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BBCS2EX Iron Tager Tutorial; Heartless's Notes
Topic Started: Jan 22 2012, 06:06 PM (537 Views)
Heartless
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Your a second rate soldier
BBCS2EX Tager Frame Data : http://www.dustloop.com/wiki/index.php?title=BlazBlue:_Continuum_Shift_Extend

Buffs
-Character combo rate increased.
-2D has extremely little knockback
-4D Now pulls about as much as 5D does in CS2
-5D pull from magnetism lasts longer
-5A Attack level increased (?). 5A,3C combos. No longer cancels into itself (maybe it links instead now, like Hakumen?)
-5B Attack level increased. 5B,5C and 5B,2C now both combo vs ground and air. Is now approx. neutral on block. Now jump cancelable
-6A guardpoint ability strengthened
-6B Now forces crouch
-3C Now emergency techable, but can now be special canceled. Air untechable time has also been greatly increased. 3C air hit combos into Magna Tech Wheel. For a magnetized opponent in the air, 3C,Collider works.
-B sledge hammer - Can now be held. The charged version does more damage and drags farther. But, now roughly neutral on block
-Spark bolt - Air untechable time greatly increased
-Atomic Collider Untechable time has been increased
-Voltic charge - Gauge gain increased, can chain into sledge hammer if used to guardpoint an attack
-Terra Break - Minimum damage increased to 1000
-Forward throw knockaway distance decreased, now special cancelable so B sledge followup is possible
-6A Pull from magnetism slightly Increased
-Getting an air hit with sledge causes a spinning knockback (like deadspike), making it easier to follow up with 5C
-Volt charge - Day 1 combo from sledge counter if an opponent hits the guard point yields 4000 damage
-New charged sledge hammer combos, involving 5d,5c and j.c,sledge
-In the corner, 3C,A sledge,hammer,5C, ~ works
-Atomic Collider in corner,B sledge,hammer,5C ~ works
-In the corner, 3C,A sledge can combo into 5B, 2B
-From 3C,A sledge,hammer,3C also works
-When magnetized
- A driver,3C,collider,4D whiff,gadget 3079
- B driver,3C,collider,4D whiff,gadget 4079

Nerfs
-2C, 3C no longer take primer
-Spark bolt - Amount of wallbounce on normal hit slightly decreased. P1 proration slightly weakened.
-Atomic Collider Repeat proration now more severe.

Special Note
- Some 3C,236236B combos don't work on Noel
- j2C combos must be done by jumping foward for it to connect on makoto only.

Lets compare CS2 to CSX shall we?
Note SMP stands for same move proration

- Dam/P1/P2 - Dam/P1/P2
5A 210/80/84 - 460/80/86
5B 480/80/86 - 520/80/89
5C 910/100/92 - 1000/100/92
5D 1040/85/92 - 1100/85/92
2A 280/80/86 - 400/80/86
2B 600/85/89 - 650/85/92
2C 1020/90/92 - 1200/90/92
2D 1200/100/92 - 1200/100/92 *no change*
6A 600/80/89 - 800/80/89
6B 960/70/92 - 960/72/89
6C 1100/90/80 55% SMP - 1500/90/80 *55% SMP*
3C 760/90/88 - 760/90/88 *10% SMP*
4D 800/75/80 - 800/60/80

j.A 250/100/82 - 500/90/86
j.B 700/90/89 - 700/90/89 *no change*
j.C 1050/90/92 - 1050/90/92 *no change*
J.2C 1100/90/92 - 1200/90/92
j.D 1080/100/92 - 1120/100/92

B C 1900/90/55 - 1900/90/55 *no change*
4B C 1200/90/55 - 1600/90/55
JB.C 1900/100/55 - 1900/100/55 *no change*
CA 0/50/92 - 0/50/92 *no change*

360A 2700/82/48 - 2700/82/20
360B 3600/82/60 - 3700/82/20
AC 1600/100/80 - 100/80 *20% SMP* (I believe its 20% same move p1, looking suspicious to me.)

Asledge 980/70/80 - 980/70/92 *45% SMP*
Bsledge 1100/70/70 - 70/92 *45% SM* both sledges absorbs up to 1500 damage.
Hammer 1200/100/85 - 100/85 *10% SMP?*
Spark 1100/75/80 - 1100/65/80
gadget 100/100/60 - 100/100/60 *no change*

Thats pretty much all of it except for MTW which now has 30% minimum damage.
http://www.dustloop.com/forums/showthread.php?12328-Iron-Tager-general-discussion

Notation
w = Wiff
j = Jump
sj = Super Jump
CH = Counter Hit
M = Magnetized
NM = No Magnetizem

Motion
789
456
123

Tager Only Combo?
CH5B,jB,jC,jB,5A,5B,5C,6A,3C,w623C,j2C,5B,5C,623C,wjD,j2C,5B,41236D,6C,236236B,236236B

[No Magnetizem]

