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Dead Rising comes to the Wii; Didn't expect this
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Topic Started: Jul 16 2008, 01:37 PM (335 Views)
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The Natural
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Jul 16 2008, 01:37 PM
Post #1
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And you thought all the crazy shit was happening in LA. The latest issue of Famitsu brings word of a new Dead Rising game. But it's not a spin-off, per se, nor is it the probably-Vegas-bound Dead Rising 2, it's...a Wii version. And a direct (well, as good as they can get it) port of the 360 original to boot. With zombie-wrestling waggle and everything. Before you ask why, ask yourself why not. It worked for Res 4, you can't blame Capcom for trying! Scans are after the jump if you're in a state of disbelief. Credit: http://kotaku.com/5025707/dead-risingfor-wii
Looked a great game on the X-Box 360 (correct me if I'm wrong). The only things I hope to see changed is the criticism I read of the original that if you don't have a HD TV, it's hard to read on screen texts and more importantly the save system.
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Salty
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Jul 16 2008, 06:38 PM
Post #2
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We Are SEX BOB-OMB!
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.....wow. Did NOT see that one coming. AT ALL.
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J.D.
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Jul 16 2008, 11:44 PM
Post #3
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Just a man with a saw.
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It was quite the fun game. But I never thought it would head for the Wii.
With the mix of melee grapples and chainsaw wielding could be entertaining with Wiimote and Nunchuck in hand. Plus, Wii needs more M rated games. Plus more sales equals more money for them which equals "Dead Rising 2", or "Dead Risen", or something of the sort. Since RE4 was put on the Gamecube from the PS2 it got enhancements in all fields, but with the 360 to Wii transition, there will most likely be cut backs in the graphics department, but may make up with additional features and whatnot. Time will tell.
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wwefan300
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Jul 21 2008, 04:09 AM
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I wonder how this will pan out for the Wii, it looks promising to say the least.
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J.D.
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Jul 21 2008, 10:49 PM
Post #5
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Just a man with a saw.
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Today, though, Capcom formally announced Dead Rising will arrive on North American and European Wiis this winter. Called Dead Rising: Chop Till You Drop, the game will utilize the Resident Evil 4: Wii Edition engine. Screenshots show it has a similar setting as the Xbox 360 version, albeit with lower-quality graphics and fewer zombie opponents.
Like its 360 sibling, Dead Rising: Chop Till You Drop follows Frank West, a photojournalist whose craving for a scoop lands him in a small Colorado town overrun by the walking dead. After being dropped off by a helicopter, he finds himself trapped in Dawn of the Dead-esque shopping mall jam-packed with brain-hungry zombies shuffling around the grounds. Using a variety of items to defend himself--including everyday objects plucked from store shelves--West must fulfill his mission by snapping exclusive, up-close photos of his undead foes.
from gamespot.com
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J.D.
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Jul 27 2008, 02:33 AM
Post #6
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Just a man with a saw.
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What's New in Wii Dead Rising
Capcom explains what sets the Wii release apart. By Kevin Gifford, 07/17/2008
We heard Wednesday that Dead Rising, one of the more memorable sandbox games on the Xbox 360, is coming to the Wii, but now we've got further details on the game translated directly from the Famitsu article that made the revelation. The new port, called Dead Rising: Zombie Sacrifice in Japan, will feature all manner of new features and expanded gameplay -- and as producer and director Minoru Nakai discussed with Weekly Famitsu magazine this week, it's all part of an effort to make the notoriously difficult game more appealing to the casual user base.
As Nakai puts it, Zombie Sacrifice came about following the success of Resident Evil 4's Wii port, which sold over half a million copies in the U.S. despite being only slightly enhanced from the GameCube original. Nakai also saw it as an opportunity to attract a new audience to his game: "The 360 version was hard to get to grips with, in a good way. You died a lot in the beginning, and you have to raise your level if you want to proceed in the story. It's a really fun game if you can deal with that, but I think some of the experience was a little rough for casual users. That's why we're adjusting the game to make it easier to play."
As part of that effort, Dead Rising's controls and method of storytelling are both going to see some revisions. The basic game is unchanged, of course -- you play freelance journalist Frank West as he infiltrates a zombie-infested mall, helps out survivors, and fights hordes of the undead all by himself. The story structure is a bit different from the 360 version, however: Instead of having your janitor friend Otis continually tell you about things to investigate via your transceiver, the game will proceed in a more traditional, less time-sensitive fashion. "In the Xbox 360 version, the story proceeded as time passed, and you'd get messages about how there are survivors at this or that location that you should check out," Nakai told Famitsu. "With this version, that aspect of the game is now treated as a series of submissions. As you advance through the main story, Otis will give you three or four submissions at once; when you finish those, the main scenario advances. This results in us being able to put a lot more story volume to the game."
In addition to a revised story structure, the Wii version of Dead Rising will feature new enemies and items, as well as a behind-the-shoulder camera system modeled after Resident Evil 4's. (Nakai noted that Frank won't be able to take photographs of things in the Wii version because that system doesn't work very well with this new camera.) This being a Wii port, of course, brand-new motion controls are naturally in the offing -- you'll press directions on the control pad to switch between weapons instantly, use an onscreen reticule to target enemies when you're wielding a gun, and even shake the Wii-mote around to ward off zombies or swing blunt weapons. "Basically, you use the Nunchuk to move and the Wii-mote to perform actions," Nakai told Famitsu. "You can press the A button to attack with your subweapon, but you can also attack by swinging the Wii-mote. That makes the attack stronger but expands the backswing -- sort of like regular and heavy punches in a fighting game."
Dead Rising: Zombie Sacrifice doesn't have a Japanese release date set yet, but development on the title (which sold over 1.5 million copies worldwide on the 360) is already well underway. Nakai's main goal here, as he told Weekly Famitsu, is not only to retain what made gamers excited about the 360 original, but also to open the game up to a new, more casual audience: "My brother is a casual gamer, but he's the sort of person who doesn't like it when the visuals are too intricate or elaborate -- he gets nervous about whether he's good enough to play it at all," he noted. "That was a very novel surprise to hear that from him. Looking at it that way, I wonder if Wii users are a lot more forgiving about the visuals of the games they play. Of course, we have lots of fans of the 360 version, so we're still aiming for a level of visuals that will keep them satisfied."
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Some of my thoughts:
Pro: -Improved Saving System -Larger Text -New weapons, outfits, enemies, and missions -No more Time Restraints -Less Annoying Otis the Janitor -It's different from the 360 version
Con: -Toned down graphics -Less zombies on screen -It's different from the 360 Version
Huh: -No more camera? The plot of Frank West Photojournalist trying to get a scoop on a mysterious outbreak... and he drops his camera. I thought he was more careful. He's covered wars ya know. -Is this going to be more like Dead Rising, or more like Resident Evil 4?
Well this is one of the more provocative games on my wish-list, in that there are so many things that excite, displease, and confuse me all at the same time.
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