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Spoiler: click to toggle Player Name: Shawn Payne MSN Handle: (None)
Name: Gee Alignment: Scrupulous OCC: Cyber-Knight Race: Quick-Flex Alien
Level: 1 Experience: 0/2141
Sentiments/Non-Humans: D-Bee Sentiments/Coalition: (Hasn't encountered) Insanity: (I would rather not have one)
ATTRIBUTE Roll Breakdowns: IQ - 13 ME - 14 + (1) (Cyber-Knight) + 15 MA - 12 + (1) (Cyber-Knight) = 13 PS - 16 +2 (Body Build) +2 (Gymnastics) +2 (Boxing) +1 (Athletics) +2 (Wrestling) + (1) (Cyber-Knight) =26 PP - 19 +1 (Gymnastics) + (1) (Cyber-Knight) = 21 PE - 15 +2 (Gymnastics) +1 (Running) +1 (Wrestling) +2 (Forced March) + (1) (Cyber-Knight) = 22 PB - 9 SPD - 47 + (8) (Running) + (1) (Athletics) + (4) (Forced March) + (1) (Cyber-Knight) = 61
PHYSICAL DATA HP - 22 (PE) + (3) = 25 SDC - 13 + (3) x10 +10 (Body Build) + (7) (Gymnastics) + (8) (Boxing) + (3) (Athletics) + (16) (Wrestling) + (2) (Running) + (8) Forced March) = 87 PPE - 26 ISP - 27 + 15 (ME) = 42 Sex: F Age: 17 Height: 5’ 4” Weight: 100Lbs Eyes: Green Hair: Dark blond, cut short at the neck Disposition: Personable with a bit of arrogance
Quick Flex Racial Notes: Ambidextrous, Double Jointed, High Metabolism, Enhanced Reflexes, Leap 8’ High & 8’ Long +4 if a running start.
Ranged weapons +1
Natural Abilities Perception +3 (Quick-flex) +3 (Cyber-knight) = +6
Max. Carrying Weight: (Unsure) Max. Lifting Weight: (Unsure)
Racial Skills: Combat Driving Escape Artist 50% +5/L WP Paired Weapons WP Quick Draw WP Targeting Language: (Choice) 60% +5/L
Psionics by OCC: Cyberknight (Master Psychic) Psi-Sword (0) Psi-Shield (15) Meditation (0)
Telekinesis (Super)
Sixth Sense (2) Clairvoyance (4) See Invisible (4) Telepathy (4) Telekinetic Push (4) Impervious to Fire (4) Object Read (6)
OCC Skills: Language: American 98% Literacy: American 60% +5/L Language: Dragonese/Elf 98% Language: Spanish 60% +3/L Language: French 60% +5/L Anthropology 45% +5/L Body Building Climbing 70% +5/L Gymnastics Balance 65% +5/L Tightrope 65% +5/L Rope Climb 85% +3/L Back Flip 65% +5/L Horsemanship: Cyber-Knight 70%/50% +5/L Land Navigation 53% +5/L Lore: Demon & Monster 45% +5/L Paramedic 50% +5/L Swimming 55% +5/L WP Sword WP Shield WP Energy Pistol WP Energy Rifle Hand to Hand: Martial Arts
OCC Related Skills: Boxing Fencing Prowl 35% +5/L Athletics Wrestling Running Forced March WP Handguns WP Knife WP Heavy MD weapons Wilderness Survival 35% +5/L Identify Plants & Fruit 30% +5/L
Secondary Skills: Automotive Mechanics 25% +5/L Basic Mechanics 30% +5/L Pilot: Hover cycle 70% +5/L Pilot: Auto 60% +2/L Camouflage 20% +5/L Hunting
Combat Data HTH Type: Martial Arts Attacks: 4 (HTH: MA) +1 (Cyber-knight) +1 (Quick-flex) +1 (Boxing) = 7
Combat Bonuses: Initiative +2(Quick-Flex) +3 = +5 Strike +1 (Quick-flex) +3(PP Bonus) = +4 Disarm +2 Perry +1(Athletics) +2(Boxing) +2(Quick-flex), +3(PP Bonus) = +8 (Auto) Dodge +3, (Quick-flex) +3(PP Bonus) Dodge +1(Athletics) +2(Boxing) +3(PP Bonus) = +6 Roll With the punch +3 (HTH: MA) +1(Wrestling) +1 (Athletics) +1(Boxing) +2 (Gymnastics) +2(Quick-flex) = +10 Pull Punch +3 (HTH: MA) +2(Quick-flex) = +5 Damage +11 (PS Bonus)
