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| Tweet Topic Started: Jan 24 2013, 10:24 AM (43 Views) | |
| Rylaf | Jan 24 2013, 10:24 AM Post #1 |
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Standard Actions involve a Standard Attack, and a Standard Block. An attack is generally your run-of-the-mill punch or kick, whereas your Standard Block is basically just flexing so that it doesn't hurt as much. Technique Categories -Offense Strikes Grabs -Defense Block Dodge Counter -Support/Special Special Techniques are special moves that a Character develops in the pursuit of winning fights. Unlike the Standard Actions of Attack and Defend, Techniques are generally more powerful, but also strain the User, consuming Stamina. Traditional Combat Sequence is as follows P1 vs P2 P1 Starts, P1 Offense Action P2 Action, P2 Action Traditional Combat dictates a cycle of Initiative Combat, and Reactionary Defense, into their own Attack, which would then be defended against. However, for example, a Player can choose to ignore the option of performing a defensive action, and perform multiple offensive actions. If the defending Player does not have an equivalent or sufficient amount of actions with which to counter with, he would get overwhelmed and take a significant amount of damage (usually). Unless it is a modified technique capable of doing so, Defense is reactionary, and thus requires an Offensive Action to be performed in order to be defended against. However, it is possible to develop techniques that bypass this requirement, further mitigating damage that a Player would take. Further complicating a Combat Sequence is Priority. Priority establishes the order in which a Combat Sequence will play out. Every action has a base priority of 0. Techniques generally can modify priority up and down the spectrum. Techniques with Higher Priority happen first, or faster. An Offensive Action with High Priority will generally ignore a defensive action of lower priority, as the Offense happened faster than what the Defense could react to. Offensive Actions of High Priority may only be defended against Techniques that specifically state so, or Techniques that have equivalent or greater priority. A Defensive Technique such as a Counter requires the Technique to have higher priority than the Offensive Action which it is being compared against. Because of this, a successful counter is powerful as it both defends, and attacks, and cannot usually be defended against. Generally, Techniques of Negative Priority are "Charging" Techniques, Techniques that are incredibly powerful but require some downtime or charging up period in order to perform. Because of the way Techniques are created, Negative Priority grants the Technique more "Technique Points". Think of it like this. If a Technique has 3 Technique Points, but has a Priority of -1, that would free up an additional Technique Point with which to possibly help make up for the Penalty of lower Priority. So, take the theoretical situations below: To start the fight, P1 is required to perform an action. The Player with higher speed always starts. Player 1 Attacks for 5 Damage Player 2 Defends with a Block, Reducing 2 Damage while taking 3 Damage. Player 2 then performs an Attack for 5 Damage. Player 1 chooses to Attack Twice, taking the full 5 Damage, but performing 2 Attacks for 5 Damage Each. Player 2 blocks both attacks Attack, taking 6 Damage. Say both Players had 10 HP. By this point: Player 1: 2 HP Player 2: 1 HP More than anything, this demonstrates the advantage that the first, and therefore faster, Player has over the 2nd, slower player. The next turn, Player 1 will perform an attack and finish Player 2, because Player 2 was forced to use both actions to defend himself in order to survive the round. Obviously, this is just an example. A more advanced battle. Player 2 starts the fight, being the faster Player. Player 2 performs a standard attack. Player 1 performs a Defensive Technique (Counter) with a Priority of +1. Compared to the 0 Priority of a Standard Attack, the Counter is successful. Player 1 defends the attack, performs the Counter Attack, and then initiates the Standard Attack he is typically granted. Player 2 is now faced with 2 Attacks in the face of the 2 Actions he is able to perform, one with increased priority. Player 2 is screwed. But say Player 2 isn't screwed. Player 2 performs his own Counter Technique with a Priority of +2. This allows him to not only defend against the Counter being initiated against him, but Counter that Counter. Mapping all the potential outcomes and scenarios of a fight is pretty hard. There will obviously be some kinks to work out. Edited by Rylaf, Jan 24 2013, 11:14 AM.
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4:57 PM Jul 10