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render normal maps from geometry
Topic Started: Apr 4 2018, 07:31 AM (8 Views)
JohnNichols

Hello,

I was wondering, if there is an quick method to derive normal maps from geometry using octanes render channels. I tried vertex normal, geometry normal and shading normal but the result does not look like i would expect it ( more like a greenish picture in contrast to the more blueish regular normal maps I use)Can anyone give me a hand?

Please help.

I didn't find the right solution from the Internet.

References:-
https://render.otoy.com/forum/viewtopic.php?f=21&t=51196
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Thanks
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