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Need for Speed: Carbon
Topic Started: Sep 13 2008, 10:31 PM (107 Views)
Girish
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Developers: EA Black Box
EA UK (PS3, Windows and Mac OS X port)
Publisher: Electronic Arts
Version: 1.4 (2007-06-08)
Platforms: Windows, Mac OS X, PlayStation 3, Xbox 360, Wii, PS2, XB, GCN, Mobile
Release dates: PlayStation 2, Xbox, GameCube:
NA October 31, 2006
EU November 3, 2006
Xbox 360, Wii:
NA November 16, 2006
PlayStation 3, PlayStation Portable and Windows:
NA November 19, 2006
EU December 8, 2006
Mac OS X:
NA August 17, 2007
Genre: Racing
Modes: Single player, Multiplayer
Ratings: BBFC: PG
CERO: B
ESRB: E10+
OFLC: G
USK: 12+
Media: CD, DVD, Blu-ray Disc, Wii Optical Disc, GCN Game Disc


INTRODUCTION:

Need for Speed: Carbon, also known as NFS Carbon or NFSC is an Electronic Arts video game belonging to the Need for Speed series. It is the tenth installment, preceded by Need for Speed: Most Wanted and succeeded by Need for Speed: ProStreet.

BACKGROUND:
Need for Speed: Carbon was first shown in EA's montage at Nintendo's E³2006 conference and booth and was the cover story in the Game Informer magazine issue of July 2006. Carbon is the first in the Need for Speed series to be released for all seventh generation consoles. Carbon features some of cars of its predecessors; namely Need for Speed: Underground 2 and Need for Speed: Most Wanted, but also incorporates many new additions including the Audi Le Mans quattro, the Chrysler 300C SRT 8, Chevrolet's Chevelle SS and the Toyota MR2 Spyder. Carbon features the Canadian actress and model Emmanuelle Vaugier as Nikki, the player's main source of help and ally in the Career storyline. The game is now available for use with Mac OS X. Need for Speed: Carbon debuted at number one on the UK All Format Gaming Chart on its first week of release, beating Konami's Pro Evolution Soccer.

Collector's Edition:
The Need for Speed: Carbon Collector's Edition features 4 exclusive cars, 10 pre-tuned cars (out of the box), 6 new races, 3 unique challenge events, 10 unique vinyls and a Bonus DVD showing the making of Carbon and showcasing all the cars used in the game. The Collector's Edition also features alternate box art and metallic finish packaging. Although the Mac edition doesn't display the Collector's Edition title, it contains all Collector's Edition features.

EA Download version:

The downloaded version of the game features the Ultimate Performance Kit, 2006 Pagani Zonda F and the 1971 Dodge Challenger.

Own the City:
The PSP, Nintendo DS, and Game Boy Advance versions of the game are called Need For Speed Carbon: Own the City, and is set in a fictional city named Coast City with a different storyline. This version features different AI abilities[5] and also features the Audi TT and the Chevrolet Cobalt SS.

GAMEPLAY:
The gameplay is based upon rival street racing crews.

Players run a crew and can hire specific street racers to be in their crew. Each hirable street racer has two skills, one which is a racing skill (scout, blocker, and drafter) and a non-race skill (fixer, mechanic, and fabricator). Each skill has different properties from finding hidden alleys/back streets to reducing police attention.

In career mode, players have to race tracks to conquer territories and face off against bosses to conquer districts.

Unlike Need for Speed: Most Wanted and Underground, Carbon removed drag racing. However, Carbon features the return of drift racing, a mode that had been included in two previous installments Need For Speed: Underground and Underground 2, but omitted from Carbon's predecessor, Most Wanted; and new style of race, Canyon Racing, based on Japanese Touge races. There are four types of Canyon Races: Canyon Duel, Canyon Race, Canyon Checkpoint and Canyon Drift. Canyon Duels consists of two stages. In the first stage the follower gains points contingent on how tight and aggressive he/she can follow the leader. In the second stage the follower takes the lead and loses points depending on how good the first stage leader follows the follower. The follower wins the duel by reaching the finish line with the most points. The leader loses the race if the follower passes the leader for ten seconds. The follower loses the race if he/she falls behind for ten seconds. Either car will lose the race if one falls off the cliff. Checkpoint races works the same way Tollbooth races worked in Most Wanted — players must get from one point to another within the allotted time.

There is also the ability now to upload one's in-game screenshots to the Need for Speed website, complete with stats and modifications. Also, the PC, Xbox 360, and PS3 versions features an online only, "Be the Cop" racing mode, wherein the fastest player has to try and evade the others who are all police; once someone overtakes the fastest player they then become the hunted car.

In the PS2 edition of the game, some of the aftermarket wheels cannot be unlocked, only can be seen on other racers.

CAR CUSTOMIZATION:
Carbon features a new car customization option called "Autosculpt", enabling players to utilize aftermarket car parts and shape/mould the parts to their liking. Players can also have multiple customed vinyls as well. Performance tuning has been redone so that players, as upgrades are purchased, can tune the car for a number of different properties, such as higher top speed or higher acceleration. Unlike Most Wanted, all of Carbon's performance tuning/enhancing and car customizing is done inside the safe house.

CHARACTERS:
As with Need for Speed: Most Wanted, players will interact with key storyline characters (Darius, Nikki, Cross, Angie, Wolf, and Kenji) ranging from antagonists, and selectable "crew members" in which some claim to be connected to the player's central plot.
The player will run a crew throughout career mode and will run into several major crews, minor crews, and "hirable" crew members as career mode progresses.

