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Criminals, Bounties and Death
Topic Started: Jan 24 2009, 04:25 PM (88 Views)
Mauro
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Fantastic!
Certain jobs and quests require you to do criminal actions. Depending on the job and how you perform it, you may be caught by a guard and sent to prison, or even killed. Alternatively, someone may witness you do it, and put a bounty on your head.


Bounties and Bounty-Hunting
Generally, anything short of murder won't increase an individual's bounty beyond 200 rupees. Murder can go up to 400 rupees. This reward can be claimed by anyone who hunts down and captures the criminal; first, the criminal must be defeated, then they must be taken to the proper authorities.

Current wanted criminals, bounty amounts, and previously arrested criminals can be checked on the "Bounty List" thread in Bureau of Odd Jobs.

The "proper authories" usually refers to a certain prison, depending on who was the victim, and the location of the crime. The guard of the prison will reward the hunter with their bounty, and take care of the criminal. (See: "Imprisonment" below.)


If a hunter stumbles upon a wanted criminal, use the following chart to follow the basic rules of bounty-hunting.
Spoiler: click to toggle


Imprisonment
The prison should suit the criminal. In a crime where a human is victim, the criminal is sent to a human prison. In a crime where a sentient monster is victim, the criminal is sent to a monster prison. Different regions have their own prisons.

Hyrule Prisons
Human: Hyrule Prison in Hyrule Castle Town
Monster: Sewer Prison in Hyrule Sewers

Termina Prison
Human and Monster: Termina Prison in Clock Town
(In certain cases, the Deku Palace may be used as a prison.)

Great Sea Prisons
Human: Windfall Prison in Windfall Island
Monster: Knuckle Prison in Knuckle Rock

Assume you have a bounty. Unless you're hunted down and dragged away first, or unless your bounty exceeds 200, you can go to a fitting prison pay off the fine with pocket money (and return anything that doesn't lawfully belong to you).

If you're imprisoned, all your possessions are confiscated. You may pay four ranks to recovery your legal items (but not rupees or illegal items) and be on your way. You may treat the prison as you would a Lv2 (1-100 bounty), Lv4 (101-200), or Lv6 (201+) dungeon to recover everything and escape. But if you don't achieve "Good" or above in the dungeon, you fail, are thrown back in prison, and have your bounty increased by 100 (even over 400). Every time you fail, you must pay an additional 2 ranks if you choose to walk.

If you escape successfully, you must stay out of the "realm" (Termina, Hyrule, GS) until you can gain 10 more ranks. If you return, chances are very high a guard or hunter will recognize and capture you. You can traverse the area if you've managed to disguise yourself with a skill or special item... but... there's a slim chance you could still be caught.


Death
Not too long after death, you are revived at a nearby fairy spring. You can choose to delay revival, are not be revived at all.

If you "chose" for one of your characters to die (meaning the death was for effect of a personal plot), the character doesn't lose anything.

But if your character died as the result of a bounty, player-vs-player, or player-vs-NPC, they lose lose six ranks. If their corpse was looted, they lose all their rupees too. Any bounties you may have had before death still apply.

Companions normally have half the ranks of their main. If a companion dies of consequence, and their main doesn't die, the companion has a permanent penalty of -3 ranks for each death. When a main has 40 ranks, a companion who has died once will have 17 ranks. When a main has 40 ranks, a companion who died twice will have 14 ranks.
James "Mauro" Aurelia , the Captain of the Valiant!
The Mighty BudZos, Mauro's awesome fire-breathing Dragon!
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