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Saving issues for games with 64Kbit SRAM
Topic Started: Mar 28 2018, 11:31 AM (4 Views)
BrianPugh
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Hello,

I've been running some tests with Goomba Color on the EZ Flash Reform (Client 2.04), and I've run into some issues when it comes to saving games that use only 64Kbit SRAM (Kirby's Dreamland 2, Super Mario Land 2, Wario Land: Super Mario Land 3). I'll try to explain this as best as I can.
64Kbit games can be saved without having to go into the menu (L+R), when I reboot the system, a message indicating that the .sav file is being backed up is displayed.
32KB games (Pokemon Yellow, Wario Land 3) can't be saved without having to go into the menu and pressing exit. If you reboot the system without going into the menu, the game's SRAM isn't backed up and no message is displayed when booting up the flash cartridge.
However, the issue with 64Kbit games is that they delete themselves upon booting and saving another 64Kbit rom. For example, when playing through the first level in Kirby's Dreamland 2, I can shut the system off without going into the menu. The save file is still there upon reboot. The system is rebooted again, the message says that the game's SRAM was once again backed up. I load Super Mario Land 2, beat the first level, shut off the system without going into the menu, and the SRAM backs up upon reboot (the message is displayed). This is where the issue lies. Now I try to load Kirby's Dreamland 2 once again, and my save file is completely gone!
Is there any reason for this? Why do 64Kbit games backup without going into the menu and why not 32KB games? And why does loading up another 64Kbit game delete the previous save? If this can't be fixed, is there a way to force a 32KB type save on 64Kbit games so that I don't accidentally delete another save (meaning, I don't want the save to backup without having to exit to the menu).

Any help will be apprecited.

I didn't find the right solution from the Internet.

References:
http://www.dwedit.org/dwedit_board/viewtopic.php?id=685
Medical Animated Explainer

Thank you.
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