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| Art prices; What is fair prices for sim art today? | |
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| Tweet Topic Started: Jul 17 2011, 12:38 PM (746 Views) | |
| Dane | Jul 17 2011, 12:38 PM Post #1 |
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Beginner
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So ... I hope I'm posting this in the right forum but thought it might fit, since it's part of the business. If I'm wrong, I'm really sorry Sorta in doubt here ...At the seminar today, there was a lot of talk about art for the sim games, and in that category: prices. What is your thoughts - what are fair prices for the sim community? As a sim owner - or as an artist? Personally I think, that sim prices are lower than art prices in other businesses, and that is fair, since a lot of the sim games are based on volunteer work. I wouldnøt work for free, however, unless I was part owner of a sim. But I would do sim art a lot cheaper than my publisher art, mainly because I would consider myself a part of the whole sim community - and part of the people who develope the game exsperience in a way, that I could never be part of a book publishing business. But what do you guys think? What should a sim owner be prepared to pay? And feel free to throw in some numbers, since it can all be pretty abstract otherwise - and I'm sure most sim owners know exactly what they would pay or not
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| Halloumi | Jul 17 2011, 12:58 PM Post #2 |
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the rainbow
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I think working for free is a vital part of of learning curve. I think your art is really brilliant though so it is understandable that you would not want to work for nothing, and I agree also that I think sim art should generally be cheaper than commercial art just because of the relative size of the community. As for prices it really varies on skill, experience and the owners budget. Generally it's private between you and your employer so you can just play it by ear. I try to keep it fair though and not vary too much from game to game, but I am a softy and I will often strike a cheaper deal for a great concept or a repeat customer. Mostly because I focus so much on reputation :p |
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| Dane | Jul 17 2011, 01:05 PM Post #3 |
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yeah, agree on the repeat-customer: I would work cheaper for someone who returns and ask for more work, also because you have a sort of work flow worked out Personally I've never had to work for free. And not really big on the whole free thing, since it sometimes can make it really hard to compete. And it's all a business, when we get down to it ^^ Like I said, co-ownership and friend work apart naturally. But I think, that if your art is good enough to be publicly representing a site - it's also good enough to get payed for. But not like ... same prices as other art businesses
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| Deleted User | Jul 17 2011, 01:07 PM Post #4 |
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Deleted User
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Delete me please |
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| Blackthistle | Jul 17 2011, 09:20 PM Post #5 |
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Settled In
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As an artist, I'm going to agree with Jade. Personally, I have a formula. (Hourly Wage x Hours Worked) + Material Cost + 10%. In this case, material cost is actually food consumption. If it's a short piece, I'll maybe eat an apple or something. If it's a big piece, there could be several meals. For items my hourly wage is $3. For individual animals it's $7. But for landscapes it's $10, but because of the amount of work I put into it in an hour. So most items cost between $3.50 -$5. It completely varies piece to piece. |
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| Halloumi | Jul 18 2011, 08:26 AM Post #6 |
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the rainbow
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You charge your commissioner.. for what you eat while you draw? Is that not a little strange? You wouldn't get paid for a lunch break in a day to day job. |
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| Clara | Jul 18 2011, 08:50 AM Post #7 |
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Curry curry curry!
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This, couldn't have said it better myself. They are paying for the time you work, not the time you are not working (just like a real job, or the majority at least) Find that rather strange myself... |
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| Dane | Jul 18 2011, 09:22 AM Post #8 |
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I must agree on that. I wouldn't charge for food. I don't charge hours either when I do sim art - cause if I did, sim art would be 50 USD + for items *lol* I know you can then discuss how fast you work etc. But in my mind the goal is to deliver the best I can do - no matter the job type. So if one item takes 30 minutes, then that's great. But if it takes 6 hours to do perfect, because the client have adjustments - then my price is still the same. |
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| Blackthistle | Jul 18 2011, 02:18 PM Post #9 |
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Settled In
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The reason I charge "food price" is actually not the unreasonable and whenever someone has asked me about the reason why, they've been satisfied with my response. There are various reasons. The first is that I eat while I'm working, so it's not like they're paying for my lunch break. I have very low blood sugar so I need to eat a specific amount within an hour. If I'm working on something, I could get distracted and work for several hours without checking and eating. I've been hospitalized many times for that very reason. Another reason is that this is my main job. My actual job as a cook doesn't pay that well. I don't eat large amounts, but I do have to eat hourly. So if I spend 12 straight hours working on something, that's maybe $15-20. If it takes me only an hour, that's only $1. The "food price" doesn't just cover food though. If my computer has any technical difficulties, it covers that too. My job as a cook pretty much just covers the gas for my car and a tiny bit of my rent. Doing artwork for someone covers the rest of my rent and my food. I have little to no money to spend on other things. When I do, it usually go towards making my own sim. Most people understand the whole "18 and living alone" thing and they're very willing to pay the extra $10. Edited by Blackthistle, Jul 18 2011, 02:18 PM.
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| Dane | Jul 18 2011, 02:55 PM Post #10 |
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I think your price list sounds fair enough. But personally I would just not put in "food" as how I set my price. Even with the reasons you gave. Most importently because, if I did that ... publishers would NEVER hire me. So to be pro about, I would just call it "earnings". How you use what you earn, that's your deal. Usually people use what they earn on food, rent, gas etc. But it's not common to divide it into a section called "food". Cause a client doesn't pay you to eat, neither while working. They pay you to create art - and in your art price you set up an "hour" pay of some sort + costs on art, like paper if you do traditional stuff. So I would be carefull how I phrase what money goes to, when I name a price
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2:35 PM Jul 11
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Sorta in doubt here ...



2:35 PM Jul 11