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| [GUIDE] Overlayering | |
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| Tweet Topic Started: Oct 25 2010, 04:35 PM (40 Views) | |
| Zorenic | Oct 25 2010, 04:35 PM Post #1 |
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Overlayering We'll take the tree for an example. You see, basic RTP does not let you connect with two different type of trees. And this won't help either: ![]() So the tree that's infront of the other tree must be like this: ![]() And you must create a event at this: ![]() So when you are creating a event, look up for the Tileset that you want to layer. In this case, a the upper tree part, it's Tileset-B. (Tileset-A is not possible). I have to choose the missing part of the new tree. ![]() After that the event information must look like this: ![]() So now, it's overlayered. And in-game it will look like this: ![]() Enjoy the overlayered tree, and it will now connect with each other. It looks natural now! |
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7:11 PM Jul 11