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| [MIA]Annan Gallagher; Cerberus. Faction III; Sloth. | |
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| Topic Started: Mar 4 2012, 05:23 AM (214 Views) | |
| Post #1 Mar 4 2012, 05:23 AM | Saint |
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Name: Annan James Gallagher Gang Affiliation: Cerberus - Faction III - Sloth Age: 22 Height: 6' feet Weight: 179 Birth Date: 7/7 Occupation: Cerberus Deadly Sin - Sloth. He is the auxiliary part of the team. When he isn't this, he's a full-time artist, from writing to painting to drafting blueprints and even sculpting. Residence: Lower East Side apartments Physique: Posted Image Personality: Annan is the kind of person that would rather do nothing about a problem and simply avoid it. However, because of his telekinesis, he doesn't have to do this. Instead of getting up and going to get something to eat because he is hungry, he simply pulls food from the fridge from across the room and into his mouth. He is the true personification of a Sloth. He moves slowly, in general, and is never in a hurry to do anything. If something needs to be done faster, his first solution is telekinesis. His telekinesis is quite powerful because of this, though. He is very easy-going, slow to anger, slow to love and slow to hate. He is slow to consider things, as well, as he likes to consider all of his options before acting, so as to make the most appropriate action. In a few words, he thinks like a man of action, and acts like a man of thought. However, this is relative to his thought and his action. His actions can be fast, if you provoke him, and he will surely surprise you with a sudden burst of speed when truly angered, but they are always logical and thought-based actions. He makes it a point to understand what it is he is doing as he is doing it, not afterwards in hindsight. His thoughts are not as slow-moving as him, his mind is actually quite fast to process information and make decisions. He talks slow-ish, but not in a way that seems like he is always sad. His tone is usually firm, backed by logic and confidence, and his speaking is crisp and clear, though he tries to say as few words as he can in conversations without killing the conversation. Romantically, Annan is easy. He will just as soon break up with you as he will say that he loves you. He knows what people like to hear, and he knows how to play the game of love with all sorts. He looks at it much in the way of Chess, but in the way that he can never lose. He is always thinking steps ahead of any girl he is talking to, and if he doesn't like where she is taking things, he will just drop her without even pretending to care. He is sure to let most know this before things get too involved, and he usually loses many this way. However, those who stay are often quite the catch, emotionally stable and secure individuals, and that's the way Annan likes them. Because of all this, though, he prefers friends with benefits, also because he is too lazy to keep up with most relationships in today's world. Personal History: In Ireland, off the coast of Kilkenny, on a small island called Airhan-Mhor, there lived the Gallaghers. The Gallaghers were many on Airhan-Mhor, and they owned several small businesses, including the island's only grocery store, and it's only pub. Since the only other access to these things was a 30-minute ferry ride, and another 30-minute drive to Kilkenny, the businesses were successful. It was to this family that Annan James Gallagher was born to Nancy and John Gallagher on the 7th month, of the 7th day of that wonderful year. He grew up and went to school, learning Irish-Gaelic and English throughout the years, playing with other kids and finding that he was different from them at the same time. He never knew what it was, but he knew it was. As he grew older, always play-fighting with his cousins in the green fields amongst the sheep and the large haystacks, Annan started to become less and less motivated to do the physical things. He became an introvert and found solitude and tranquility within his mind, exploring whole new worlds and discovering great truths, thinking up ideas and constantly thinking over life and it's meaning. He knew he was meant for something big, but he could never figure out what it was. He couldn't figure out why he was Annan Gallagher, why he was there, doing what he did, every day. It was one day in the schoolyard when the teacher had gone inside to speak with principal that it happened: Annan had been sitting in the grass, drawing, near a rather large boulder about twice his size, when a football (a soccer ball) rolled over to him. He glanced up only to see what it was before returning to his work. "Oi! Pass it back!" He heard Ciaran call over to him. He didn't respond, but momentarily heard footsteps approaching. "Hey, I was talking to you! Can you hear or can't you?" This time, he responded, "I heard you, I'm busy, take the ball and go for God's sake." With this, the other boy grabbed the sketchbook from his hands and threw it aside, "What do you think of t-" The boy hadn't even been able to finish before Annan hit him in the mouth, causing him to fall. However, Ciaran had more people, two other boys bigger than himself and Annan. One took a swing that Annan dodged, but he didn't dodge the other one, taking a clean hit straight to the side of the head. Annan's mind clouded with anger and he lashed out at them with something he couldn't identify at the time. He felt a wave of energy leave him and knock over the two bigger kids, straddling the one who had hit him and starting to strike him repeatedly, the poor stunned kid not knowing what had happened. He covered up his face as best he could against Annan's blows until the teacher returned with the principal