missiles at her targets.
    • Finisher: Rider Blast - The motion to activate it is also done the same way as the Rider Kick, but this time, she fires all of her weapons as well as a fully charged Agni Cannon blast at the enemy all at once. Also, the Skygrasper announces [RIDER BLAST] instead.

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  • Sword Form: A form made precisely for melee battle. It too loses the initial Strike form weapons, but get repaced with appropriate ones. Uses the Sword Skygrasper.

    Weapons:
    • Schwert Gewehr Buster Sword - A giant solid sword with a for its blade. It's actually quite heavy, but seems lightweight with the help of the power of the armor.
    • Beam Boomerang - the only real ranged weapon on this form that allows her to throw a boomerang with an energy blade on the end. Like most boomerangs with this in mind, it can return to her.
    • Rocket Anchor - on her left arm's shield is a grappling hook of some sort that she can use to latch on to her enemies or hard to reach places.
    • Finisher: Rider Slash - The motion to activate it is also done the same way as the Rider Kick, but this time, all the energy is built up on her anti-ship sword, which she uses to finsh off the enemy with a series of powerful slashes. Also, the Skygrasper announces [RIDER SLASH] instead.

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  • Lightning Form: The fourth form she can take. It's an odd form, as while it uses a long folding range electromagnetic cannon on its forarms, Aisia tends to use it more as a close range clobbering suit, as what were previously its "batteries" were remade into knuckle dusters.

    Weapons:
    • Folding Electromagnetic Cannon - It's not as powerful as the Agni Cannon, but has a longer range and can pick off targets from a distance if their weak points are targeted.
    • Lightning Knuckle Dusters - these mount onto the hands and give her much greater punching power than any of the other forms. These also can leave paralyzing electrical shocks with each hit.
    • Raitei Accel - an ability unique to this form, she can only use her knuckle dusters while using it. However, it is used to great effect as she hyperaccelerates for about roughly ten seconds, her punches hitting harder with greater electric effect. However, the transformation ends after those ten seconds, and she reverts back to her normal self, rendering her vulnerable if she is unable to finish off (or at least incapacitate) her opponent in those ten seconds.
    • Finisher: Rider Punch - The motion to activate it is also done the same way as the Rider Kick, but this time, the energy is built up in her knuckle dusters. Also, the Skygrasper announces [RIDER PUNCH] instead. It is also interesting to note that it automatically activates during Raitei Accel, and the trigger is automatically fired for the last two targets, one for each knuckle duster.

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  • IWSP Form: The fifth form she can take. It is more of a mid-range form, as she has the long range cannons on her shoulders, but a sturdy shield/gatling combination with which to take out closer enemies with.

    Weapons:
    • Beam Gatling Shield - basically a much sturdier shield than the original Strike's with a mounted Beam Gatling Gun underneath.
    • Shoulder Railguns - shoulder cannons that pack the punch of her Launcher's uncharged cannon shots, but intended more for general bombardment.
    • Finisher: Rider Barrage - The motion to activate it is also done the same way as the Rider Kick, but this time, she fires all of her weapons and carpet bombs the area with a hail of bullets and beam cannon fire. Meant for finishing off entire groups of weakened enemies. Also, the Skygrasper announces [RIDER BARRAGE] instead. As an alternative, if she's facing a single target, she'll typically charge at them with the barrel of her gatling, raise them in the air with it, and blast the crap out of them.


Equipment You Have:
A small locket that contains a cherry blossom tree branch, a cellphone, All of the Skygraspers and Strike Henshin Belt. Anything else she needs she'll usually either buy or produce herself.
From last season: Tinfoil Hat (Halloween event), Met Hat, Kyoko's love, M-Phone x1, Mu Board

Personality Description:
She seems shy and timid at first, but she turns out to be a very lively and talkative person once you get to know her. However, like most things, first impressions always last, and in this case, they belie a very mature and almost cynical personality, especially with regards to how people at Hyakuji always seem to keep using their powers with seemingly almost no regard to the possible consequences. As such, she tends to do things under her own power, resorting to magic only as an absolute last resort despite the possibilities of her magic prowess.

Personal History:
Aisia Asakura is not from the dimension that Hyakuji is in as we know it. She was actually the granddaughter of a powerful mage from another dimension, in a world similar to ours. In fact, if one were to travel between this dimension and hers, as long as you kept your powers hidden from the general populace, you'd fit right in. This dimension also had a Japan, but this was different in the fact that there was no Hyakuji here... instead there was a small island called Hatsunejima, where the cherry blossoms bloomed all year long. They were kept alive by a single, powerful magic cherry blossom tree that answered and granted the wishes of people with pure, good feelings.

At least, it used to, before the magic that kept them going AND granted the wishes of the island's inhabitants was dispelled to save the life of a girl whose memories and inevitably her life was endangered by the wish-granting powers of the tree. But that story is irrelevant to her history, at least, until Aisia arrived in Hatsunejima after the death of her grandmother to see a family friend who could help her learn magic. She had many adventures and misadventures, making many friends and learning new things about magic, particularly the hardest lesson of them all: that magic cannot be used as a tool to make everyone happy by granting their wishes directly. A person's feelings and memories are what fuel the power of magic and help make miracles happen, nothing more, nothing less.

This lesson was particularly hard because she believed all her magic could be used to make everyone happy by granting their wishes, the way her grandmother used to do it. This was before realizing that she would only do so for as long as the people needed her and would leave later afterwards, causing the people she helped to forget about her and leave only the feelings of being helped. Aisia was doing it wrong because her reckless use of magic tried to solve problems directly - something that briefly caused the undying, wish granting cherry blossom tree to revive and cause havoc anew with everyone's memories. To her horror, it didn't make everyone happy; on the contrary, people's true feelings tried to interfere with the magic, and would cause them pain, the exact opposite of what she wanted to do. In this case, one person's happiness would cause pain for others, and because the tree had no restrictions about how to grant wishes, others would inevitably be hurt in the process. Even worse, their memories would constantly reset to ease the pain, and this stagnation would cause eventual death, at least in an emotional sense. Because of that, she came to the same conclusion as the previous mage who dispelled the magic in the first place, and killed the tree by draining its magic power.

