Welcome to ExiaMS!

Click here to register!

If you're already a member please log in to your account to access all of our features:

Username:   Password:
Locked Topic
Training Guide :); For those who don't know where to train!
Topic Started: Oct 24 2008, 02:53 AM (771 Views)
robert
Member Avatar

Robert's Training Guide ~

Well this is a training guide, I gathered some information and chucked all of them into this post, for the people who don't know where to train!

Warriors

1-10: Henesys Hunting Ground

10-15: Slime Tree, Orange Mushroom Hidden Street.

16-20: Pig Beach, Green Mushroom Tree

21-25: Green/Horny Mushroom Tree

26-30: Ant Tunnel 1, Land Of Wild Boar, Excavation Site III

(Unlike other classes, it's mainly the same during 2nd job)

31-35: Land of Wild Boar, Fire Boar

36-40: Subway III, Garden of 3 Colors/One of the colors, Fire Boars.

41-45: Eos Tower 8th Floor, Dangerous Valley

45-50: Eos Tower 8th, Dangerous Valley, Drake's Hunting Ground, If you have enough Dex, Jetis are good too.

51-60: Straw Dummies, Gryphons, Jr. Yetis, or Coolies if you really want.

61-70: Hoodoos/Voodoos, Drake's Meal Table, Coolies, Forest Of Gollem later on.
70-75: Forest of Gollem, Hoodoos/Voodoos, Coolies. Basically, what you trained on during your 60s.

76-80: Forest of Gollem, Death Teddies, Ghost Pirates. (For White Knights/Paladins, Pirates if you're fire charged, If Ice, You might wanna go with Death Teddies)

81-90: Ghost Pirates, Death Teddies, Wolf Spiders, Maybe Centaurs later on if you're daring a fight with Griffey or Manon.

91-100: Dual Ghost Pirates, Centaurs, Squids, Vikings, Grim Phantom Watches.

100-110: Dual Ghosts, Squids, Vikings, Grims, Himes, Wyverns.

111-120: Squids, Grims, Himes, Wyverns

120 Onward-Himes, Wyverns, Newties, Skelegons.

Bowmans

1-10: HHG

11-15: Pigs, Slimes, Orange Mushrooms

16-20: Pigs, Green Mushrooms/Horny Mushrooms

21-30: Ant Tunnel, Boars, Masks, Rabbits.

31-40: Teddies, Kitties, Fire Boars, Jr. Wraiths

41-50: Zombie Lupins, Jr. Wraiths, Flyeyes, Dummies, Jr. Yetis

51-60: Dummies, Zombie Lupins, Zombies, Jr. Yeti

61-70: Zombies, Jr. Yeti, Hoodoos/Voodoo

71-79: Hoodoos/Voodoos, Gryphons, Pirates, Forest of Gollem.

80-89: Death Teddies, Wolf Spiders, Jr. Newties on the sniping platform maybe, and Vikings if you're daring.

90-99: Vikings, Squids, Sharks, Gobies, Jr. Newties.

100-120: Jr. Newties, Gobies, Himes, Squids

120 Onward-Jr. Newties, Himes, Skelegons.

Thief


1-10 HHG

11-20: Pigs, Orange Mushes, Slime

21-30: Green Mushes/Horny Mushrooms, Stirges, Ant Tunnel, Rabbits

31-40: Boars, Jr. Kitties, Fire Boars, Jr. Wraiths, Zombie Lupins late in the 30s.

41-50: Zombie Lupins, Pixies, Flyeyes

51-60: Gryphons, Jr. Yetis, Coolies, Dummies.

61-70: Hoodoo/Voodoo, Gryphon, Coolies, and Forest of Gollum later on.

71-80: Hoodoo/Voodoo, Forest of Gollem, Wolf Spiders later on.

81-90: Wolf Spiders, Death Teddies, Jr. Newties at snipe spot, Vikings if you really want Ilbis.

91-100: Wolf Spiders, Vikings, Squids, Jr. Newties

101-110: Vikings, Grims, Centaurs, Squids, Jr. Newties

111-120: More of the same as the 10xs. If you're a Bandit, you can try Partying at Himes.

120 Onward: Wyverns, Skelegons, Jr. Newties, Himes, and if you're a Night Lord, you can try to face Anego.

Magician

8-20: Snails, Slimes, Orange Mushrooms, and Pigs during your later 1xs.

Fire Poison


21-30: Green Mushes/Hornies, Ant Tunnel, Rabbit, Boars.

31-40: Boars, Jack Boxes, Jr. Grupins when your Fire Arrow gets better.

41-50: Grizzlys, Jr. Pepe, Moon Bunny

51-60: Grizzlys, Samihos, Grupins, Jetis, if you're gutsy with Poison, Death Teddies.

