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Vexar
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Character Creation
Characters revolve around three basic statistics. These are called your "Base Stats". Lets go over what these stats are, and how to determine their value (or number).

  • Mind- This refers to not only the wisdom and intelligence your character may have. This determines your speed, dexterity, agility, cunning etc. If you wanted a wise cracking, smooth talker, fast fighter, or smart character. This would be a stat worth investing.
  • Body- This is what is going to give you your stregnth, toughness, hardiness, and overall health. Strong, hard hitting characters, or high defense characters need to be sure to push for this stat.
  • Soul- This would be that extra bonus in any role play. It is for magic users, ki based fighters and monks, telekinetic powers, psionic abilities. Anything that would be deemed "Magical" or from the body's essence/aura/soul needs this stat.


Now, let's start getting the numbers for these stats. First, each stat has 1 point in it automatically. After that, you have 6 points left over (for a total of 9 points). You may put those left over 6 points in any of the stats, however you wish. Just keep in mind that the more you have in a stat, the better you are at it, the less you have in one will make you not so good at it.

In this example we are going to make a gunslinger. He needs dexterity, smarts, and accuracy to be able to put his bullets in his target. So he will focus on Mind. He also has some hand to hand skill, so body will be his next stat; with soul coming last.

Mind- 6
Body- 2
Soul- 1

This gives the gunslinger quite a bit of speed and dexterity. He also has just enough points in body to help him survive a few extra blows.

There are still a few more stats to come up with. Now that we have our base stats, we can move on. Next we should come up with Hit Points (HP). In other words, the number of times your character can be hit, until they are knocked out and dying. To get your HP you just add 5 + how many points you have in Body. In this case the gunslinger would have HP:7 (5 + 2 Body)

The next stat is Defense (D). This is what your enemies must roll on a twenty sided dice (1d20) to be able to hit you. To get this you just add 10 + the amount of points you have in Mind. And again, in this case the gunslinger would have D:16 (10 + 6 body).

So this gunslingers' character sheet now looks like this:

Mind- 6 HP-7
Body- 2 D:16
Soul- 1

What about players with high soul? Well, you get to make a choice. You can replace your HP of 5+Body, with 5+Soul -or- you can replace your D of 10+Mind, with 10+Soul.

There are still two important numbers to come up with. These are your melee attack power (Melee) and your ranged attack power (Ranged). These give you a boost in combat to your ranged attack rolls, and your melee attack rolls against your enemies.

Melee is determined by taking your points in Body and dividing that by 2. If it is an odd number and comes up as a decimal or fraction, just round it down to the next number**. Ranged uses the same method, but uses Mind instead of Body.

So the gunslinger's character sheet now looks like this.
Mind- 6 HP-7
Body- 2 D-16
Soul- 1 Melee: +1
Ranged: +3

Once again, if you use your high Soul stat, you get to make a choice. You can replace the Melee of Body/2 with Soul/2, or replace your Ranged of Mind/2 with Soul/2.

As you can see, these have a + symbol in front of them. This is because you add them to the corresponding attack rolls. So for a melee attack from the gunslinger, he would roll 1d20 +1. If he rolled a 12, it would actually be 13 because of the +1. The same goes for ranged attacks, just using the Ranged stat.

**Odd numbers like 3 come up to 1.5, remember to round down. This would make it a 1.

For now, an example character sheet would look something like this:
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