Weapon Proficiencies WP Sword: +1 sk (Fencing) +1 py,do with dagger and sword +1D6 Sword damage WP Shield +1 py WP Knife +1 sk to throw (Paired Weapons; Racial) WP Energy Pistol +1 sk WP Energy Rifle WP Handguns WP Heavy MD weapons (Racial; +1 on ranged weapons)
Saving Throw Bonuses (None)
Weapons & Armor: Cyber Armor - AR 16 – 50 MD Personal (Heavy) Armor (as described above) 95 MDC Personal (Light) Armor (Similar to above) 40 MDC (Carries in Saddle Bag)
Weapon “Wish list”: *Vibro-Saber (shot Sword) Damage: 2D4 MD (2) Balanced Throwing Knifes, Damage: 1D6 (SDC only) (2) NG 57 Ion Blasters, Range: 500ft, 10 rounds, Damage: 2D4 or 3D6 MD (2) Colt .45 Range: 164ft, 6 rounds, Damage: 4D6 (SDC only (3) additional ammo clips
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Gee's Back-story
Spoiler: click to toggle The Mysterious Gee
As the Sun rests low on the horizon line out from the cropping of rocks a single being emerges. Small and very thin framed, and gilded in shining armor from head to foot the Figure glides out on the beach surveying the river. The helmet is short covering just the cap of skull, stylized bird wings flanking either side. Short blond hairs stick out just below its nape. Above the eyes, the essence of the golden eyes of a bird of prey and Tapered down the length of the nose ending in a sharp beak just above the lip. The shoulders, chest and leggings of the armor ripple with the feel of feathers instead of metal. The demeanor and mannerism of the mysterious being shout chivalry. The short saber around the waist and duel NG 57 Ion Blaster hanging from the belt leads one to wonder though! Don’t Cyber-Knights use Psi -Swords?
In a flash of light the figure leaps into the water as stark white light erupting from the hand and in an instant back on the beach. The fish now just as surprised to be without oxygen flops vainly around on the grass line and the small figure reaches up to remove her helmet. “That was easy!” Gee thinks to herself as she bends low to light a fire. “I’m glad though, I am starving” She blows a tuft of her dark blond hair out of her face with her lower lip. Threading her new catch on a stick and lifting it into the fire Gee begins to reflect back into past. No one knows where she came from. She is the only of her kind she has ever known. Her father’s tell her though that there are others. Quick-flex is what they called them. “Fitting!” she thinks. She has always out performed her peers. Even many of the fathers were impressed by her agility. She seemed to advance quickly. Even now she has mastered abilities Knights more experienced than her have yet to master. Seventeen years ago. A baby showed up at the door of the order of the hawk. Not knowing what to do but knowing that there was no one the knights trusted the Order decided to raise the infant. They named her Gee because It seemed the only utterance the young babe could make. (Other than wailing of course.) As she grew she was educated and trained in the code of the Cyber-Knight. She was a natural. Excelling at everything she touched.
One day when she was still quite young, she asked her mentor, Obeross, while he was putting her to bed
“Who is my Father?” She asked.
“We are all your Father, Gee” was his answer, as he shut the door. From that day on she has always referred to the senior knights of the order as father or “the Fathers” collectively. (Though a few of them were women.)
