Welcome Guest [Log In] [Register]
Welcome to NONSENSEFORUM. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
[GUIDE] Overlayering
Topic Started: Oct 25 2010, 04:35 PM (40 Views)
Zorenic
Member Avatar


Overlayering

We'll take the tree for an example.

You see, basic RTP does not let you connect with two different type of trees.
And this won't help either:
Posted Image

So the tree that's infront of the other tree must be like this:
Posted Image

And you must create a event at this:
Posted Image

So when you are creating a event, look up for the Tileset that you want to layer.
In this case, a the upper tree part, it's Tileset-B. (Tileset-A is not possible).
I have to choose the missing part of the new tree.
Posted Image
After that the event information must look like this:
Posted Image

So now, it's overlayered. And in-game it will look like this:
Posted Image

Enjoy the overlayered tree, and it will now connect with each other. It looks natural now!
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · RPG Maker VX Modding · Next Topic »
Add Reply