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| Development Blog; Entry Two | |
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| Tweet Topic Started: Mon Mar 9, 2009 7:26 pm (74 Views) | |
| Post #1 Mon Mar 9, 2009 7:26 pm | Zy'Nada |
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The Sunblade Kingdoms Development Blog Entry Number Two.// March 9th, 2009 Last week I, unfortunately, released a demo of TSK pre-maturely. Many errors in it. It was too short. I also got a few more complaints that have made me rethink my direction with the project. In light of this, I will be revamping alot of things. Seeing as how my original plan was to keep Prodigy's first release relatively simple and short, I am reverting back to that plan. My original thoughts for why I wanted to do this was to show the RPG Tsukuru/Maker community/s the style of games I will be developing. First up in my revamping will be the battle system. And, I already began on that project last night last night. I will be using the RPG Tankentai Kaduki Version. It features more character animations and even enemy animations. I installed the script, did some editing and testing, and I really love the way it looks. I'm attaching a sample of what the battle characters will look like... One more thing that I would like to add... My love of linear games began fading after playing through Final Fantasy 8. Because of this little fact, I plan on focusing more on making The Sunblade Kingdoms a free-form RPG. Meaning you can basically do any event in any order you want to. Free-roaming of every area... With different events triggering depending on a character's progress with certain areas of the game. Think along the lines of Morrowind and Oblivion. Of course, there WILL be limitations...But I will strive to make as little as possible. Expect more updates soon! |
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