seconds later. Annan got quite a few swats that day, and nobody believed the story of what happened. To the adults, it was a fight amongst schoolchildren. To the children, it was something much more. It was the discovery of greater powers on the Earth, and Annan had one. One of his cousins, who had seen it, talked to him about and seemed fine, and even helped Annan discover more about it himself. Together, they trained and honed his power over the course of the next many years, until he reached adulthood. Finally, he graduated school and went to work at his Uncle's bar, the only one on the island, and saved up enough money to buy a plane ticket from Dublin to Japan (with several stops, of course). Why Japan? because he had read of and discovered a place for people like him. There was a region there that held several cities, one of which caught his interest the most. Niwa, the crime-filled city that held also a University. He took part as an Art major there for a semester before stopping and taking on work as an artist full time, all of his teachers telling him he was good enough without the Art Degree. So, he began his work as an artist, a very lazy artist at that. He did work, but it took longer than it would for most. However, he used this to his advantage when talking to prospective clients, saying, "Well, do you want it done quickly or do you want it done right?" When he isn't working on projects for clients, he is working on other projects, from small personal things to grand masterpieces. His small studio apartment is actually a studio, complete with a drafting table, an easel, and a sculpting station, all decked out with supplies to last. Where does he get the money for all this? Well... Annan, when he first arrived to Niwa, noted the high crime rate and was personally introduced to it when he was almost mugged on the street one night. Of course, the mugger lost, even though he had a gun, and Annan robbed him instead, taking all of the robber's earnings that night and leaving him unconscious in the street, as well as taking his gun. This lead to an idea. What if Annan could deter, in a small way, the crime in the city? The idea rung loudly in his head, and sent chills down his spine. Yes, that could be it, couldn't it? It could be the higher calling he knew he had, couldn't it? So, he continued this, walking the streets at night occasionally, or breaking into the houses of drug dealers and thieves, stealing their money and burning their drugs after incapacitating them. While he did this, however, he decided it best to wear a red bandana, so his identity would be somewhat safe. Gifts/Skills/Abilities/Powers: Telekinesis - Annan has the ability to control things with his mind. This includes a wide variety of items and a variety of different interactions that he can perform on each. Of course, as with anything, this has it's failure rate, as well as it's disadvantages, though the advantages are well worth it. The information for this power is extensive, and is as follows: ----Strength - The force and speed with which he can throw objects is inversely proportional to their weight (not their size, necessarily, as a pillow will still be relatively easy to pick up, light as it is). For example, the needles that he carries around can be thrown fast enough to go through skin, fat, and some muscle on most people, and definitely an eye (this varies on range, as well, but he can move things and then accelerate them as well). For true effectiveness and power, it is better for him to 'whip' things when throwing them, so that they get maximum velocity at shorter ranges. Something heavier, such as a heavier bowling ball, would move much slower, and he wouldn't be able to throw it effectively, but could move it (perhaps pull it off a shelf onto someone or put some last minute spin on it as it's going down the lane) The ability to move objects significantly becomes impossible once he reaches about 30 pounds (net worth). ----Range - The range of his telekinetic power is limited at 250 feet from where he is standing. It doesn't have to be seen by him, but he does have to know where it is. ----Hovering - Annan can pick up his own body with relative ease, for some reason, though he can't pick up his own body weight in other things. He has still yet to figure this out, but knows that he enjoys the ability to hover at a top speed of about 15 mph. He can hover as much as he wants, it seems, and has much more ability and power when it comes to his own body and telekinesis. He can't carry someone else and do this, however, and the limit for what he can carry while hovering (without losing speed), is 30 pounds (net worth). ----Boosting - While moving, he can use telekinesis to move his limbs or give them some extra force when moving them otherwise. He can also boost things like a jump, nearly doubling his jump distance and air time. He can give himself short boosts of speed while running (not while hovering/flying) up to an extra 5 mph. ----Bursting - Somewhat like boosting, Annan can use a "Burst" of extra power on any of his other telekinetic abilities, doubling his limitations and capabilities in ONE ability for ONE post. After that one post, he gains a crippling migraine for the next three posts (these don't last long, so they're extremely intense. He has passed out several times before because he pushed himself too hard and woke up still with a dull headache). He uses this mostly in clutch moments where success is crucial, as the pain is not worth it otherwise. He can theoretically burst a burst of an ability, but he has never tried for fear of worse repercussions. If he were to do this, he would either hospitalize himself or die on the spot, depending. ----Other uses/limits - This ability blesses Annan with many other possible uses, and he uses them extensively