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| [PROJECT XII] Coder Tasks & Daily Build; Post your build daily. | |
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| Tweet Topic Started: Feb 22 2010, 03:02 PM (439 Views) | |
| Club President | Feb 22 2010, 03:02 PM Post #1 |
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Daily Build Post yours here, after you are done with it. (Reminder: Comment, Region, Organize.) Original Template: See attached for the original template. Current Tasks
Build Post Template: Please use this when posting, so we can easily see what you have done, are working on, and hope to do. ![]()
PLEASE POST WHAT YOU UPDATED WHEN YOU POST YOUR BUILD! ![]() Edited by Club President, Feb 23 2010, 07:41 PM.
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| mostly_harmless | Feb 23 2010, 04:54 PM Post #2 |
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Awesome
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k got it. I think daily build is a little ambitious. I will start on this stuff now, though |
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| Club President | Feb 23 2010, 07:38 PM Post #3 |
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DAILY BUILD Author: Dan Changes: Updated the 'OpeningScene' class a bit, what I'm working on is as follows:
Date: February 23, 2010 at 7:40PM Attached: Just the OpeningScene class, as that's all I've updated. Future Plans:
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| mostly_harmless | Feb 25 2010, 03:53 PM Post #4 |
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Awesome
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So, i updated a buttload of stuff. I just need to finish up on some stuff to make it workable, maybe comment some more, and then i will post. I have updated pretty much everything in this, so if you are planning on adding anything, keep track of your additions, or wait for me to post... |
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| mostly_harmless | Feb 25 2010, 04:36 PM Post #5 |
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Awesome
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So, here it is, the updated project for the day. I am likely done for now, Check it out. I am off to play some TF2 now
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| Legend28469 | Feb 25 2010, 05:52 PM Post #6 |
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Hey Um... guys.. just saying the networking won't be in native XNA BECAUSE stupid Microsoft (sorry Microsoft.. i Love you <3)... won't let developers release their networking libraries with any programs... so .. i'd have to use a seperate lib.. wish me luck =D |
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| mostly_harmless | Feb 25 2010, 06:07 PM Post #7 |
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Awesome
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well, doesnt matter, as long as it interfaces with the game. should be in C# at least. And you definatly can network in XNA, because people have done it. I dont know what you are talking about won't be native. |
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| Legend28469 | Feb 25 2010, 08:04 PM Post #8 |
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Ahh.. Mr (SO VERY) Harmless I don't think I would put it up if I didn't know what I was talking about.. =D.. but don't take my word for it --> "The XNA networking on the PC is not distributable. In other words, it's not in the XNA redist and won't work if you give your game out on PC. Therefore you have to implement your networking with another technology..." http://forums.xna.com/forums/t/26475.aspx I think you should look it up Most websites seem to recommend a network library known as "Lidgren" So, thats what I'll be using... and my point is proven =D.. try again buddy =p.. and when I said it won't be native.. it won't be XNA native... it would be if it was solely for the 360... but... as far as I know our main focus is a PC release... in which.. i'd have to use a different network lib.. And I never said it wasn't possible... =p |
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| Legend28469 | Feb 25 2010, 08:17 PM Post #9 |
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The current project doesn't compile or run =C Soo... I don't have my compiler right now BUT someone should Fix --> SpriteBatch in one of the classes (forgot which one) it requires Microsoft.Xna.Framework.Graphics try to compile and you'll see |
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| Legend28469 | Feb 25 2010, 09:07 PM Post #10 |
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DAILY BUILD Author: J.B. Changes: Successfully implemented fading of images (located in OpeningScene.cs) --> Fixed a missed using statement in class EnemyHandler Date: February 25, 2010 at 9:04PM Attached: The build for the day Future Plans: Finish networking via library "Lidgren" |
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Xii.zip (25.06 KB)



2:21 PM Jul 11

