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Vexar
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Character Advancement and Leveling
Most game masters will require you to start off at level 1. To advance in in this system, you are required to gain fourths of levels. As you can see on the Character Sheet above. Everytime you gain 1/4th a level you just check it off. Once all four are checked, you gain a level!

Player vs Player experience
Player versus player experience is a must try. This is the ultimate way to challenge your character's skill. Thus, player versus player has it's own way of leveling your character. It is called Matching. In matching, you look at both characters' levels and decide how fair the battle is.

Out Matched: This is when one character is one level or two levels below the other character.
Even Match: This is when both characters are the same level. The battle is perfectly balanced this way.
Unfair: This is when one character is three levels or more below the other character.

Out matched experience awards 1/4th a level to the highest level player if they win; if the lower level player wins, they gain a full level.
Even matched experience awards 1/2 a level to the victor.
Unfair awards no experience to the higher level player if they win, but the lower level would gain two levels if they win.

Player vs Everything experience
Much like player versus player, when a character adventures they deserve experience for their time and effort. Thus, your character doesn't just gain experience from combat. I feel that every time your character successfully completes a task or job that took a considerable amount of time and effort, should be rewarded. This is how I came up with the next system of leveling. It follows through with it's simplicity and having only three variations of rewarding.

Difficult: Adventures filled with challenge that push the character's to their best, or worst; give you one full level of experience.
Typical: Adventures that aren't easy but take time, and use up your character's resources; give you half a level of experience.
Mediocre:Adventures that are rather simple only award you one-quarter a level of experience.

Combat should be rewarded in the exact same fashion, only if you decide not to include it in an adventure reward.

Now that we have basic experience plan laid out, you need to know exactly how leveling effects your character.
When you first start off you have to set up your base stats. You start off with 2 AP (Ability Points) these will be explained later. Also, you start off with 3 EP (Equipment Points); these will be explained later, as well.

When you level up you are granted 2 more AP and 3 more EP every level. Every time you hit an even level (2,4,6,8,etc...) you get 1 point to add to any base stat you want (Mind, Body, or Soul). That is all there is to leveling.

Next I will explain combat, so the following sections after that will be easier to understand.
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