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| Nintendo DSi | |
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| Tweet Topic Started: Oct 2 2008, 01:20 PM (275 Views) | |
| Bulerias | Oct 2 2008, 02:55 PM Post #11 |
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Prince of Asturias
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Apps =/= channels... I mean like the stuff they have on the iTunes App Store. Pikmin 3 =/= Pikmin 1... that's completely different. You're thinking about the crapload of games they're going to re-release for Wii with motion controls; Metroid Prime 1 + 2, DK Jungle Beat, Pikmin 1 + 2, Chibi Robo, etc... D: Go find out right now! Edit - But just because you "don't like" certain games doesn't mean Nintendo has abandoned the hardcore... what do you want them to do? Honestly... there is no satisfying Nintendo fans. Which is why I've stopped hyping up conferences and stuff. Edited by Bulerias, Oct 2 2008, 02:56 PM.
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| ƒish | Oct 2 2008, 02:59 PM Post #12 |
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I want them to stop making games based on waggle. It doesn't work. I want them to stop putting all their time and resources (as well as Miyamoto's talent) into making a game that is more reminiscent of a player piano. Basically, I want them to make decent games like they did a decade ago and give up on this "casual" shit. Nobody cares, it's just a phase. |
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| Bulerias | Oct 2 2008, 03:02 PM Post #13 |
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Prince of Asturias
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Yeah, Wii Music is terrible, I'll give you that. But the games I mentioned aren't very "waggle" oriented... in fact I'm pretty certain Punch-Out will have classic controller support (don't quote me on that though). Some more games that have nothing to do with gimmicks: Gyakuten Kenji (Phoenix Wright game starring Edgeworth) Couple of new "main series" Tales of games for Wii Another Code: R for Wii (sequel to Trace Memory for DS) Klonoa: Door to Phantomile for Wii (remake of original) Fragile for Wii (absolutely beautiful art) Oboro Muramasa for Wii (2D sidescroller, same comment as above) etc... |
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| ƒish | Oct 2 2008, 03:07 PM Post #14 |
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See the whole thing about it that I see is there is no point anymore... The Wii is overall inferior. It's a catch 22, Waggle is a gimmick, but if a game doesn't center around it, or, like brawl, gives you the option of forgetting it altogether... why is it on the Wii to begin with? |
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| Bulerias | Oct 2 2008, 03:09 PM Post #15 |
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Prince of Asturias
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Because, you know, there's also pointing and IR... which is not waggle. And I think that's going to be the focus for a lot of Wii titles now, especially adventure games. Also, lest we forget about Conduit and MadWorld... and Castlevania DS... and Chrono Trigger DS... no, there's plenty of stuff coming out... |
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| ƒish | Oct 2 2008, 03:17 PM Post #16 |
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Pointing? Yeah I guess if you're perfectly centered in the room... Have you ever tried playing a four player pointing game? It's nearly impossible. Whoever is in the sweet spot wins basically, because they have the only controller which is working the way it should. Lets not forget WiiMotionPlus, the peripheral to make the Wii do what it was supposed to do in the first place. |
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| only half evil333 | Oct 6 2008, 01:25 PM Post #17 |
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Bright Eyes
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All my friends don't understand that it all matters where you are. All of em are lazy bums and sit on my bed diagonally from the motion thing. |
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