and is constantly learning new ways to use it. This is mostly inspired by his extreme laziness and creativity. Also, he uses this to control things to a greater degree, moving things that are in motion to his favor, if he can. Another limit is that he cannot grab things that are going faster than he can throw them telekinetically, such as a bullet or even an arrow (he hates using arrows, their aerodynamics make them difficult). However, he can catch things with his telekinesis that are thrown by hand and aren't heavier than what he can lift with his mind (usually). IMPORTANT: All of these powers will be limited in this way; In a topic, after HIS first four posts, if his total number of uses of any ability (minus bursting as this has it's own limit) is greater than his total number of posts, he will start to get a massive headache. This headache will increase and decrease depending on if he continues to use it excessively or if he stops and recovers instead. If he continues to exceed this limit for FIVE consecutive posts, he passes out and is at the mercy of his immediate surroundings. Fighting - Annan doesn't know much about martial arts (only what he's read in books and online, and seen in movies), but he knows how to handle himself in a fight, whether it be him versus another man, or him versus several or even many. With his Telekinetic powers, he is quite advantaged, scaring off most people and greatly injuring the others. With his enhanced control over everything that he does, he is more accurate, and higher accuracy means greater critical hits more often. Every swing he takes is accelerated, or 'pushed' slightly by his mind, while other swings are fake, only a guise for him to 'push air' at his opponent (he prefers this for incapacitation) rather hard, usually hard enough in the right place to lay them out. He learned much of his techniques from fighting with his cousins back in Ireland and wrestling with his older family as well as fighting with kids at school. When you don't put up with people's bullshit, you get good at fighting, and that's what Annan did. Items/Equipment: Smartphone Knife (as seen in pic) A well-sharpened pencil (always) White bandana (kept in a pocket) A small matchbox full of needles Additional Information: Not really Introduction RP: Don't need one, right? Oath I swear to obey the rules of the board and not go overboard with this character, as that would make it less fun for all involved. Instead, I will play this character true to all it's flaws and weaknesses, as well as it's strengths and abilities, and will aim always to have fun and help others do the same. |
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![]() Sig by me Aeolus 'The Wind' Hermes Kaz Tokihara Annan Gallagher Maelon 'M' Woll Cerberus 'Rush' Toriyama | |
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| Post #2 Mar 4 2012, 10:40 PM | KingCannon |
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I'd like you to tone down the range of his telekinesis somewhat. And also I really don't want him grabbing bullets out of the air or anything like that. Although I'm assuming that he wouldn't be able to anyway since his power seems to be relying on knowing where the object is. Also I'd like to know some things about how strong this telekinesis is. What kind of force can he generate (like when throwing things)? How fast can he fly/hover? Edited by KingCannon, Mar 4 2012, 11:08 PM.
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About the only time losing is more fun than winning is when you're fighting temptation.
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| Post #3 Mar 5 2012, 04:50 PM | Saint |
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Edited, made everything much easier to discern and added the limits you talked about.
Edited by Saint, Mar 5 2012, 04:51 PM.
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![]() Sig by me Aeolus 'The Wind' Hermes Kaz Tokihara Annan Gallagher Maelon 'M' Woll Cerberus 'Rush' Toriyama | |
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| Post #4 Mar 5 2012, 08:32 PM | KingCannon |
| The flying and the sensory ability seem a bit much on top of the regular telekinesis abilities. |
About the only time losing is more fun than winning is when you're fighting temptation.
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| Post #5 Mar 5 2012, 08:40 PM | Saint |
| Done |
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![]() Sig by me Aeolus 'The Wind' Hermes Kaz Tokihara Annan Gallagher Maelon 'M' Woll Cerberus 'Rush' Toriyama | |
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| Post #6 Mar 8 2012, 11:51 PM | Cowboy |
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Welcome to the team, Saint. :) Cerberus approves of Annan Gallagher. |
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Oppan Iron Style
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Si Vis Pacem, Para Bellum![]() ![]() ![]() ![]() Alexander "Ratchet" Gabriel Walker IV - Yakuza Bodyguard. ![]() | |
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| Post #7 Mar 8 2012, 11:54 PM | KingCannon |
Approved |
About the only time losing is more fun than winning is when you're fighting temptation.
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| Post #8 Mar 9 2013, 12:30 PM | Cowboy |
| The user of this character has been deemed inactive by his or her gang leader. To make this character active again, please private message an admin or reply to this thread to bring this character back from inactivity. |
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Oppan Iron Style
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Si Vis Pacem, Para Bellum![]() ![]() ![]() ![]() Alexander "Ratchet" Gabriel Walker IV - Yakuza Bodyguard. ![]() | |
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