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| The Technology of Factions; What's Behind The Visuals? | |
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| Tweet Topic Started: May 4 2008, 11:55 AM (162 Views) | |
| Cool_Night_CEO | May 4 2008, 11:55 AM Post #1 |
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Factions, the premeir project for Revolution Games, is a next-gen RPG for Windows platforms. It may also be developed for XBox 360 & PlayStation 3. Factions graphics are based on the Torque Game Engine Advanced, a next-gen engine that is based on the highly successful Torque Game Engine. Torque Game Engine has many features, which are outlined in the Electronic Magazine. Also, we have looked and browsed for many add-ons to TGEA, as well as other applications to help with the completion of the game. --> Blender ~ Modeling Suite --> GIMP ~ Artwork --> AFX: Combo Pack for TGEA (Includes AFX: Core Tech & Spellpack 1) ~ SpecialFX --> Yack Pack ~ Dialogue* --> Torsion: TorqueScript IDE ~ Out-of-editor scripting & programming --> Medieval Weapons Pack ~ Model Pack for TGE & TGEA** * This may not be the case. It is only a tempory pack. We are still in the process of reviewing the software and understanding its pros and cons. ** Again, may be temporary. May be used for placeholders in screens and videos. (Use of this pack in final product depends of quality of models and whether or not our modelers can model high-detail weapons). Stay tuned for more. Edited by Cool_Night_CEO, May 27 2008, 09:25 AM.
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9:11 AM Jul 11