Uh, hi. This is a skintest board for HS, or, well, Mauro, who doesn't really make skins but is basically the only person who remembers this place. >.>
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Criminals, Bounties and Death
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Topic Started: Jan 24 2009, 04:25 PM (88 Views)
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Mauro
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Jan 24 2009, 04:25 PM
Post #1
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Fantastic!
- Posts:
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- The Mafia
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Certain jobs and quests require you to do criminal actions. Depending on the job and how you perform it, you may be caught by a guard and sent to prison, or even killed. Alternatively, someone may witness you do it, and put a bounty on your head.
Bounties and Bounty-Hunting Generally, anything short of murder won't increase an individual's bounty beyond 200 rupees. Murder can go up to 400 rupees. This reward can be claimed by anyone who hunts down and captures the criminal; first, the criminal must be defeated, then they must be taken to the proper authorities.
Current wanted criminals, bounty amounts, and previously arrested criminals can be checked on the "Bounty List" thread in Bureau of Odd Jobs.
The "proper authories" usually refers to a certain prison, depending on who was the victim, and the location of the crime. The guard of the prison will reward the hunter with their bounty, and take care of the criminal. (See: "Imprisonment" below.)
If a hunter stumbles upon a wanted criminal, use the following chart to follow the basic rules of bounty-hunting.
Spoiler: click to toggle (Blue arrows imply yes, red arrows imply no.)  - "Private Thread" mainly refers to dungeons.
- Any rupees on their person are fair game to be looted. An ally of the defeated player(s) can save otherwise loot-able rupees and flee with them. Looting the corpse is considered stealing, so just keep that in mind.
- Victors of the battle earn 1 rank. This rules applies no matter how many participants there are. This rule applies only if all the enemies are dead or unconcsious. If even one ran away, this rule doesn't apply.
- Escape is much easier to pull off than a killing blow, particularly so if the escaper can fly and the pursuer cannot, etc. But with each failed escape attempt, the succeed chance for the next escape attempt drastically falls. Pursuers are expected to make a "chase post" before the escape is determined to be successful or not; these generally decrease chances of successful escapes.
- When making a killing blow or escape attempt, it's advised to make Killing Blow or Escape Attempt bolded and obvious somewhere in your post. Anything will work, provided anyone who browses through the post is positive what it's intended to be.
- Any skill/item limitations that apply in the RP Arena apply in PvP bouts.
Success of killing blows and escape attempts are determined on four basic factors: tactics, fatigue, ability, and detail. Fatigue: If you have been taking a lot of punishment or missing a lot of escape attempts/killing blows in comparison with your opponent, you're more likely to lose and less likely to escape successfully. Ability: If there are five Rank-100-Darknut-Warriors each going up against two newbie Korok Sorcerers with no real spells yet, who do you think is going to win? Bad Tactics: Your target is a fire-resistant Goron, so you use a fire-based attack. Better Tactics: Your target is a flammable Deku Scrub, so you use a fire-based attack. Bad Detail: Guy swung his sword. Better Detail: Taking his blade firmly in both hands, Guy swung the weapon in a high overhead arc before bringing its tip crashing through the opponent's chest held firmly underfoot.
Imprisonment The prison should suit the criminal. In a crime where a human is victim, the criminal is sent to a human prison. In a crime where a sentient monster is victim, the criminal is sent to a monster prison. Different regions have their own prisons.
Hyrule Prisons Human: Hyrule Prison in Hyrule Castle Town Monster: Sewer Prison in Hyrule Sewers
Termina Prison Human and Monster: Termina Prison in Clock Town (In certain cases, the Deku Palace may be used as a prison.)
Great Sea Prisons Human: Windfall Prison in Windfall Island Monster: Knuckle Prison in Knuckle Rock
Assume you have a bounty. Unless you're hunted down and dragged away first, or unless your bounty exceeds 200, you can go to a fitting prison pay off the fine with pocket money (and return anything that doesn't lawfully belong to you).
If you're imprisoned, all your possessions are confiscated. You may pay four ranks to recovery your legal items (but not rupees or illegal items) and be on your way. You may treat the prison as you would a Lv2 (1-100 bounty), Lv4 (101-200), or Lv6 (201+) dungeon to recover everything and escape. But if you don't achieve "Good" or above in the dungeon, you fail, are thrown back in prison, and have your bounty increased by 100 (even over 400). Every time you fail, you must pay an additional 2 ranks if you choose to walk.
If you escape successfully, you must stay out of the "realm" (Termina, Hyrule, GS) until you can gain 10 more ranks. If you return, chances are very high a guard or hunter will recognize and capture you. You can traverse the area if you've managed to disguise yourself with a skill or special item... but... there's a slim chance you could still be caught.
Death Not too long after death, you are revived at a nearby fairy spring. You can choose to delay revival, are not be revived at all.
If you "chose" for one of your characters to die (meaning the death was for effect of a personal plot), the character doesn't lose anything.
But if your character died as the result of a bounty, player-vs-player, or player-vs-NPC, they lose lose six ranks. If their corpse was looted, they lose all their rupees too. Any bounties you may have had before death still apply.
Companions normally have half the ranks of their main. If a companion dies of consequence, and their main doesn't die, the companion has a permanent penalty of -3 ranks for each death. When a main has 40 ranks, a companion who has died once will have 17 ranks. When a main has 40 ranks, a companion who died twice will have 14 ranks.
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James "Mauro" Aurelia , the Captain of the Valiant! The Mighty BudZos, Mauro's awesome fire-breathing Dragon!

              
              
              
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