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| Naito's Guide to Battling | |
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| Tweet Topic Started: 2nd June 2008 - 08:33 PM (555 Views) | |
| Post #1 2nd June 2008 - 08:33 PM | Naito |
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Welcome, welcome. So others can get into competitive battling, this is so people can start and learn. Thank God for Serebii and PokeCommunity, or else I wouldn't get this done fast enough. Right now I haven't looked through it all, but it should make sense. If not, ask me and I'll try and explain. Strengthening Your Pokémon There are many ways to strengthen your crew. You can level them up, etc. But did you know that there are hidden values that are set by the game? How else do you think that one Salamence has a higher Attack stat than the other? EVs (Effort Values), Natures, and IVs (Individual Values) are the main causes of a Pokémon’s strength. ------------------------------------------------------------------------------ What are EVs? "EV" stands for Effort Values. EV Training is a special type of training that can increase your Pokémon's strength by far! An EV trained pokémon is sure to be stronger than a non-EVed Pokémon. A Pokémon can gain the maximum of 510 EV points to split between the stats of HP, Speed, Attack, Defense, Special Attack, and Special Defense. Each individual stat can have the maximum capacity of 255 EV Points. ------------------------------------------------------------------------------ How do I get EV Points? When you are in In-Game, battling specific Pokémon will give you some EVs in a certain stat. A Pokémon only gains EVs if it can gain Experience Points. Whenever it gains Experience Points, the user gets EV Points. That means that if you run away, faint, or catch the opponent - you WILL NOT get EVs. Each Pokémon provides different EV Points when they're defeated. They give a different number of EV Points as well as EVs in different stats. ------------------------------------------------------------------------------ How exactly does EV training help? Like I said before, EV training can boost your Pokémon's strength significantly! So how does it boost your strength? Well, for each 4 Points you get while EV training, you get 1 extra Point in your stats. For instance: Starly provides 1 EV Point in Speed, so if you battle 4 Starlys, then your Speed stat will get one extra point. So that means if you max out your Speed EVs, then you will gain 63 extra Speed points. That means that a maxed EVed Speed stat will have 63 more points than the non-EVed pokémon!!! ------------------------------------------------------------------------------ I'm EV training, but my stats don't seem to change! What am I doing wrong? You are doing nothing wrong. The results of EV training usually don’t show up until your pokémon are at a later level. But not to worry, your EV work will be 100% shown. ------------------------------------------------------------------------------ Tips for EV Training ... Well, there are some guidelines you should follow. Remember how you need 4 EVs to raise a stat? Well, 255 is not divisible by 4. So that means some of the EVs have no use! That’s correct. You should only get the maximum of 252 EVs in a stat. Be sure that the number of EV points you give to a stat is ALWAYS divisible by 4. As you probably have noticed, EV training does take a long time. It requires patience and dedication in making a strong pokémon. So here's a tip: write your EV points down! Keep track of the EV points you've gained on a piece of paper - as I doubt you will be able to keep track of 252 EV Points all in your head! ------------------------------------------------------------------------------ Is there any way to speed up EV Training? You're in luck: there is! Hold items can boost the amount of EVs a pokémon gains. Here are a list of items that increase EVs. Stat Boosters - If you feed a Pokémon an item like Protein or Calcium gives you 10 EV points in the stat it raises. HP Up --- Hit Points Protein --- Attack Iron --- Defense Carbos --- Speed Calcium --- Sp. Attack Zinc --- Sp. Defense Macho Brace - Macho Brace will half your speed when it is held, but whenever you EV train, it doubles your EVs gained. For instance, Starly gives 1 Speed EV Point when it is defeated. So when a pokémon holding a Macho Brace defeats a Starly, it gains not one - but 2 EV points in their stat! Power Items - Items like Power Anklet and Power Bracer will increase the EVs Gained by +4 EVs Points. So that means if a Pokémon holding a Power Anklet (Speed) defeats a Starly(1 Speed EV), it actually gets 5 EV Points in Speed instead of 1. -Power Anklet --- boosts Speed EV training. When defeating Pokémon who give speed EVs, the Power Anklet gives +4 in speed. For example, if you defeat a Starly you'll get 5 EVs in speed, one for