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NCAA 10 Retail Impressions
Topic Started: Jul 7 2009, 06:30 PM (6,475 Views)
Rudy
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Dan Marino

Jim, I think the pass rush is fairly broken offline against the cpu but most people have said it's much better online. User vs. user seems to be good or at least significantly better than 09.
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Rudy
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Dan Marino

Most people are saying power backs are more effective and the crappy but speed RB won't be nearly as good as in '09.

But AA is now saying some bad pitches are considered incomplete passes rather than fumbles. If the auto sub screw up is also true, it looks like they have some good stuff to focus on for their next patch. If FNR can release a DLC for button punching it would be awful nice if they would release a DLC for the old camera.
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CaptainZombie
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CoFounder

Teamxbox = 9.3

http://reviews.teamxbox.com/xbox-360/1736/NCAA-Football-10/p1/


This is interesting w/ all the problems.

NCAA Football 10 is the best football game that I’ve ever played on an Xbox. I’d like to expand this statement to include the “Genesis” years of Madden dominance (you know, where the ambulance would come out on the field and would injure five more players for every one it picked up. Good times), but it’s tough to compare games separated by so many processor bits. So, yeah, NCAA 10 is the most complete and competent football game ever to be loaded into a Microsoft console. It has its few issues here and there, but it’s still at the top of the heap. Let’s leave it at that…at least until it’s time for the Madden NFL 10 review.

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Rudy
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Dan Marino

It's nice to see a high review score but that review was terrible. It's like these guys try to talk about every feature and little thing in the game and in the process of writing a review barely talk about gameplay. No real mention of the run or pass games or cpu tendencies at all. Overall that review didn't tell me much at all.
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Rudy
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Dan Marino

I have read many compliments about the user running game. The blocks get set up better and the steering in the trenches lets you read blocks better.
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