| render normal maps from geometry | |
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| Tweet Topic Started: Apr 4 2018, 07:31 AM (8 Views) | |
| JohnNichols | Apr 4 2018, 07:31 AM Post #1 |
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Hello, I was wondering, if there is an quick method to derive normal maps from geometry using octanes render channels. I tried vertex normal, geometry normal and shading normal but the result does not look like i would expect it ( more like a greenish picture in contrast to the more blueish regular normal maps I use)Can anyone give me a hand? Please help. I didn't find the right solution from the Internet. References:- https://render.otoy.com/forum/viewtopic.php?f=21&t=51196 company case study examples Thanks |
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