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| Training Guide :); For those who don't know where to train! | |
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| Tweet Topic Started: Oct 24 2008, 02:53 AM (771 Views) | |
| robert | Oct 24 2008, 02:53 AM Post #1 |
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Robert's Training Guide ~ Well this is a training guide, I gathered some information and chucked all of them into this post, for the people who don't know where to train! Warriors 1-10: Henesys Hunting Ground 10-15: Slime Tree, Orange Mushroom Hidden Street. 16-20: Pig Beach, Green Mushroom Tree 21-25: Green/Horny Mushroom Tree 26-30: Ant Tunnel 1, Land Of Wild Boar, Excavation Site III (Unlike other classes, it's mainly the same during 2nd job) 31-35: Land of Wild Boar, Fire Boar 36-40: Subway III, Garden of 3 Colors/One of the colors, Fire Boars. 41-45: Eos Tower 8th Floor, Dangerous Valley 45-50: Eos Tower 8th, Dangerous Valley, Drake's Hunting Ground, If you have enough Dex, Jetis are good too. 51-60: Straw Dummies, Gryphons, Jr. Yetis, or Coolies if you really want. 61-70: Hoodoos/Voodoos, Drake's Meal Table, Coolies, Forest Of Gollem later on. 70-75: Forest of Gollem, Hoodoos/Voodoos, Coolies. Basically, what you trained on during your 60s. 76-80: Forest of Gollem, Death Teddies, Ghost Pirates. (For White Knights/Paladins, Pirates if you're fire charged, If Ice, You might wanna go with Death Teddies) 81-90: Ghost Pirates, Death Teddies, Wolf Spiders, Maybe Centaurs later on if you're daring a fight with Griffey or Manon. 91-100: Dual Ghost Pirates, Centaurs, Squids, Vikings, Grim Phantom Watches. 100-110: Dual Ghosts, Squids, Vikings, Grims, Himes, Wyverns. 111-120: Squids, Grims, Himes, Wyverns 120 Onward-Himes, Wyverns, Newties, Skelegons. Bowmans 1-10: HHG 11-15: Pigs, Slimes, Orange Mushrooms 16-20: Pigs, Green Mushrooms/Horny Mushrooms 21-30: Ant Tunnel, Boars, Masks, Rabbits. 31-40: Teddies, Kitties, Fire Boars, Jr. Wraiths 41-50: Zombie Lupins, Jr. Wraiths, Flyeyes, Dummies, Jr. Yetis 51-60: Dummies, Zombie Lupins, Zombies, Jr. Yeti 61-70: Zombies, Jr. Yeti, Hoodoos/Voodoo 71-79: Hoodoos/Voodoos, Gryphons, Pirates, Forest of Gollem. 80-89: Death Teddies, Wolf Spiders, Jr. Newties on the sniping platform maybe, and Vikings if you're daring. 90-99: Vikings, Squids, Sharks, Gobies, Jr. Newties. 100-120: Jr. Newties, Gobies, Himes, Squids 120 Onward-Jr. Newties, Himes, Skelegons. Thief 1-10 HHG 11-20: Pigs, Orange Mushes, Slime 21-30: Green Mushes/Horny Mushrooms, Stirges, Ant Tunnel, Rabbits 31-40: Boars, Jr. Kitties, Fire Boars, Jr. Wraiths, Zombie Lupins late in the 30s. 41-50: Zombie Lupins, Pixies, Flyeyes 51-60: Gryphons, Jr. Yetis, Coolies, Dummies. 61-70: Hoodoo/Voodoo, Gryphon, Coolies, and Forest of Gollum later on. 71-80: Hoodoo/Voodoo, Forest of Gollem, Wolf Spiders later on. 81-90: Wolf Spiders, Death Teddies, Jr. Newties at snipe spot, Vikings if you really want Ilbis. 91-100: Wolf Spiders, Vikings, Squids, Jr. Newties 101-110: Vikings, Grims, Centaurs, Squids, Jr. Newties 111-120: More of the same as the 10xs. If you're a Bandit, you can try Partying at Himes. 120 Onward: Wyverns, Skelegons, Jr. Newties, Himes, and if you're a Night Lord, you can try to face Anego. Magician 8-20: Snails, Slimes, Orange Mushrooms, and Pigs during your later 1xs. Fire Poison 21-30: Green Mushes/Hornies, Ant Tunnel, Rabbit, Boars. 31-40: Boars, Jack Boxes, Jr. Grupins when your Fire Arrow gets better. 41-50: Grizzlys, Jr. Pepe, Moon Bunny 51-60: Grizzlys, Samihos, Grupins, Jetis, if you're gutsy with Poison, Death Teddies. 61-70: Hoodoo, Samihos, Grupins 71-80: Death Teddies, Ghost Pirates, Lethal Squids 81-90: Squids, Pirates, Grims, Sharks 91-100: Sharks, Grims, Squids 101-110: Sharks, Grims 111-120: Sharks, Himes, Nest with both Newties and Skelegons. 121 Beyond: Blue Wyverns, Newties, Skelegons, Himes Ice/Lightning 30-40: Wild Boars, Ant Tunnel, Psycho Jacks (If you're ice, then Fire Boars/Jr. Cellions or Lioners later) 41-50: More Jr. Kitties if you're ice, Retz and A Night in the forest becomes great when you're lightning. 50-60: Secret Spa or Red Drakes if you're ice, otherwise gryphons and zombie lupins for great lightning. 