| Tester says 3-6 months possibl needed | |
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| Tweet Topic Started: Jan 26 2009, 10:06 AM (3,796 Views) | |
| Daniel | Jan 26 2009, 07:34 PM Post #21 |
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Skill in a level based game or skills in a skill based game are the same.....they are still skills and spells, no matter if they become more powerful with use or not (ie not much difference dev wise..) Clan cities and hamlets were enabled in patches 66 + 67 or before, same with siegeing, dungeons were also enabled along time ago. The only thing that is relatively new is monster in dungeons.. |
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| nonetoosmall | Jan 26 2009, 07:42 PM Post #22 |
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Darkfall
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"along time ago" as in what? A few weeks? A month? Do you have dates for 66-67? Dungeons were also enabled in 77, which is extremely recent. Doesn't sound like a lot of time to test some of the bigger game features. One of the leakers has even said that there's really only a couple guilds out there so who knows how much testing those game aspects have been tested, if at all. The point is simply, it is very late in the development process to finally be "enabling" major features of a game. This is why some of the leakers are saying they think the game needs more time in testing before it is released. Not that it sucks, or it is vapor or whatever, but that they need more time to make sure they get it right. Many of us said the same things about WAR and AoC, and we were right then too. Edited by nonetoosmall, Jan 26 2009, 07:43 PM.
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| Daniel | Jan 26 2009, 07:53 PM Post #23 |
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And I am saying just because they have not seen these features does not mean they are not going to be ready by the 25th. I am sorry but mob placement around the world is not something that requires tons of stress testing (they have stated, if we believe them that they have been using professional testers for a very long time now) and you said yourself that clans have been selected to test sieging and clan building ect. so until someone that has actually done it comes and says "its is going to need many more month of testing" I will give advent the benefit of the doubt. |
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| mine | Jan 26 2009, 08:09 PM Post #24 |
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Turning on features is not adding features. These features they are turning on have probably been tested by the pro testers before and then turned off to make sure everything ran well when they let in more people. Now that everything is running fine with more people they are turning more features on. Doesn't mean it should be delayed, they might already have tested the features. |
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| Daniel | Jan 26 2009, 08:18 PM Post #25 |
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Yea thats the point I was trying to get across. |
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| nonetoosmall | Jan 26 2009, 08:34 PM Post #26 |
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Darkfall
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"professional testers" are nothing more than someone paid to play the game and look for bugs. Every MMO company has them, and every MMO company tests things before putting them into a non-private beta situation. Given that, again like every other MMO, you won't really know if they are working as intended until they are thrown to the masses (or in this case, the thousand beta testers) to try and break. Hell, look at WAR's fortresses. They were tested by "professional testers," and then later by people in the beta, and they still had issues with them on release. I don't know why this game gets a pass from it's followers on these things (oh they probably already tested it!), while many other games get hammered for the same thing. I guess we'll have to wait and see, because to this date none of the leakers have been able to comment on any of these features, so I have to assume they are uncharted waters outside of the paid testers. Not that they don't exist, but that they haven't been experienced by anyone who is actually going to be playing the game come -insert release date here- Edited by nonetoosmall, Jan 26 2009, 08:36 PM.
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| amishfarmer | Jan 26 2009, 08:34 PM Post #27 |
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ADMIN
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Yeah, I would agree that just because we can't see the features right now doesn't mean that they aren't there. I bet the devs want us to test certain features and not worry about other things in the game right now. There's a reason the NDA exists, and it's because they don't want rumors like this starting. A tester might have a terrible impression of the game because they aren't playing the full version of the game during a beta test and turn people away from the game. I have to say it again, don't listen to the bad news just yet, it's too soon to know for sure. |
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| Oscarr | Jan 26 2009, 09:52 PM Post #28 |
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That would make sense if the game wasn't due for release in 1 month. This close to release, ALL aspects need to be tested thoroughly before release, or as someone else mentioned, it turns into another WAR/AoC/Vanguard were higher end stuff wasn't tested and it turned people off to the game. I think personally they either need to let a lot more testers in NOW and turn everything on, or push the release date back (and drop the NDA). I hope/pray/beg they don't release an unfinished game, at this point you'd think companies would have noticed what happens to the other games that have done that in the past... Edited by Oscarr, Jan 26 2009, 09:53 PM.
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| anzuch | Jan 26 2009, 10:25 PM Post #29 |
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All they need to have ready for launch is just enough content to keep the masses busy for a month or 2. They can use the "leveling up" time to work on improving stuff in the later stages of the game, such as dungeons, PvE, and sieges. Testing endgame content, such as epic mob encounters, dungeons, and max "level" PvP is almost impossible to do right in beta. They may fix some simple bugs, but there is just too many variables with the amount of spells and skills in this game. In the MMOs I've played (which is a lot), it takes roughly a 1-2 months for enough "hardcore" players to reach max level and start taking serious stabs at the endgame (PvP, PvE, sieges, whatever). Why delay the game to fix "endgame" issues and have it ready at launch when most of the players won't even have a chance for at least a month later? If they did delay the game, I can guarantee there will still be bugs and balance issues. I don't think a single MMO out there launched with a balanced, finely tuned endgame. This way saves time, money, and people get to play the game sooner. With that said, launching on Feb 25th does not seem unreasonable to me. Win/win IMO. Edit: Unless, of course, they are TRULY not ready to release, a la AoC and Vanguard. Those games were probably not even half finished at release. If DFO launches 75% complete with most major bugs fixed from early to to mid stages, I'd say that's way ahead of the curve already. Edited by anzuch, Jan 26 2009, 10:42 PM.
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| nonetoosmall | Jan 26 2009, 10:40 PM Post #30 |
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Darkfall
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Pretty sure the reasoning you just listed is why WAR and AoC had problems. "Oh it will take them a few months to reach this part and we can have it hammered out by then." Two weeks later you have guys at end game crying foul. |
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