initially defeating the Starly and four because your Pokémon is holding the Power Anklet -Power Bracer --- boosts Attack EV training. When defeating Pokémon who give attack EVs the Power Bracer gives +4 in attack. For example, if you defeat a Machop you'll get 5 EVs in attack, one for initially defeating the Machop and four because your Pokémon is holding the Power Bracer -Power Weight --- boosts HP EV training. When defeating Pokémon who give HP EVs, the Power Weight gives +4 in HP. For example, if you defeat a Bidoof you'll get 5 EVs in HP, one for initially defeating the Bidoof and four because your Pokémon is holding the Power Weight. -Power Belt --- boosts Defense EV training. When defeating Pokémon who give Defense EVs, the Power Belt gives +4 in Defense. For example, if you defeat a Geodude you'll get 5 EVs in Defense, one for initially defeating the Geodude and four because your Pokémon is holding the Power Belt. -Power Lens --- boosts Sp. Attack EV training. When defeating Pokémon who give Sp. Attack EVs, the Power Lens gives +4 in Sp. Attack. For example, if you defeat a Ghastly you'll get 5 EVs in Sp. Attack, one for initially defeating the Ghastly and four because your Pokémon is holding the Power Lens. -Power Band --- boosts Sp. Defense EV training. When defeating Pokémon who give Sp. Defense EVs, the Power Band gives +4 in Sp. Defense. For example, if you defeat a Tentacool you'll get 5 EVs in Sp. Defense, one for initially defeating the Tentacool and four because your Pokémon is holding the Power Band. Pokérus(PKRS) - Pokérus is NOT an item. It is a very rare disease obtained by battling a pokémon. The disease is even harder to obtain than a shiny pokémon! So if you get it, YOU ARE VERY LUCKY. This disease acts like the Macho Brace without the Speed halving. It doubles the EVs gained but the pokémon can still hold an item. ----------------------------------------------------------------------------------------------------------- You are able to choose the EVs you give a Pokémon. So I should I distribute them properly? Well, first you determine what the role of a Pokémon is. Then you are able to determine the EV Distribution. Here are some guidelines : - A Sweeper Pokémon will have usually 252 EVs in the Speed. There are some exceptions, such as if a Pokémon holds the Choice Scarf item. (e.g. Weavile has 252 EVs in Speed.) - A Sweeper Pokémon will have a maxed out stat in Attack OR Special Attack 70% of the time. Ignore this rule if the pokémon you are using is able to defend or is a mixed sweeper (a sweeper with both physical and special moves). (e.g. Rampardos has 252 EVs in Attack) - A walling pokémon will usually carry a maxed out HP stat. (e.g. Milotic carries 252 HP EVs.) - A walling pokémon usually carries 252 EVs in their Defense or Special Defense stat. (e.g. Blissey runs 252 Defense EVs) Do NOT be afraid to use your own custom EV builds though. They may seem interesting and useful. ----------------------------------------------------------------------------------------------------------- Natures Natures are the final thing that effect a Pokémon’s stats. If you want to find a good nature, pick a Nature that boosts the stat that a Pokémon uses a lot and decreases the stat that the Pokémon doesn’t use very much. Neutral Natures Bashful Nature (Neutral) Docile Nature (Neutral) Hardy Nature (Neutral) Serious Nature (Neutral) Quirky (Neutral) +Attack Natures Adamant Nature (+Atk, -SAtk) Brave Nature (+Atk, -Spd) Lonely Nature (+Atk, -Def) Naughty Nature (+Atk, -SDef) +Defense Natures Bold Nature (+Def, -Atk) Impish Nature (+Def, -SAtk) Lax Nature (+Def, -SDef) Relaxed Nature (+Def, -Spd) +Speed Natures Hasty Nature (+Spd, -Def) Jolly Nature (+Spd, -SAtk) Naive Nature (+Spd, -SDef) Timid Nature (+Spd, -Atk) +Special Attack Natures Mild Nature (+SAtk, -Def) Modest Nature (+SAtk, -Atk) Quiet Nature (+SAtk, -Spd) Rash Nature (+SAtk, -SDef) +Special Defense Natures Calm Nature (+SDef, -Atk) Careful Nature (+SDef, -SAtk) Gentle Nature (+SDef, -Def) Sassy Nature (+SDef, -Spd) ----------------------------------------------------------------------------------------------------------- Movesets / Team Positions To be a good Pokémon trainer means that you need good movesets for a Pokémon! They are the key to success. A good moveset should have decent coverage over the opposing enemies and also be very useful. Good Coverage means diversity, so that means your moves should be limited to no more than one move of a certain element. A good example of a moveset would be. Weavile @ Life Orb Trait: Pressure Nature: Jolly EVs: 252 Attack / 252 Speed / 4 HP - Ice Punch - Brick Break - Night Slash - Aerial Ace The moveset posted above has decent coverage because it has been limited to one move of a certain element. This will give it more coverage to hit certain Pokémon. The moves alone also provide much coverage