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Vexar
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Weapon Creation
Unlike most other games, weapons do not determine the amount of damage dealt instead you get them based on accuracy and to give you distance advantages. The system for weapon creation was made to be as easy as possible to open up as many possibilites as you desire.

For every weapon you aquire it can only have two points spent to make it.

1pt +1 on roll to hit Ranged
1pt +1 on roll to hit Melee
1pt Increase weapon range to Mid-ranged
1pt Increase weapon range to Far-ranged

Melee weapons can never be far ranged. When striking with a melee weapon in mid range, you must use your ranged attack roll. When striking with a ranged weapon in close range, you must use your melee attack roll. (Abilities can be made to change this rule for your character.)

Example weapons would be.
Flail(Melee): +1 Melee Distance, +1 to hit Ranged.
Longbow(Ranged):+1 to hit Ranged, +1 Range Distance.
Pistol(Range): +1 to hit Ranged, +1 to hit Ranged.
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