One her 17th birthday, (or anniversary, since the knights didn’t know her actual birthday was) the fathers decided that it was time to put all those years in training into practice. As a parting gift, her mentor, Obeross, presented her with his hover-cycle. She had always had her eye on it and was always partial to vehicles over horses. It was a practical machine designed after the Ancient Road bikes from before the grate cataclysm. Obeross had some body work done to it though. Its ferring and body covers had been molded to the mach the Feather design of the hawk armor. So, after loading up a few items for the armory and the supply closet Gee set out on her own with the support of the Order “the Fathers”
Gee's Weapons Wish list and Equipment
Most of this is listed under the OCC list But I added a few "Not yet approved items" that may be necessary for someone who is adventuring and may have to make camp in the wilderness
Spoiler: click to toggle
Weapons Wish List:
*Vibro-Saber (shot Sword) Damage: 2D4 MD (9,000 BM) [I wanted an additional saber because Duel Psi swords are not available until level 3 or 4 and though this would allow her get the best use out of her "Paired weapons" ability]
*Saber (shot sword) Damage: 2D4 (SDC) [Same reason as Vibro-saber but for SDC attacks, also cannot use psi sword against SDC attackers. Thinking maybe Vibro and SDC sword could be same sword but have "Vibro" feature able to be switched "off" to deal SDC damage and switched "on" to deal MDC damage, So she doesn't have to carry 2 swords, Maybe have Techno Wizard make, or have be tech?]
(2) Balanced Throwing Knifes, Damage: 1D6 (SDC only) [to take advantage of her "Knife proficiency" and telekinesis and so as not to leave her unarmed against those who may not be wielding MDC weapons]
(2) NG 57 Ion Blasters, Range: 500ft, 10 rounds, Damage: 2D4 or 3D6 MD [To take advantage of her firearms proficiency and to give her ranged attacks, 2 because paired weapons ability. Quick-flexes LOVE to use both hands in combat :)]
(2) Colt .45 Range: 164ft , 6 rounds, Damage: 4D6 (SDC only) [For defense against SDC opponents, 2 for same reason as above]
Armor:(Listed under Cyber-knight OCC) Cyber Armor - AR 16 – 50 MD Personal (Heavy) Armor (as described in backstory) 95 MDC Personal (Light) Armor (Similar to what is described in backstory) 40 MDC (carries in saddle bag of hover cycle)
Vehicle: *Gee's hover-cycle is listed as available in Cyber-Knight OCC and is not particularly exotic (except for the paint job and ferring design) though it is fairly old. I picked Hover-cycle because Quick-Flexes are fairly decent pilots and seemed more in line with the character than a horse. Besides Cyber-knights are supposed to be humble and would want anything too exotic anyways.
Additional Equipment: (items listed under Cyber-knight OCC) Gee has the following items in the saddle bag of her hover cycle; Set of Dress Cloths, Set of black Cloths, Gas Mask & air filter, Tinted Goggles, Hatchet, (Pocket?) Knife, (4) Wooden Stakes Silver Cross, (Around Neck) First Aid Kit, (with extra bandages, antiseptic, suture thread & painkiller) Tent, Knapsack, Backpack, (2) Canteens, Emergency Food Rations, (2 Weeks Worth) Geiger counter
Personal Items: (may need to deduct form her purse if approved) Bedroll (60 BM) Sleeping Bag (160 BM), Flashlight (20 BM) Rope (15 BM) Utility Belt [wearing](About 100 BM for custom [4 guns, clips & saber loop] At GM's discreassion?) Flint and steel (need price) Personal hygiene set, (need price) Small eating set (plate, cup, fork, spoon) (need price) Small pot for cooking (need price) Small stack of books on Anthropology and Demon Lore (for skill reference?)
Credits: 1,000 BM Credits: 10,000
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