and gives a decent amount of power within every strike Now here is an example of a BAD moveset. Weavile @ Leftovers Trait: Pressure Nature: Timid EVs: 172 HP / 80 Defense / 252 SAttack - Blizzard - Icebeam - Ice Punch - Ice Shard As you may have noticed, all of the moves on this Weavile are of the Ice type, which is considered bad. This Weavile provides minimal coverage. Ask yourself, what will happen if I encounter a Steel type? Ice moves are not-very-effective against Steel, so you will be trapped. These moves may act in repetition and mimicry of another move, they all serve the same purpose. ----------------------------------------------------------------------------------------------------------- 1. Always post your team in the format as neatly as possible without any changes. If people can't read your format, they are less likely to want to rate your team. The on that Toy posted is the standard and should be used 100% of the time. As many as possible spaces should be filled up. It's also visually unappealing if there are any stray Capitalization mistakes, like all lowercase or all Caps, as it makes you look like a nob and somebody that won't take suggestions. First impressions are everything. ----------------------------------------------------------------------------------------------------------- 2. Give a good reason why that Pokemon is on your team. Each Pokemon has it's own role in Battling. It can Sweep, Tank, Support, Wall, etc. If your Pokemon can do something, say it, and explain how they do it. Also, make sure it makes sense. Don't say "Weavile can wall my Dark attacks because it resists them" or "Manaphy is KO'd by my Cresseria's Grass Rope" because you are wrong. Give a clear foolproof reason why it works, and explain your moveset and EVs here also. ----------------------------------------------------------------------------------------------------------- 3. Make sure your team has a unifying strategy. Try to center your team around one Pokemon (I'm going to write an article about this later, but w/e). If you want to use Charizard as your main Pokemon, make sure you have strong walls, a spinner, and Wish Support. If you want to use Lucario, make sure you have Gliscor or Weezing to protect against Heracross and Ground attacks. If you don't want that, then make sure you have a team that supports each other and covers threats well to be considered a unifying strategy. ----------------------------------------------------------------------------------------------------------- 4. Think about all major threats and explain how you beat them. A Counter, by definition, is a Pokemon that can switch into a Pokemon, survive another hit or two, and pose an immediate threat to that Pokemon, OH-2HKOing that Pokemon or making them switch out. This makes things like Dugtrio bad counters, because their defenses are horrible, but are good revenge killers, Pokemon that can come in after a Pokemon has been ko'd and KO that Pokemon. Ex. Floatsel can't counter Gyarados, but Starmie can. Threat List Tyranitar Rhyperior Gyarados Infernape Azelf Electivire Heracross Salamence Togekiss Gengar Garchomp Lucario Starmie Weavile Dugtrio PorygonZ Machamp Snorlax Zapdos Suicune Breloom Slaking Ninjask Metagross Heatran Jirachi Dragonite Mamoswine Gallade Yanmega Kingdra Roserade Sceptile Scizor Celebi Now, it's not absolutely necessary you counter every single one of them, but a majority, especially those who will have the upper hand against your typing. ----------------------------------------------------------------------------------------------------------- 5. Be Wary of the Tier system. If making an OU team, don't use Ubers. If making a UU team, don't use OUs or BLs (Unless there's a cap on BLs). The Uber list is: Mewtwo Mew Wobbuffet Lugia Ho-oh Latias (Regardless of Soul Dew) Latios (Regardless of Soul Dew) Kyogre Groudon Rayquaza Deoxys (All Forms) Dialga Palkia Giratina Manaphy Darkrai Arceus If making an Uber Team, note that the following Pokemon work well in Ubers. Blissey Metagross Heatran Exeggutor Shiftry Ludicolo Clefable Jirachi Heracross Quagsire Lanturn Ninjask Forretress ----------------------------------------------------------------------------------------------------------- Physical Sweeper A Physical Sweeper is a Pokemon with a high Atk and Speed stat, and a good Physical attacking movepool (Preferably being able to learn Swords Dance/Dragon Dance too). The job of a Physical sweeper is to come in and hit stuff with powerful Physical attacks, most sweepers have sure-fire counters that will block them, however with the absence of these counters they can cause massive damage. Life Orb is the generally seen item on Physical sweepers however if using all attacking moves then Choice Band can be used (Good prediction is required to be able to use Choice items effectively) Examples of good Physical sweepers