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Hows the game holding up?
Topic Started: Feb 26 2009, 05:39 PM (968 Views)
SnakeRoberts

stimsoe
Feb 26 2009, 07:52 PM
seems to be an issue with invisible mobs attackng players too.
I can confirm that. had some 30 minutes whacking at invicible goblins today... 20 people running around a goblincamp swinging leafblades into the air. It was pretty bizzare.
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stimsoe

yep, I got killed by a invis hobgoblin , i didnt stand a chance.

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Kileak

a new issue is now also rearing it's ugly head. if to many people are online and bound to your same clan stone/ resurection stone you cannot log in woot as the us players start to try to login and as the end of european prime time comes to a close lotsa people gonna be slamming there head against the screen.


and i wish they'd fix the damn sync'ing issue all you can do is harvest or macro mm untill they fix it
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frizzles

yeah looks like a stress test would have been beneficial....wonder if they will add more mobs? i dont need it like WoW or EQ where you walk 3 feet and theirs a mob to kill but at least camps with 5-6 goblins all 5-10 minutes from each other or some of that wildlife iv heard of.
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stimsoe

I had some luck when I first logged in , I ran east and came across a players tombstone , I looted it and got 25gp and some armor + sword.

spent rest of the night fishing and gathering herbs .
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Deviant1

lol all sounds fun to me :/

/sarcasm off
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frizzles

stimsoe
Feb 26 2009, 11:08 PM
I had some luck when I first logged in , I ran east and came across a players tombstone , I looted it and got 25gp and some armor + sword.

spent rest of the night fishing and gathering herbs .
not a bad way to spend the night...herbs and fish can be used/traded for more stuff too...and yeah i plan on just scavenging corpses when i first play if there are tons of people on. That way i dont risk being red and getting owned
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