| The Juggernaut Updated; WARNING: This topic contains the most epic RPG character in the history of the world. Minds may be blown. | |
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| Tweet Topic Started: Apr 25 2011, 02:57 PM (74 Views) | |
| NX77 | Apr 25 2011, 02:57 PM Post #1 |
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n00b Destroyer
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Name: Xerox Turgnot (The Juggernaut) Height: 8'6" Age: 28 years Character Level: 8 Build: Warrior (lv l5) Class(es): Enforcer (lvl 2) Avenger (lvl 1) Prestige Class(es): Cyborg Maximum Hits: 140 Carry Limit:30 Pain Tolerance: 87 Stats: Strength 64 (+49 modifier) Intelligence 13 (+0 modifier) Aim 23 (+8 modifier) Dexterity 18 (+3 modifier) Morales 23 (+8 modifier) Skills: Pilot 7 (+17 check) Fix 3 (+6 check) Demolitions 3 (+11 check) Heal 5 (+13 check) Gunner 2 (+51 check) Proficiencies: H2R, H2M, H1R, H1M, M2R, M2M, M1M, B-H, HA, OS Perks: Physical Conditioning (lvl 5) - Strength modifier Heavy Weapon Training (lvl 2) - Heavy weapons damage modifier Armored Melee (lvl 1) - penalty reduction to melees in heavy armor Weapons: Heavy Black-Laser Gatling Gun (HBLGG) DMG: 14 ROF: 100 Mag: 300 (AT charge: -50 rds) 2 Caeriv TC-90s DMG: 17(x2) ROF: 2 (x2) Mag: 7 (Dual-wielded handcannons) Hellblade Sword DMG: 116 (Red-hot blade) Vibro Ax DMG: 151 Kinetic Ram Gauntlets DMG: 87 (x 2) (Kinetic abilities) Plasma Throwing Machete DMG: 76 (Throwable) Grafted Kinetic Wristgun DMG: 30 (Crushing force) Tripod Plasma Turret (collapsable, rapid-fire, DMG/ROF = Gunner check) Grafts: Regenative Implant (Heals Hits; immunity to toxins/poisons) Neural Pack (modifier to INT) Strength Implant (modifier to STR) Skeletal Bracing (LOcks joints to improve grapples/STR) Kevlar SKin Grafts (+3 DR to torso) Cybernetic Eye (modifier to AIM) Armor: Pre-Commander/Maer'slae/Hellblade Armor Hybrid DR: 100 Prototype Helm (Piloting visor, DVG, Advanced Thermal Vision) DR: 140 Full-Body DR: 110 Armor Features: Jet Boots Studded Plating Over Shield (1/3) Syringe Gun Rocket Shoulder Pad (2 APs, 2 EMPs) Special Powers: Hammer Blow - +3 to B-H rolls. KO - 50% chance KO foe for 1d10 rds. Brute Strength - 150% STR when lifting/throwing objects. Juggernaut - STR check to break/punch through solid objects Rend - 30% + STR modifier to rip a foe's appendage off. Cover Fire - When firing a H2R weapon, foes make fear check. Cybernetic Reflexes - Evade 2 attacks per encounter. Blasting Shot - When flanking a foe, foe recieves -5 DR vs. R weapons. Rage - When below 50% maximum hits, recieves X2 melee modifier for 1d10 rds. Tired afterwards. -------------------------------------------------------------------------------------------------------------------------------- There ya have it, folks! The most BA-certified character to date lolz
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