are Weavile, Garchomp and DDNite, all of them have a good Attack stat and movepool, and they all have high Speed or are capable of reaching it. ----------------------------------------------------------------------------------------------------------- Special Sweeper This is effectively the same as a Physical sweeper except it needs a high Sp.Atk and uses Special Attacks and Choice Specs instead of Choice Band. With the introduction of Choice Specs many Pokemon that could Special Wall without even bothering with EVs couldn't anymore, which is why having a powerful Special Sweeper can actually aid your Physical Sweeper There are many good Special sweepers however some of the best are Azelf, SpecsMence and Starmie, each has a high Sp.Atk stat and Speed, along with a great movepool it can use to destroy a lot. ----------------------------------------------------------------------------------------------------------- Tank A Tank is a Pokemon capable of dishing out powerful attacks and taking them back, high HP/Def/Sp.Def/Attacking stat they use is required, having slightly lower in one defensive stat is alright as long as it has at least one good defensive stat and good HP. Examples of good tanks are Milotic, Metagross and Mesprit as they can all take a few hits and hit back, in Milotic;s case with status and Surf, in Metagross' case with an insane Atk stat and in Mesprit's case with Calm Mind boosted attacks. ----------------------------------------------------------------------------------------------------------- Physical Wall This is a Pokemon capable of switching into Physical attacks that would cripple other Pokemon. Huge Def, High HP, a reliable recovery move and a lot of Physical resistances are required for Physical Walls. What I consider the three best Physical walls are Gliscor, Rhyperior and Skarmory, all have good Defence and HP, as well as some key resistances. ----------------------------------------------------------------------------------------------------------- Special Wall This is a Special version of the Physical wall, with the increased power of Special Sweepers this generation a good Special Wall is absolutely vital for any team. The two best Special Walls are Cresselia and Blissey, as neither are likely to be killed from Special Attacks, Empoleon and Milotic are rather good too. ----------------------------------------------------------------------------------------------------------- Mixed Wall This is a Pokemon capable of coming into both Physical and Special attacks without taking too much damage, as you can imagine this isn't easy to find and the only two real examples of Mixed Walls are Dusknoir and Cresselia, as their Defensive stats and recovery options mean they can survive most non-super effective hits. Don't expect them to take every hit, any decent Dark or Ghost type willl murder both. ----------------------------------------------------------------------------------------------------------- Spiker/Stealth Rocker This is a Pokemon that packs the move Spikes or Stealth Rock, taking damage while switching can cripple a lot of things, Spikes is a rarely learned move but practically every team has a Pokemon that can learn Stealth Rock, high defenses and recovery are helpful for these Pokemon so they can come in and set it up again in case it gets Spun away. The best Spikers are Forretress and Skarmory, as they can stay alive to keep setting them up, there are many Stealth Rockers available. ----------------------------------------------------------------------------------------------------------- Rapid Spinner With the damage caused by the aforementioned Stealth Rock and Spikes it is often necessary to have a Pokemon with Rapid Spin to get rid of them, there are few good Rapid Spinners out there but having one of them on your team is helpful In my opinion, the best Spinners are Starmie, Donphan and Forretress, as they are very bulky so can come in to Spin loads of times. ----------------------------------------------------------------------------------------------------------- Cleric This is a Pokemon that heals your team's status problems by use of the moves Heal Bell or Aromatherapy. The only Clerics seen in OU play are Blissey and Celebi. ----------------------------------------------------------------------------------------------------------- Status Takers / ResTalkers -Many Pokemon have abilities or types rendering them immune to certain other types, this can be helpful for switching them into status attacks that would cripple other Pokemon the status attacks would damage. -A Pokemon with the moves Rest and Sleep Talk can also be switched into any status attack as they can simply get rid of it with Rest while not being set-up bait with the use of Sleep Talk. -Switching ResTalkers into Sleep moves is also handy, because doing this means they can't put anything else to sleep