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| Need for Speed: Pro Street | |
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| Topic Started: Sep 13 2008, 10:54 PM (162 Views) | |
| Girish | Sep 13 2008, 10:54 PM Post #1 |
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Zing!!!
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![]() Developer: EA Black Box Publishers: EA EA Mobile Version: 1.1 (2007-12-18) Platforms: PlayStation 2, PlayStation 3, PlayStation Portable, Wii, Nintendo DS, Xbox 360, Microsoft Windows, Mobile Release dates: NA November 14, 2007 EU November 23, 2007 Genre: Racing Modes: Single player, Multiplayer Ratings: ESRB: E10+ ESRB: E (DS/PSP) PEGI: 3+ OFLC: G Media: CD, DVD, EA Link download, Blu-ray Disc, Wii Optical Disc, UMD, Nintendo DS card INTRODUCTION: Need for Speed: ProStreet is the 11th installment of Electronic Arts' popular racing game series Need for Speed. On May 21, 2007, Electronic Arts published a teaser trailer of ProStreet, and officially announced it ten days later.[3] It was released worldwide in November 2007. The demo, featuring two races, one speed challenge and one grip race, appeared on Xbox Live on October 26, 2007, on PlayStation Store on November 1, 2007, and on PC on November 2, 2007. GAMEPLAY: Need for Speed: ProStreet has taken the series in a different direction of gameplay. In previous installments, racing scenes are set around streets with moving traffic and street crashes with a broken window feeling sound to give it a more in depth feeling of hollywood style racing. However, all racing in ProStreet takes place solely on closed tracks, making ProStreet the first game in the series since Need For Speed II that doesn't animate illegal racing. Rather, the type of racing appears to be Touring Car Racing. Performance tuning feature is enhanced, compared to previous versions, especially Autosculpt. Unlike Carbon, where only certain body kits can be autosculpted, this can now be applied to all body kits, including stock bumpers and wide body kits. Furthermore, some adjustments through autosculpt impact the cars' aerodynamics. In ProStreet there are four different game modes: Drag (a race in a drag strip, point to point), Grip (similar to Circuit races but with four different types of Grip races available), Speed (similar to a Sprint race) and Drift. * Drag race is a simple straight away race that has three heats. There are three types of drag races, 1/4 and 1/2 mile drag races where the fastest time, out of three runs, wins. There is also a wheelie competition where the longest wheelie on the 1/4 mile track wins. * In Grip races, there are four different modes (Normal Grip, Grip Class, Sector Shootout and Time Attack), the player has a choice to race rough, such as ramming, smashing, or blocking the opponent in order to win the race, or race cleanly and follow the given racing lines. Normal Grip races feature 2 to 4 laps around a circuit track with up to 7 other racers. First driver to cross the finish line wins. Grip Class races take 8 racers and divide them into two even groups. The racers are placed into the groups based on their vehicles performance potential. Group A starts about 10 seconds ahead of group B, both groups race on the same course but are only competing against the 3 drivers in their group. In Time Attack, the driver with the fastest overall single lap time wins the event. In Sector Shootout the track is divided into several segments, with drivers attempting to complete these sectors in the shortest possible time. Extra points are awarded to drivers who 'dominate' the course by holding the fastest time for every segment of the track. * In Speed Challenge races, players must cross the finish line first to win the race. * In Top Speed Run races, the course is divided into 3 to 9 sections (just like that of Sector Shootout in Grip races) and at the instant a player crosses a checkpoint their speed is clocked and added to that player's score, the player with the highest cumulative speed wins. * In Drift, players drift to emerge as the driver with the most points scored in the event. Points are scored based on speed, angle, and how long the drift is held. Other than gameplay itself, ProStreet features detailed damage modeling, unlike previous Need for Speed games (except NFS High Stakes and Porsche Unleashed) where damage is relatively little or non-existent altogether. The new damage system introduces more depth of damage (except on the PlayStation 2 and Wii versions, where the damage modeling has been scaled down due to the limited processing power, so the