The result... was unexpected. In the short time that the tree was revived, it grew strong on the pure feelings of (albeit misplaced) love that caused it to revive in the first place. When it was drained from it, the magic changed Aisia directly, just as it changed the last person who killed it in the first place. In an ironic twist of fate, she gained an extremely large magic capacity just as she would refuse to use magic so recklessly as she used to, to the point of almost shunning it completely. And because of the strong magic... she would never physically age.

At the same time, a multidimensional entity known as Dark Brain tried to manifest itself in a dimension of the Universal Century in its quest to destroy the multiverse. Almost as if to indirectly find a way to enter dimensions that almost lacked enough of the negative emotions it needed to exist in it (in this case, Aisia's home dimension), it used the residual powers of the magic cherry blossom tree to suck her friends into the Universal Century. When Aisia realized this, she wanted to help bring them back; despite her reluctance to do so, she knew she had no choice but to use her newfound magic powers to trace their whereabouts... and it was then that she discovered her ability to travel between dimensions.

Now in the stuck with her friends in Universal Century and realizing that Dark Brain had to be stopped somehow, she assisted them in their travels (it helped that they also managed to bring a prototype Sakuradite Gundam from their home dimension in the first place) to both stop the Inspectors and Dark Brain from destroying their civilization as they knew it. However, it all reached a breaking point when she found out that Dark Brain was trying to acquire a new protoype Gundam from Orb in order to integrate it into his robot puppet army: the Strike Gundam. If he were to succeed, the versatile multirole capabilities of the suit would be at his beck and call, and could severely hinder their fight.

Realizing that it would be too late by the time they convinced Orb to move the Gundam away from potential attack, Aisia did something completely reckless once more; she stole the Strike and its Striker Packs from Orb, and spirited herself and the mobile suit to a nearby dimension before Dark Brain could steal it for himself. This was reckless mostly because she had no idea what dimension she was going to, even if she could easily find her way back to this one. But at the time, she had no choice.

It just so happened that the dimension she picked was one that contained Hyakuji, and where another manifestation of Dark Brain, albeit much weaker, resided. Whether it was by providence or not, she somehow managed to survive the trip after being almost burnt to a crisp by Ayane Isuzu and almost getting shot by Miyuki Takamachi.

Previous Season Summary:
She's been through a lot since coming here. For one, she was shocked to realize that Gundams actually exist in this world as part of a line of toys and anime series, and she was equally shocked to know that people here in this dimension use magic rather freely, perhaps too haphazardly in her opinion. That was made apparent after being part of the Apostles of the Stars arc and the errant Halloween Arc (where she spent some time as a Strike Witch fighting side by side with a miniature Gundam Exia against the robot master Shadowman. Yeah, we never really understood that either, but she did get a nice hard hat for her trouble). That said, she managed to find a close confidant and lover in Ayane Isuzu, and even made close friends with their neighbors Elza Lanster, the nosy ghost Otoha and her more prudent host Hinata Kagura.

However, it was here that she also met Shoko Azuma... a girl who was not only one of the Apostles of the Stars, but was also a host for a spawn of the very entity she was trying to hide the Strike from - Dark Brain.

Thankfully (due to an errant adventure that involved her in mistaking him for a plush doll and bringing it inside Fudo), she managed to meet Whispered and former teacher Shiki Mizuno, the one person to whom the Strike was entrusted to after it was found by Atlas. With his technological knowledge, he turned the Strike from its former role as a weapon of war to a symbol of justice.
He also made it smaller.

It was his little modification that gave birth to a new team of heroines to protect Hyakuji: The Strike Rangers! And with the combined efforts of the team, Shiki, and former student Kouta Azuma, they released Shoko from the clutches of Dark Brain and defeated the malevolent spawn once and for all.

... However, things were not as simple as it seemed.

Pre-Current Season Summary:
When the dimension collapsed from the attack of the Heartless, Aisia hurriedly sent her friends to the world of Super Robot Wars Legacy, where, oddly enough, they ended up in a time BEFORE she hijacked the Strike. Not one to worry about paradoxes however (as she wouldn't realize until much later what exactly happened), she tried to follow them, but was stopped by a giant bullet train and redirected... [somewhere else].

It wasn't until much later that she would realize that that train was the Train of Space and Time, the Denliner.

In the unknown world that she was redirected to, she met someone who would help her immensely in fixing the Strike - a scientist by the name of Eliza Scott. There she and Eliza, who eventually became a Kamen Rider herself, fought against the Anino, fragments and husks of a recently destroyed world that threatened to use the wishes of their world's people to change it to whatever they want. It was after the threat was mostly contained that they found the source of the invaders: The Heartless. And to Aisia's surprise, they emanated from a world that she thought was completely destroyed, but traces of it remained for her to recognize what it was.

Hyakuji.

And so, to protect that world and to maybe save another, she, Eliza and another of their friends from that world, Lavender, venture to Hyakuji on the Denliner...

Mashed Potatoes?

Aisia: SCREW YOUR PUDDING, I GOT MANJU!
* Aisia produces a fairly large manju from her hand
Otoha: Itadakimasu~
* Otoha eats the manju
* Aisia cries
* Aisia has left #Hyakuji (Message: DAMMIT STOP EATING MY MANJU Q_Q)
Edited by Yosuke, Sep 28 2009, 04:06 PM.
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