without breaking Sleep Clause, whereas they can if your sleeping is induced by Rest. -Any Pokemon with good survivability and ability ro learn Rest and Sleep Talk can be used as a ResTalker, however Milotic and Cresselia are excellent examples of very good ResTalkers -Offensive ResTalkers can be used as they can add in Life Orb and simply recover off the recoil, and can be used to keep a possibly vital Pokemon for breaking walls alive. ----------------------------------------------------------------------------------------------------------- Staller These are Pokemon that use moves such as Leech Seed and Toxic to steadily damage your opponent while using either high defences and recovery or moves such as Substitute to prevent your opponent from knocking you out before you can stall it. In my opinion the best 2 stallers are ToxiTrap (Mean Look + Toxic + Moonlight + Move of your choice, preferably Baton Pass) Umbreon, and SubSeed Sceptile. ----------------------------------------------------------------------------------------------------------- You have to have the correct mix, so you’re not overspecializing in anything, a general idea is something like this: Physical Sweeper Special Sweeper Special Wall Physical Wall Tank Your Choice If you have a Mixed Wall it can obviously take the place of either Pure Wall, but give it some extra EVs in that stat. This is how a team should be structured, or at least something like this. For example, defensive teams generally drop a sweeper for a Tank and add an extra Wall/Tank in the Your Choice. I'd like to point out that this isn't an absolute definitive point here, this is just a general base which can be edited, although having good countering and resistances is necessary to make it work. Sandstorm teams generally run three walls, two tanks and a sweeper (Generally Lucario), with 4 Sandstorm resists as well as a Tyranitar or Hippowdon somewhere. Also, these Pokemon should douple up as other options, a Status Taker / Cleric is absolutely vital. A Spinner is essential too, and a Stealth rocker comes in handy along with status givers for crippling. ----------------------------------------------------------------------------------------------------------- Resistances It doesn't matter how much Defence you have, halving the damage you take will almost always be better, resisting every common type (Ice, Electric, Ground, Rock and Fighting) at least twice, with at least one resist to every other type. It should be noted that a Steel is a requirement on every team for all the resistances, as well as being the only type that can stop Dragon moves. ----------------------------------------------------------------------------------------------------------- Having a Core This means having a centre Pokemon in your team, basically the plan is to have a counter to all of your main Pokemon's counters, so if your main Pokemon is DDNite or ScarfChomp you'll need Sceptile or Weavile to beat Cresselia easily , also Spikes, Stealth Rock and status can make it easier for your core to sweep. Also note that having unpredictability in your team is a great asset, not using bog-standard movesets or construction can tip the edge if your opponent doesn't expect it, you never know when that surprise Focus Punch or extra sweeper over a Tank could come in handy. |
Fallen Angel
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![]() Credit to Vivaa for the theme. Current Theme: Pleinair and Usagi from Disgaea | |
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| Post #2 3rd June 2008 - 08:18 AM | Gintoki |
| Its super long but very helpful |
Ugh, It's all this natural perm's fault!
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![]() "Listen up! Let's say you drink too much strawberry milk and have to use the bathroom in the middle of the night. But it's cold outside your bed. You don't want to get up, but the urge to urinate is just too strong! You make up your mind to go! You run to the bathroom, stand in front of the toilet, and let loose! You think that all your life has led to this moment! But then you realize! It isn't the bathroom! You're still in bed! That feeling of lukewarm wetness spreads like wildfire! But you don't stop! You can't stop! That's what I'm talking about! That's the truth of the strawberry milk! Do you get it?!" Some of my knowledge
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| Post #3 18th July 2008 - 01:12 AM | Tottoko Hamutaro |
| Wow. Nice guide, Naito. Now I know where to go if I forget something while EV training. O: |
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Watapon Master
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![]() ![]() (WARNING: CLICKING THE ABOVE PICTURE DOESN'T DO ANYTHING. DON'T CLICK IT.) Now a Silver V Support main in League of Legends. Yay. | |
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9:30 AM Jul 11