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The Juggernaut Updated; WARNING: This topic contains the most epic RPG character in the history of the world. Minds may be blown.
Topic Started: Apr 25 2011, 02:57 PM (74 Views)
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n00b Destroyer
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Name: Xerox Turgnot (The Juggernaut)
Height: 8'6" Age: 28 years

Character Level: 8
Build: Warrior (lv l5)
Class(es): Enforcer (lvl 2) Avenger (lvl 1)
Prestige Class(es): Cyborg

Maximum Hits: 140
Carry Limit:30 Pain Tolerance: 87

Stats:

Strength 64 (+49 modifier)
Intelligence 13 (+0 modifier)
Aim 23 (+8 modifier)
Dexterity 18 (+3 modifier)
Morales 23 (+8 modifier)

Skills:

Pilot 7 (+17 check)
Fix 3 (+6 check)
Demolitions 3 (+11 check)
Heal 5 (+13 check)
Gunner 2 (+51 check)

Proficiencies: H2R, H2M, H1R, H1M, M2R, M2M, M1M, B-H, HA, OS

Perks:
Physical Conditioning (lvl 5) - Strength modifier
Heavy Weapon Training (lvl 2) - Heavy weapons damage modifier
Armored Melee (lvl 1) - penalty reduction to melees in heavy armor

Weapons:
Heavy Black-Laser Gatling Gun (HBLGG) DMG: 14 ROF: 100 Mag: 300 (AT charge: -50 rds)
2 Caeriv TC-90s DMG: 17(x2) ROF: 2 (x2) Mag: 7 (Dual-wielded handcannons)
Hellblade Sword DMG: 116 (Red-hot blade)
Vibro Ax DMG: 151
Kinetic Ram Gauntlets DMG: 87 (x 2) (Kinetic abilities)
Plasma Throwing Machete DMG: 76 (Throwable)
Grafted Kinetic Wristgun DMG: 30 (Crushing force)
Tripod Plasma Turret (collapsable, rapid-fire, DMG/ROF = Gunner check)

Grafts:
Regenative Implant (Heals Hits; immunity to toxins/poisons)
Neural Pack (modifier to INT)
Strength Implant (modifier to STR)
Skeletal Bracing (LOcks joints to improve grapples/STR)
Kevlar SKin Grafts (+3 DR to torso)
Cybernetic Eye (modifier to AIM)

Armor:
Pre-Commander/Maer'slae/Hellblade Armor Hybrid DR: 100
Prototype Helm (Piloting visor, DVG, Advanced Thermal Vision) DR: 140

Full-Body DR: 110

Armor Features:
Jet Boots
Studded Plating
Over Shield (1/3)
Syringe Gun
Rocket Shoulder Pad (2 APs, 2 EMPs)

Special Powers:

Hammer Blow - +3 to B-H rolls.
KO - 50% chance KO foe for 1d10 rds.
Brute Strength - 150% STR when lifting/throwing objects.
Juggernaut - STR check to break/punch through solid objects
Rend - 30% + STR modifier to rip a foe's appendage off.
Cover Fire - When firing a H2R weapon, foes make fear check.
Cybernetic Reflexes - Evade 2 attacks per encounter.
Blasting Shot - When flanking a foe, foe recieves -5 DR vs. R weapons.
Rage - When below 50% maximum hits, recieves X2 melee modifier for 1d10 rds. Tired afterwards.

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There ya have it, folks! The most BA-certified character to date lolz B-)
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