Neutral
5A,5B,5C,6A,3C,22D
jB,5B,5C,6A,3C,22D
2C,623C,wjC,j2C,5B,jC,jD
5B,5C,6A,2C,623C,wjC,j2C,22D
5C,6A,2C,623C,wjC,j2C,5B,5C,41236D,6C,j2C,3C,2DD
5A,5B,5C,41236D,5C,6A,623C,wjD,j2C,22D
41236D,6A,2C,623C,w623C,236A,3C,w623C,j2C,22D
j2C,5B,5C,41236D,623C,w623C,6C,j2C,3C,w623C,j2C,3C,22D
5C,6A,3C,41236D,6C,j2C,5B,5C,623C,w.22D,6C,j2C,22D
236236B,236236B,5B,5C,623C,wjC,j2C,22D

Opponent In The Corner
5A,5B,5C,6A,3C,236A,236A,5C,4D
5C,6A,3C,236A,236A,5B,sj,jA,jB,jD
6B,6C,j2C,5B,5C,236A,236A,j2C,5B,4D
2B,2C,236236B,5B,5C,236236B,5B,4D

You In The Corner
5A,5B,5C,6A,3C,41236D,623C,236B,236A,5C,4D
5C,6A,2C,wjC,jB,5C,236A,236A,j2C,5B,4D
5C,41236D,w623C,2C,wjC,jB,5C,236A,236A,j2C,5B,4D
j2C,5B,5C,623C,wjC,j2C,5B,5C,236A,236A,j2C,5B,5C,41236D,j2C,5B,4D

[NM][Opponent in The Air]

Neutral
5B,5C,623C,wjC,j2C,5B,5C,41236D,6C,j2C,3C,22D
236A,5C,6A,623C,wjC,j2C,5B,jA,jC,jD
j2C,5B,5C,6A,623C,wjC,j2C,5B,5C,41236D,6C,j2C,5B,5C,4D

Opponent In The Corner
J2C,5B,5C,6A,623C.wjC,j2C,5B,5C,41236D,6C,j2C,3C,22D

You In The Corner
5C,623C,wjC,jB,5C,236A,236A,j2C,5B,5C,4D

[NM][Counter Hit]

Neutral
236B,6B,6C,j2C,5B,5C,623C,wjC,j2C,22D
41236D,5C,6A,623C,w623C,236A,3C,j2C,3C,22D
235B,jD,5B,5C,6A,3C,w623C,j2C,5B,5C,623C,w22D,6C,j2C,3C,22D
[Hammer]236A,6C,j2C,5B,5C,623C,wjC,j2C,5B,5C,41236D,6C,j2c,3C,22D
5A,5B,5C,6A,2C,236236B,3C,41236D,6C,j2C,3C,22D

Opponent In The Corner
[Hammer]236A,6C,j2C,5B,5C,236A,236A,j2C,4D
623B,6B,6C,j2C,5B,5C,236A,236A,j2C,5B,5C,4D

[NM&CH] [Opponent In The Air]

Neutral
5A,j2C,5B,5C,6A,623C,wjC,j2C,22D
2A,5C,623C,wjC,j2C,5B,5C,41236D,6C,j2C,3C,22D
jC,5C,623C,wjC,j2C,5B,5C,41236D,6C,j2C,3C,22D
jC,j2C,5B,5C,6A,623C,wjC,j2C,5B,5C,41236D,6C,j2C,3C,22D
5A,jB,jC,623C,wjC,j2C,5B,5C,41236D,6C,j2C,3C,22D

[NM][Fatal Counter]

Neutral
6B,236B,5A,5B,5C,5D,623A,5A,5C,6A,3C,w623C,j2C,2B,5B,2C,623C,w22D,6C,j2C,3C,22D
2C,j2C,5B,5C,6C,j2C,5B,5C,6A,623C,j2C,22D
2C,5C,236A,5C,6A,623C,wjC,j2C,5B,5C,41236D,6C,j2C,3C,w623C,j2C,3C,22D

Opponent In The Corner
2C,[5B,j2C]x3,5B,236A,236A,2B,2C,623C,wjC,j2C,5B,5C,41236D,6C,j2C,3C,22D

[NM]Normal Grab

Neutral
4B+C,6C,j2C,5B,5C,623C,wjC,j2C,22D
5B+C,236C,5B,5C,623C,wjC,j2C,22D
5B+C,41236D,6A,2C,623C,jD,j2C,5B,5C,4D

Opponent In The Corner
4B+C,6C,j2C,5B,5C,623C,wjC,jB,5C,236A,236A,4D
5B+C,236B,236A,236A,236A,4D
5B+C,6A,2C,623C,wjC,j2C,5B,5C,41236D,6C,j2C,3C,22D

You In The Corner
4B+C,6C,j2C,5B,5C,236A,236A,j2C,5B,4D
5B+C,236B,5C,6A,623C,wjC,jB,5C,236A,236A,j2C,5B,4D
5B+C,41236D,6A,2C,623C,wjC,jB,5C,236A,236A,j2C,5B,4D

[NM] [Air Normal Grab]

