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| NCAA 10 Retail Impressions | |
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| Tweet Topic Started: Jul 7 2009, 06:30 PM (6,436 Views) | |
| Rudy | Jul 31 2009, 07:44 AM Post #256 |
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Dan Marino
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I think the improved cpu running game in 10 is the best thing about 10. |
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| Rudy | Aug 2 2009, 08:55 AM Post #257 |
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Dan Marino
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Adam Thompson did confirm that the fatigue "bug" where a #1 RB never returns to the game is NOT a bug. It's actually progressive fatigue and some players will never get fully rested by the end of the game. This sounds good so beware if you set your sub in number too high. Some argue players don't get tired quick enough when used a lot but I really can't even remember anymore lol. |
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| TedDXZeke | Aug 2 2009, 09:01 AM Post #258 |
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CoFounder
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There's some guys in real life that tire out faster than other RBs. I could see how this is realistic. If you run a guy that's not a workhorse over and over again he's going to be tired especially if he's taking abuse all the time. Thankfully I'm using the default sub in and out settings and I've had no real issues with this. |
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| DonkeyJote | Aug 2 2009, 11:10 AM Post #259 |
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You really can't rely on the auto-sub for your RB's. You'll have to package him out, or he'll probably be exhausted at the end. I think my fatigue sliders are 79/80 for most positions. |
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| TedDXZeke | Aug 2 2009, 11:33 AM Post #260 |
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CoFounder
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Where can I check to see how fatigued the guys are? I know I can see on the play call screen of green being good all the way to red being gassed. |
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3:48 AM Jul 11