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| Vexar | June 12 2009, 11:56 AM |
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Monster and NPC Creation (Under Construction) Monsters and NPCs are rather easy to come up with, mainly because they follow the exact same creation process as creating characters. They should take only moments to come up with. The real issue comes with determining how much experience they awards. Much like player versus player combat everything is awarded in quarters. For this, much like the other relative terms, there is a system that easily determines what kind of experience is awarded. Each type of NPC or monster has a label, they are as follows: Mob, Solo, Elite, Controller. Mobs: Reguardless of the stats and level a mob may have, it only can be hit one time. These are usually used when you need to have tons of monsters or npcs out, for crowd scenes, swarm fights, and military type battles. At that, mobs award one quarter xp per every five kills. Mobs do not get any ability points to use. They only carry armor and weapons. Solos: These guys are formidable opponents when fighting one on one. They are created exactly like a character. They award one quarter xp to everyone in the party every time two are killed. If it is a one on one fight, they award one quarter xp to the person who fought them. Elites: Don't mess with elites, not by yourself. Reguardless of their level and stats, they have twice as much health, and deal double damage. They reward three quarters of xp to the whole party. If someone kills one by themselves they award a level and a half. Elites are only counted as elites if they are the same level or above the highest level party member. Elites get an additional level worth of ability points. This means at level one they should have 4 ability points, at level 2 they should have 6 ability points. Controllers: These are the guys you need to go after in a fight with a lot of mobs. They have stats exactly like Solos, in fact they ARE solos. However they are typically surrounded by mobs, and lots of them. They gain the ability to control their mobs once per turn. When you kill them, mobs tend to break apart and scatter. They award one quarter xp to everyone in the party, regardless of how many people are in the party. This is still under heavy construction! Any feedback you have is welcome! If you are interested in playtesting, please send me a message here or at adventamp@gmail.com |
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| Role Play Lite · Out of Character Connection | |
5:07 PM Dec 4
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