61-70: Hoodoo, Samihos, Grupins

71-80: Death Teddies, Ghost Pirates, Lethal Squids

81-90: Squids, Pirates, Grims, Sharks

91-100: Sharks, Grims, Squids

101-110: Sharks, Grims

111-120: Sharks, Himes, Nest with both Newties and Skelegons.

121 Beyond: Blue Wyverns, Newties, Skelegons, Himes

Ice/Lightning


30-40: Wild Boars, Ant Tunnel, Psycho Jacks (If you're ice, then Fire Boars/Jr. Cellions or Lioners later)

41-50: More Jr. Kitties if you're ice, Retz and A Night in the forest becomes great when you're lightning.

50-60: Secret Spa or Red Drakes if you're ice, otherwise gryphons and zombie lupins for great lightning.

61-70: Try Zapping Gryphons or Zombie Lupins, maybe some alternation with FOG.

71-80: Don't be afraid to zap a little more early on, when you hit 75, make sure you have Ice Strike and Freeze wolf spiders and maybe Death Teddies later on.

81-90: Bains, Wolf Spiders, Pirates, Death Teddies, whatever floats your boat.

91-100: Vikings, Bains, Red Centaurs, Red Wyverns?

101-110: Himes, Newties, Red Wyverns, Squids, Gobies.

111-120: More of the same, you can even try skelegons if you're really bored.

120 Onward: Himes, Newties, Red Wyverns, Skelegons.

Cleric

30-40: Jacks, maybe Jr. Wraiths

41-50: Jr. Wraiths, Wraiths later on. Zombie Lupins also an option.

50-60: Wraiths and Zombie Lupins lead here, if you are bored of those, there are skeletons, and Hoodoos/voodoos later on.

61-70: Hoodoo/Voodoo by far, nothing beats it for a cleric here.

71-80: More Hoodoos/Voodoos, you can try OHKOing Wraiths, or maybe be partying at Death Teddies.

81-90: Party with a DK at Grims, or you can do Death Teddies or Himes.

91-100: Try Partying at Grims or Gobies, or perhaps even squids, or you can solo Himes or grims.

101-110: Solo at Grims or Himes, or join a party with someone.

111-120: Himes, or party with someone at Newties or Wyverns.

120 onward: Skelegons or Himes, and you can Genesis Newties.

Well that's it, hope it helped.
Not all credits is for me though, I found some information from here and there on other forums so yeahs. :)

Robert ~
Offline Profile Goto Top
 
Andre
Member Avatar

For CB, I suggest Cornians once you have MG and a ME. That'll be at around the high 80s to the 90s? But this requires dark sighting skills since it's usually a 1HKO. D:
It's good training though. I did it in a different server from like 90-100.
Offline Profile Goto Top
 
robert
Member Avatar

Uhm I did alot of that LOL :P
But uhmm at this moment ME doesn't work D;
Offline Profile Goto Top
 
Simple

I assume that in the 'Fire Poison' section, it was for Fire Arrow users? :o.
Edited by Simple, Nov 1 2008, 04:33 PM.
Offline Profile Goto Top
 
Sora
Member Avatar

Nice guide,but for bowmen,at levels 50-70 put down Windraiders,i was getting like 30% every 10minutes or so at lv52
Offline Profile Goto Top
 
Simple

Sora
Nov 1 2008, 11:51 PM
Nice guide,but for bowmen,at levels 50-70 put down Windraiders,i was getting like 30% every 10minutes or so at lv52
I haven't ever been to windriders yet, I assume they fly? :(. Probably not a good place for xBows.
Offline Profile Goto Top
 
Maxine
Member Avatar

Simple
Nov 2 2008, 09:24 AM
Sora
Nov 1 2008, 11:51 PM
Nice guide,but for bowmen,at levels 50-70 put down Windraiders,i was getting like 30% every 10minutes or so at lv52
I haven't ever been to windriders yet, I assume they fly? :(. Probably not a good place for xBows. But then again 10% per min is good :O
Sigh for the record:
1)No they dont fly
2)Hermits would be recomended from 70~80/90 if they can do the JQ's before that.
3) Any ranged job could probally do it, but hermits are most efficient because we are ranged and have FJ
Offline Profile Goto Top
 
Sora
Member Avatar

Actually,this is for ranged classes only besides mages,due to the fact that it will be pot consuming,and maxine...on Smile,i tested windraiders out and i did misses,but that was at like lv52 o-o
Offline Profile Goto Top
 
sinn8
Member Avatar
~Seth~
Cool training guide helps me alot.=]
Offline Profile Goto Top
 
Harbinger
Member Avatar
DubStep
You forgot Gobi's from lvl 70-90ish for bandits.
Offline Profile Goto Top
 
kitsuneden
Member Avatar

I went to most of those places in the bowmans section.
After you get 140+ you should try signing up for HT Have at least 7.5k hp with hb & hp equips
Offline Profile Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Archive · Next Topic »
Locked Topic

Theme by Sith, recolored by Veaux of Outline