Neutral
jB+C,j2C,5B,5C,6A,623C,wjC,j2C,22D
jB+C,2B,2C,623C,wjC,j2C,5B,5C,41236D,6C,j2C,3C,22D

Opponent In The Corner
jB+C,jC,5C,623C,wjC,jB,5C,236A,236A,j2C,5B,4D

You In The Corner
jB+C,j2C,5B,5C,236A,236A,j2C,5B,4D

[NM] [Command Grab]

360B,3C,22D
360B,3C,236236B,236236B,22D

[M&CH][Magnetized]

Neutral
5A,5B,5C,6A,3C,w623C,j2C,5B,5C,623C,w22D,6C,j2C,3C,22D
5C,6A,2C,623C,w623C,6C,j2C,3C,w623C,j2C,3C,22D
5C,6A,3C,w623C,j2C,5B,5C,623C,w22D,6C,j2C,3C,22D
2D,5C,6A,3C,w623C,j2C,5B,5C,236A,5C,623C,w22D,6C,j2C,3C,22D
6A,2C,623C,wjD,j2C,5B,236A,3C,w623C,j2C,3C,2DD
5C,6A,2C,236236B,3C,w623C,j2C,2B,2C,623C,w22D,6C,j2C,5B,5C,41236D,6C,236236B,236236B,22D
jD,5A,3C,w623C,j2C,5B,5C,623C,w22D,6C,j2C,3C,22D
5D,5C,6A,623C,w623C,5B,236A,3C,w623C,j2C,3C,22D
j2C,5B,5C,236A,5C,623C,w22D,6C,j2C,3C,22D
j2C,5B,5C,236A,5C,6A,623C,w623C,6C,j2C,5B,5C,41236D,6C,j2C,3C,22D

Opponent In The Corner

5A,5B,3C,w623C,236236B,5B,5C,623C,wjD,j2C,5B,5C,41236D,6C,j2C,3C,22D
2B,2C,623C,w4D,3C,w623C,j2C,5B,5C,236A,236A,j2C,5B,4D
5C,6A,2C,623C,w4D,3C,w623C,j2C,5B,5C,236A,236A,j2C,5B,5C,4D
[Hammer]236A,6C,j2C,5B,5C,623C,w4D,3C,623C,j2C,5B,5C,236A,236A,4D

You In The Corner
5C,6A,3C,w623C,j2C,5B,5C,623C,wjC,jB,5C,236A,236A,j2C,5B,5C,4D

[M&CH] Opponent in The Air

Neutral
5A,jB,jC,623C,w623C,6C,j2C,3C,w623C,j2C,3C,22D
623C,w623C,5B,236A,3C,w623C,j2C,5B,5C,41236D,j2C,3C,22D
5C,236A,5C,623C,w623C,236A,3C,w623,j2C,5B,5C,41236D,6C,236236B,22D

[M] [Fatal Counter]

Neutral
2C,5C,6A,623C,w623C,5B,j2C,5B,j2C,5B,5C,41236D,6C,236236B,22D

[M] Normal Grab

Neutral
5B+C,236B,5C,6A,jD,j2C,5B,5C,41236D,j2C,3C,22D

[M] [Air Normal Grab]

Neutral
jB+C,2B,2C,623C,w623C,236A,3C,w623C,j2C,3C,22D

[M] Command Grab
360B,3C,623C,w22D,3C,22D
360B,3C,623C,w22D,236236B,236236B,22D
Gimmicks from my note book and some that I found myself.

BBCS2 Gimmicks that still work in BBCS2:EX : http://www.youtube.com/watch?v=75P4XquhuJA&list=FLV7SJ9ClboSEECZimAY43ng&index=12&feature=plpp_video

Magnatized Gimmicks

Emergency Roll & Neutral Tech Gimmicks
- Delay 22D after 3C when opponent is magnetized, command grab
- 3C,236B,command grab
- Use 41236D in a combo,236B,command grab
- In a combo 41236D,6C,236B,command grab
- 236A in a combo,236A,command grab
- After a j2C,5B,5C,6A,22D,command grab
- After second 623C,22D,command grab
- After second 623C,623C again
- 41236D near opponent in the corner,2D,command grab

Back Tech Punish
- After second 623C,623C again

22D Gimmick
- Use 22D in a combo,Rapid,2B when your opponent lands to continue the combo,5C,22D,command grab

Gold Bust Punish
- Backdash, 720
Edited by Heartless, Mar 1 2012, 03:14 PM.
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Heartless
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Your a second rate soldier
My Tager tutorial part [Basics]


My Tager tutorial part 2 [Gimmicks]


My Tager tutorial part 3 [Combos]
Edited by Heartless, Mar 2 2012, 09:23 AM.
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Haretisch
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¯\_(ツ)_/¯
Dayum, really good stuff there. Good job
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Heartless
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Your a second rate soldier
Part 2 has been added.
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Heartless
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Your a second rate soldier
My part 3 is up. Its a combo video. enjoy my Tager Tutorial guys. :D
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