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NCAA 10 Retail Impressions
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Topic Started: Jul 7 2009, 06:30 PM (6,467 Views)
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TedDXZeke
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Jul 13 2009, 04:46 PM
Post #101
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CoFounder
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RUDY, BE STRONG!!!
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Rudy
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Jul 13 2009, 09:32 PM
Post #102
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Dan Marino
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- TedDXZeke
- Jul 13 2009, 04:46 PM
RUDY, BE STRONG!!!
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TedDXZeke
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Jul 13 2009, 09:59 PM
Post #103
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CoFounder
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- Rudy
- Jul 13 2009, 09:32 PM
- TedDXZeke
- Jul 13 2009, 04:46 PM
RUDY, BE STRONG!!!
I know that we'll eventually get it Rudy. It's just a matter of waiting for the patch and a couple other words on the game come out.
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DonkeyJote
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Jul 13 2009, 10:38 PM
Post #104
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The option glitch isn't really a glitch, from my understanding. It's a result of the qb attempting to pitch the ball foward and it hitting the ground. Per NCAA rules, that's an incomplete pass, much like a shovel pass.
AA and ODogg, two guys who were pretty critical of last years game, even initially, seem to love this game. And ODogg is the guy that started the 100-page thread about how he was giving up on the series, and the game has given him a change of heart.
As far as the aggressive d-line thing, I thought they said there was almost no penalty against cpu, but one guy had 22 offsides penalties in an online game, and offsides seems to happen much more often against users.
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MichaelMyers
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Jul 13 2009, 10:38 PM
Post #105
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Here's a pretty good review from a cat at OS,that not only lists positives,but negatives as well
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OK after a couple more games (half games really, I got bored with them)...
Just plays really similar to last year IMO. Last year may play better, tough to say at this point, maybe I just had the right sliders for 09.
Good:
-The dumb CPU QB read option is mostly gone. That was horrible last year. -Some good new animations. Not a ton, but some. -Team Builder. Used Appalachian State and had some fun vs Michigan. -Flexbone playbook is improved I believe. Georgia Tech had some good runs against me and I had some fun with Air Force. -Jersey options -The kicking game is improved. The CPU actually misses and the ball just seems lighter in the air. Tough to explain but I like it. -I do like how you can spin/juke/stiff arm your way out of tackles. It just seems like you can't use it often enough because of how fast everyone hounds you.
Bad:
-Game seems to play really fast. Ball is hiked, .1 seconds later I'm getting tackled. -Part of that is probably that the blocking needs so much work. It's about the same as last year I suppose, which is pretty bad. -Fumbles...probably a realistic amount but too many returned a long ways by the opposing team. -Passes are thrown very fast with no arc. Faster than last year. Still no touch on most of them. QB animations may be a little different but still look bad to me. -DBs draped all over WRs making it tough for YAC. Simple routes like outs just don't replicate the real life game of football. Ball thrown too hard, defense sticking to WR. YAC does occur, mostly because sometimes your WR come pretty open due to missed assignment or play call. Thats probably a good thing though. -Pass rush just isn't there, despite iffy blocking. Helps because your WR take forever to get open it seems. -Missed tackle animations are rough. Plus when a tackle is in the process of being missed/broken, the rest of the defense slows down causing big plays. -Pursuit angles are very questionable IMO. -Momentum isn't really there. Can fly all over the field, especially with defenders without penalty of changing directions. This is really affecting the game I think..
I don't know what else to say right now. I think it's NCAA 9.5 at this point. I'll post more later again, if anyone has questions I'll answer them. Hope this helps someone out.
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