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| The beginning of the end...; You could never prepare for this... | |
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| Tweet Topic Started: Oct 17 2010, 02:00 PM (984 Views) | |
| Ssenkrad | Apr 8 2011, 02:42 PM Post #31 |
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King of evil
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... that is true... but all video games use math... it's just forms of math that we can't see, and games are always requiring some form of math... but your right... let's try and figure out a way to make this better. |
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| Mastertjfong | Apr 21 2011, 10:50 PM Post #32 |
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Thank-you! And yes all games use a form of math but this game is just straight up math,adding,subtracting,dividing,multiplying in every single battle! But why can't my suggestion can't be used? It is much easier,I do not even think there will be another easier solution.
Edited by Mastertjfong, Apr 21 2011, 10:50 PM.
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| Ssenkrad | May 31 2011, 09:47 PM Post #33 |
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King of evil
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well... you know there is a final reason... the characters use it in the show, like when gohan uses his masenko to attack nappa after piccolo dies. When nappa pushes it away is similar... except it doesn't return at gohan. |
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| Mastertjfong | Jun 4 2011, 02:15 AM Post #34 |
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I do not get where you are going with this,if you are still trying to say your solution is a good idea,well...When you said that,I don't know what you're trying to say but we aren't trying to evaluate off of Gohan and Nappa,we are trying to find a solution,the best solution. The one which will be better for players. The one which not a lot of math is involved. The one that makes players want to play. |
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| Mastertjfong | Jun 4 2011, 02:17 AM Post #35 |
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The easiest,less complicated way is my solution,tell me what is wrong with it? Because I believe you just tried to make better solutions,but you didn't tell me what is wrong with mine,I have good reasoning and backup for my solution. |
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| Ssenkrad | Jul 6 2011, 10:16 PM Post #36 |
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King of evil
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I'm trying to make this faithful to the series... And also, we don't have the resources we wish we had, so unfortunately, we can't do things the way we want... I'm trying to figure out this, but, it will be tough... also, there is one Final reason I am not accepting your solution... Because they are in so many seperate unconnected posts I can't completely understand what you are saying or what you mean. edit: By the way, If I said something that is rude in there, I'm sorry... I'm kinda having trouble understanding what I'm trying to say now. edit2: Also, if your wondering why I deleted a post, its because I noticed I had doubled posted something with the exact same message in both posts. Edited by Ssenkrad, Jul 6 2011, 10:18 PM.
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| Mastertjfong | Jul 7 2011, 03:00 PM Post #37 |
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This game is not even close to being like the series,we've added so many stuff that isn't simaler,and you are telling me that you are trying to make the next game simaler? AND you said that we don't have the resources...? What kind of resources are you talking about????? And you cannot understad what my solution is right? Okay,here is a summary... P.S. I think the game is going to an end(opinion) because noone ever gets on it.. Unless we get more people to lay AND we get on more, I might have to give up on this game, since it is lacking people and time to edit the game,people are getting lazy to even check on the game.(back to the summary of my solution) I think my solution is better because I believe it will make people want to play this game more than the solution you are making. One reason is that there is not so much of math used in my solution,yet but in yors,you have a lot of math,you tell me if kids ages 12-16+ would like to play a DBZ game that uses math like they are at school but even harder questions? I don't think so. Now let me explain what my solution is! Let me use what I said before and let me edit it.. *WAIT NO I JUST GAME HOME WITH AN OTHER IDEA! Keep Reflexes,but you can only upgrade them with Talent points if you choose to! Reflexes is to help dodges,if you are fighting two people at a time,and they both use two blasts,you need TWO Reflexes to do TWO dodges,but it takes away two of your dodges! Every two points on Reflex gives you to dodge more than once,so if you have 50 Reflex point,you could dodge 24 times according to my calculation! What do you think! So I will add back Reflexes,just you start out with 0 * Okay so that is what I said before,and I want to add some changes... I still think that is too advanced, I think Reflex should be like this.. Wait,let me explain what Talent is again first.. Talent: When level up, you get 1 talent, a talent allows you to upgrade either strength by 10,energy by 10, HP by 10,and or Reflex by 1. Reflex: for every point you upgrade reflex wiith Talent,it is one point,5 Reflex points makes you dodge twice in one turn,for example.. If you are fighting two guys or one person who has a skill to use two beams,you can dodge them both,but it will take 2 dodges away from your total ammount of dodges,you have to have enough dodges to dodge twice. You only get 1 dodge ever even number you level up to. Now,there is my better solution. Now I think this is a better way because people who play this get to make their character in their own way they want it. And I think there should be a topic here you can restart your character's stats but it will cost a certain ammount,by restart your character's stats I mean,you can make your character in whatever build you want. Don't like the character you have right now,reset your stats! That is my solution with a couple other ideas. Other ideas: Every time you level up,you get 30 Hp,30 Ki,10 Strength,and 1 Talent point. Every 5th number you level up to,you get 1 Dodge plus the other stats,but when you start out at level 1,you have 1 dodge. I am going to explain every one of those to who are new and who are not. HP: it is your Health, if your health hits 0 when in a battle,you lose,and you must try again. Ki: Ki is your Energy,you can use special skills and it will cost a certain ammount of Ki. Strength: Strnegth is bonus damage to your attacks, if you have 30 strength and you used a skill that does 20 damage,you add your strength to your damage to be even greater, But be aware that there will be some skills in the game that can take away your strength,you cannot cheat about your strength not being took away. Dodge: Dodging is udeful in a battle,if you are smart and if someone sends a blast at you that is very strong,you may want to dodge, but if you do dodge,you will not be able to use a skill in the same turn,your turn will be ended. Also ugrading Reflex with Upgrade points is useful for your dodging. Reflex: Reflex is a bonus to your dodging,if you use 5 upgrade points to your Reflex,you are able to dodge two attacks in one turn, but you need enough dodges to dodge twice. Talent: 1 Talent is 1 upgrade point,an upgrade point can be used to upgrade Hp by 10, Ki by 10, Strength by 10, and Reflex by 10. Use your Upgrade points wisely. There is the solution better than before and other ideas. Also Ssenkrad,while we edit the next website,can you add a level up page,so eveyr time you level up,you go there to post you level up and what you are going to upgrade,also there needs to be a exp page in that topic too telling how much exp you need to level up from 1 to another,and nobody can post on that or it will be deleted. Edited by Mastertjfong, Jul 7 2011, 03:02 PM.
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| Mastertjfong | Jul 7 2011, 03:01 PM Post #38 |
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My solution has a better system of making your character it's own build,different from others! We have worked so hard,we cannot quit now,Ssenkrad,you can't refuse my solution now,come on,think about it,if you STILL refuse,give your solution all in one post. |
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| Mastertjfong | Jul 7 2011, 03:04 PM Post #39 |
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Don't turn down this stuff man. For a long time,I have been making ideas for this website,and now this is one of the best I have ever givin effort into,to make the other website stand out. |
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| Ssenkrad | Jul 15 2011, 12:33 PM Post #40 |
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King of evil
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Okay, the way you phrased this is a lot easier to understand... Ok. Its a nice idea, and if you want you can add it... cause I have no idea what we should put for experience and levels... but it is still a good one. |
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11:51 AM Jul 11