damage is similar to the previous two games) where any object in the game world has the potential to inflict cosmetic damage breaking off pieces of the car such as the hood in high speed and the bumber hangs and ultimately falls off, light damage, or heavy damage on a car, and even has the potential to total a car immediately after impact. ProStreet features customization of cars. The changes affect the aerodynamics of the cars, and players can test them in an enclosed chamber called the "Wind Tunnel" (not available in the PlayStation 2 and Wii version). The Speedbreaker does not return for ProStreet (as the game lacks a police presence; the Speedbreaker was mostly intended for police evasion, however it returns for the Nintendo DS version of the game). CARS: There are 76 cars (55 in the normal game, 5 are added in the Collector's Edition, 16 are added in the Energizer Lithium Extender Pack) (46 on PS2 and Wii) from 26 manufacturers in the release edition. Eight of these are supercars. Electronic Arts released a Booster Pack for download to Windows, PlayStation 3, and Xbox 360. With the Booster Pack, two more cars are made available for free and 14 more for digital purchase. However, with some computing skills it's possible to unlock all 76 cars available without buying either the Collector's Edition upgrade or the Booster Pack. The Booster Pack will disable all cheats for the game as well. It's download is not recommended for any platform. CHARACTERS: In Prostreet, the player is Ryan Cooper, a former illegal street racer and a newcomer to the legal side of racing. He is seen only in the very beginning, during showdowns, and after defeating a King; however, his face is never seen, as he wears a helmet all the time in the footage, much like The Stig. He also never speaks, much like the main character in the games from Need For Speed Underground to Need For Speed Carbon. ProStreet features some girls cast as characters in the game: * Krystal Forscutt, a former Big Brother Australia contestant, * and Sayoko Ohashi are starting girls. All three announcers voices heard throughout ProStreet's career mode are real-life, professional race commentators : * Jarod DeAnda (Big-Jay Battle Machine & Noise Bomb) announces live at all Formula D, * John Hindhaugh (Roger Evans from R3act Team Sesssions & G-Effect) is the long-term host of Radio Le Mans, * JBird (J-Mack from Super Promotion, Noise Bomb & Rouge Speed) is the official voice of NOPI. In ProStreet, there are five kings that Ryan must defeat in a set of challenges to become the Street King. EXPANSIONS: The Collector's Edition is available at the EA Store for the PC, unlocking 5 more cars and 4 more career race days. An expansion pack branded by Energizer Lithium is also available. It adds 16 cars (some of which must be purchased) and 2 tracks. CUSTOMIZATION: Players have a wide variety of decals,vinvyls,paint colours,all very similar to the previous games in the series.Additional extras have been addded too.Players have a huge variety of body modifications,such as rims,hoods,body kits,mufflers,spoilers and roof scoops. The Autosculpt feature, which was first introduced in Carbon, is featured in ProStreet and plays a significant role in terms of car performance. Although there are more parts to autosculpt in the car, the autosculpting method is relatively the same. The hood, roof scoop, front bumper and spoiler can all change how a car performs in a race. Autosculpt can affect everything, from your cars handling to downforce. ProStreet now allows you to modify stock and wide bodykits as well as hoods, roof scoops, wheels, spoilers etc. A new feature called the Windtunnel is introduced on the PC, PS3, Xbox 360 versions of the game. It is not available on Wii and PS2 versions. The Windtunnel, along with Autosculpt, can help you alter and refine your car's performance. LOCATIONS: Many of the races take place on well-known roads. Locations include Chicago (Meigs Field Airport; now disused), Nevada, Europe, Tokyo Docklands (Daikoku Futo parking area), and the Autobahn (A100 Berlin ring road). The Texas World Speedway, a real track in Texas used by the SCCA and in the 70s NASCAR, and also the Infineon Raceway, available in the NASCAR configuration as "GP Circuit". The game also includes many other real world tracks such as Portland International Raceway and Willow Springs International Motorsports Park in the USA, Autopolis and Ebisu Circuit in Japan, and Mondello Park in Ireland. The tracks are the same in all versions of ProStreet. |
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6:23 AM Nov 27