Nikki: Casted by Emmanuelle Vaugier. Drives a Ford GT. The player's girlfriend, who eventually becomes a selectable crew member later in the game. (Drafter/Mechanic)

Darius: Casted by Tahmoh Penikett. Drives an Audi Le Mans Quattro. Leader of Stacked Deck gang, located in silverton. Helps the player escape in the beginning, but apparently has a hidden agenda as the game progresses.

Cross: Casted by Dean McKenzie. drives a Chevrolet Corvette Z06. Formerly a police sergeant who lost his job after failing to stop the player from escaping Rockport in NFS:MW. Currently works as a bounty hunter bringing street racers to justice.

Angie: Casted by Danielle Kremeniuk. Drives a 1969 Dodge Charger R/T. Later 2006 Dodge Challenger Concept. Leader of 21st Street Gang, located in Kempton, prefers muscle cars.

Kenji: Casted by Ken Kirby. Drives a Mazda RX-7. Later Mitsubishi Lancer Evolution. Leader of Bushido Gang, located in Downtown Palmont, prefers tuner cars.

Wolf: Casted by Shaw Madson. Drives an Aston Martin DB9. Later Lamborghini Murcielago. Leader of TFK Gang, located in Fortuna, prefers exotic cars.

Colin: Casted by Steve Lawlor. Drafter/Fabricator as a crew member.

Neville: Casted by Chris Gauthier. Blocker/Fixer as a crew member.

Sal: Casted by Elias Toufexis. Scout/Fabricator as a crew member.

Samson: Casted by Noah Danby. Blocker/Fixer as a crew member.

Yumi: Casted by Melody. Scout/Mechanic as a crew member.

RACE MODES:
Need for Speed: Carbon features 10 race types as follows: sprint, circuit, drift, checkpoint, race wars, canyon duel, canyon sprint, canyon drift, canyon checkpoint, and speedtrap. Some race types are accessible only through the game's challenge series set.

Most of Carbon's focus lies through various canyon races, which the game's theme is based on. Players have to race against other racers, drift through canyons, or even face off against an opponent in a one-on-one competition known as a "canyon duel", borrowed from Japanese Touge races.

PURSUIT SYSTEM:
As with Most Wanted, cops are everywhere in Carbon. Police chases can break out at any time, including when in Free Roam mode, when racing, or just after a race is completed. Some races do not have a chance of a police pursuit, such as Canyon races, and Checkpoint races. As with Need for Speed: Most Wanted, there are 5 conditions. Players have to be careful to avoid getting pursued by state or federal authorities.On the Collectors Edition,there is an additional 'heat' level, Heat 7.

The police cars in Carbon are almost identical to that of Most Wanted's.The only difference is the police department logo(Palmont Police Department)and the change of the Corvette C6 to Corvette Z06.The helicopter however only appears in cut scenes in Carbon and will not be involved in chases unlike that of Most Wanted.

Although the pursuit system is similar to Most Wanted, this feature has been reprogrammed in Carbon to ensure that police were not too dominant in arrest tactics in high pursuit levels. Some of the police tactics (such as the spike strips) while at the same time to make pursuits much harder to escape once a pursuit initiates.

CARS:
Players can choose from many licensed cars divided into three classes as follows: Tuners, Muscle cars, and Exotic cars. Each car has its own characteristic ranging from easy cornering to well-balanced road performance. Players have to learn how to master each car class in order to play the game well. Players can choose a class to start career mode on which the set of unlocks will be different.

There are 3 types of cars featured in the game:
* Tuner Cars - Their strongest point is handling, with decent acceleration but a low top speed. They consist of Japanese cars and mainstream European models. Like: Mazda RX-7, Mazdaspeed3, Toyota Supra.
* Exotic Cars - Their strongest point is their top speed, but they also have decent acceleration and handling. Most of the cars in this class are from European companies. Many players of the game choose this class because it is the most balanced car type in the game. Like: Lamborghini Gallardo, Mercedes-Benz SLR McLaren, Porsche Carrera GT.
* Muscle Cars - Their strongest point is acceleration and a decent top speed. Their handling is poor though, and such cars are prone to sliding. Most cars are from companies of the United States. Like:Shelby GT500 (1967), Chevrolet Corvette Z06, Dodge Charger SRT8.

Players can also unlock cars that are reserved for quick races as the players progress throughout the game and earn reward cards.

LOCATION:

The game is set inside the fictional city of Palmont which exists alongside of Rockport, which was used in Need for Speed: Most Wanted, Bayview, which was used in Need for Speed: Underground 2, and Olympic City, which was used in Need for Speed Underground. On the "Eternity Pass" canyon course (the track in which the player faces off against Darius), you can see all of Palmont and, in the shadows, Rockport, the island to the left; and Bayview, the island to the right, by breaking the first barrier you come across.

There are three major canyons in Palmont, East, West and Carbon canyon. A major coastal area covers the southwestern part of the city. There are also some major rivers and a lake near Carbon Canyon.

The city is divided into four parts at the beginning of the game, one for each of the major crews. However, when you complete the career mode, Palmont is no longer divided, because all of the city is your territory. There is a highway system going around all of Palmont.

Also note that the location for Need for Speed Carbon: Own the City is not Palmont City but a fictional city named Coast City.
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