61-70: Try Zapping Gryphons or Zombie Lupins, maybe some alternation with FOG. 71-80: Don't be afraid to zap a little more early on, when you hit 75, make sure you have Ice Strike and Freeze wolf spiders and maybe Death Teddies later on. 81-90: Bains, Wolf Spiders, Pirates, Death Teddies, whatever floats your boat. 91-100: Vikings, Bains, Red Centaurs, Red Wyverns? 101-110: Himes, Newties, Red Wyverns, Squids, Gobies. 111-120: More of the same, you can even try skelegons if you're really bored. 120 Onward: Himes, Newties, Red Wyverns, Skelegons. Cleric 30-40: Jacks, maybe Jr. Wraiths 41-50: Jr. Wraiths, Wraiths later on. Zombie Lupins also an option. 50-60: Wraiths and Zombie Lupins lead here, if you are bored of those, there are skeletons, and Hoodoos/voodoos later on. 61-70: Hoodoo/Voodoo by far, nothing beats it for a cleric here. 71-80: More Hoodoos/Voodoos, you can try OHKOing Wraiths, or maybe be partying at Death Teddies. 81-90: Party with a DK at Grims, or you can do Death Teddies or Himes. 91-100: Try Partying at Grims or Gobies, or perhaps even squids, or you can solo Himes or grims. 101-110: Solo at Grims or Himes, or join a party with someone. 111-120: Himes, or party with someone at Newties or Wyverns. 120 onward: Skelegons or Himes, and you can Genesis Newties. Well that's it, hope it helped. Not all credits is for me though, I found some information from here and there on other forums so yeahs. ![]() Robert ~ |
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| Andre | Oct 26 2008, 06:58 PM Post #2 |
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For CB, I suggest Cornians once you have MG and a ME. That'll be at around the high 80s to the 90s? But this requires dark sighting skills since it's usually a 1HKO. D: It's good training though. I did it in a different server from like 90-100. |
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| robert | Oct 27 2008, 12:03 AM Post #3 |
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Uhm I did alot of that LOL ![]() But uhmm at this moment ME doesn't work D; |
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| Simple | Nov 1 2008, 04:33 PM Post #4 |
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I assume that in the 'Fire Poison' section, it was for Fire Arrow users? :o. Edited by Simple, Nov 1 2008, 04:33 PM.
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| Sora | Nov 1 2008, 11:51 PM Post #5 |
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Nice guide,but for bowmen,at levels 50-70 put down Windraiders,i was getting like 30% every 10minutes or so at lv52 |
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| Simple | Nov 2 2008, 09:24 AM Post #6 |
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I haven't ever been to windriders yet, I assume they fly? :(. Probably not a good place for xBows. |
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| Maxine | Nov 2 2008, 03:50 PM Post #7 |
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Sigh for the record: 1)No they dont fly 2)Hermits would be recomended from 70~80/90 if they can do the JQ's before that. 3) Any ranged job could probally do it, but hermits are most efficient because we are ranged and have FJ |
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| Sora | Nov 4 2008, 11:33 PM Post #8 |
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Actually,this is for ranged classes only besides mages,due to the fact that it will be pot consuming,and maxine...on Smile,i tested windraiders out and i did misses,but that was at like lv52 o-o |
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| sinn8 | Nov 6 2008, 08:17 PM Post #9 |
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~Seth~
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Cool training guide helps me alot.=] |
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| Harbinger | Nov 6 2008, 09:02 PM Post #10 |
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DubStep
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You forgot Gobi's from lvl 70-90ish for bandits. |
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| kitsuneden | Nov 7 2008, 06:30 PM Post #11 |
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I went to most of those places in the bowmans section. After you get 140+ you should try signing up for HT Have at least 7.5k hp with hb & hp equips |
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